Lucky break tier?
Just out of curiosity now that the reworked Lucky Break has been out for a while, what would you rate it tier wise?
So either out of 5 stars or S tier - C tier.
Personally, I think it's a decent perk, but definitely not meta. It requires another perk for it to be valuable (iron will). And against decent killers who use more than just scratch marks to track survivors, it doesn't actually guarantee an escape on maps with not many LOS blockers.
I find it's a very map dependent perk against decent killers.
Comments
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B tier. It’s solid but doesn’t always work and without a strong medkit is definitely weaker
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I agree people overrate tf out of it… any perk that u need to focus a whole build around to get value out of doesn’t make it a meta perk. Definitely a good b maybe a tier perk but definitely not a meta perk by any means
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I give it 3.5 out of 5 stars. Only reason i dont give it 5 stars is because it needs to be combined with other perks to be effective. One of my survivors (Claudette) has Lithe/Spine Chill/Iron Will/Lucky Break with a medkit with good add-ons. My survival % is 85-90% which is very good for solo. Its the same for Killer where Haunted Grounds is good but to be very effective needs to be paired with Retribution, same thing.
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Any perk that needs Iron Will, a Med-Kit and possibly a Healing Speed up Perk and Urban Evasion is a bad perk. Who is going to waste all those slots just to use a perk. Using the S, A, B, C, D tier it is a solid C. There are several D tier perks that are absolutely worthless and will never be used for anything. If you removed the absolutely worthless perks, then Lucky Break would be a D, because it requires so many other perks to use it successfully.
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I would've put it at B tier... but that's hard to do due to the time limit and other perks needed
So C tier... Sad to say it though
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Probably high end b, it can get you out of a chase if used correctly but there are a bunch of things that could mess it up
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