Camping is still a problem.
Ya'll need to stop the timer if killers are camping. Srsly it'll make them stop. Ofcourse for endgame ya'll can keep the timer going but for first hook it needs to be stopped.
I may be a survivor main but fixing Survivor perks and not fixing the killers to make them powerful of balanced. Killers need a damn buff. Stop nerfing survivor ######### just because you cant fix the actually issues.
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This is going to be great 🍿
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Tested before, abused greatly.
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So what exactly are killers suposed to do once all gens are done? Go around and pretend to be dora the explorer?
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Here we go again.
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Tested. Abused. No. NEXT!
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that was Tested before it was abused greatly so no play more killer
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Was it tested as a pause or slowing the hook timer?
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a pause
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How was it abused?
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So what about slowing it instead
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That's actually a neat idea number tweaks might be needed like it isn't activated when you're close to the hook. But unfortunately Bhvr would probably just make it a perk.
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Survivor #1 is Hooked. he is Hooked Survivor.
Survivor's 2 & 3 are 'Camp Survivor', or 'CS'
Survivor 4 is Generator Survivor.
So Hooked Survivor is hooked. Survivor's 2 & 3 stand far from the hook, in opposite directions. The Killer cannot start a chase, as they are too far away. The Struggle Timer is now paused.
If Killer goes after Camp Survivor 2; CS2 runs away to delay a chase. CS3 moves towards the hook. Killer backtracks. Still no chase; Struggle still paused due to 'Camping'.
Same if Killer goes after CS3; CS2 moves towards Hook while CS3 runs away to delay a Chase triggering.
Generator Survivor does gens, as Hooked Survivor is in NO DANGER due to the game seeing 'Camping'.
The Killer is now forced to either throw the game (and get 0 kills, since the Hooked Survivor cannot die yet), or chase 1 Survivor and GIVE UP a free unhook to the OTHER Survivor.
This was, clearly, horribly abused the second Survivors figured it out, since they could delay a Chase from starting by being far enough away. So it was quickly removed.
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Ah, yes, I see. Thank you for the detailed explanation.
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You're welcome. :)
I've explained it many times to various folks. ...So many times... 😁
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yet!!! what 2 balls !!!
premise: I play only as a survivor:
1) the defense of the last hook is not camping!
2) if the survivors are close to the newly hooked survivor, it is not camping! why would the killer leave if he sees you? to give you a rescue?
3) toxic camping is the real problem! but it is not a problem of camping, but of toxic players! what can bhwr do?
4) my solution is bps: if you camp the hook in a toxic way, the killer points are removed and given to the survivor.
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survivors are the reason they can't have nice things, this was abused
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As to 4; no. No. No.
How would the game determine 'a toxic way'? How would a GAME determine HUMAN INTENT?
And why TF do Survivors keep thinking the Killer should be punished? Salty Survivor views on what camping is are irrelevant; punishments are not doled out based on hurt feelings.
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it would be a good idea for me! I say it as a survivor!
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Gotta copy paste
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I know you were being sarcastic I just had fun with it. I think the issue is people are stuck in the mindset of when the game was first released that it's every survivor for themselves, and in some matches that's the case. But at the balancing level it is a cooperative game but people throw fits when survivors work together. I think the glaring issue is like you mentioned pressure but Bhvr has so many bandaid perks instead of addressing the problem.
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Bait better & say it doesn't take skill next time, that'll really get the hoard going.
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I always repeat ... the problems are not camping, tunneling etc ... the problem is toxic players! killers or survivors.
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Here is my question though.
Why stop there? Why, if they clearly think Camping (to an extent) can be problematic, do they not attempt other methods?
People on here are so quick to shut people down simply because “they know”… but yet the problem still remains. A problem which for a forum that consistently keeps talking about “abuse” via perks etc. never wants to actually sit down and have a conversation about how effed up it is that one person has to pay the price of a development team not properly balancing around a tactic that they have 0 to no control over. They just want to play the game.
Like, for me if they want to keep camping the way it is… ok sure, but give survivors OTHER options outside of perks. Especially because it has a presence in every match, with the potential to secure the kill simply by standing idle. That to me shouldn’t be what the devs should aim for, there is no interesting interaction, the other survivors that hold M1 am sure are bored to death.
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I know, and I agree with you!
however toxic behaviors exist! you can't deny it! it is in this fight that I would like bhwr to focus! if I have to tell you the truth, I like killer camping: cheating them and leaving them there without them understanding how I freed my partner is priceless! ;)
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All they can do is two things, as I see it:
- Encourage/Reward Killers for NOT camping. BBQ is a good perk for that.
- Reduce the sting of being camped. Give Survivors a 'Distraction' bonus so they still get decent BP when a match ends, when they are camped.
The thing is; They cannot 'remove' camping, and due to programming limitations and people being people, they can't 'punish' is in any meaningful way that won't be abused.
Each side wants to win, so they will use whatever tactics they can. That includes camping, tunneling, slugging, or exploiting mechanics that punish those tactics to gain an edge. The devs can't add it in and say 'Now please don't use this to prevent your friends from dying'.
Even if they somehow removed camping; Killers would find a new way to confirm kills. Because a confirmed kill is one less Survivor doing gens or healing friends. This is what so many people don't understand.
And those that DO understand frequently just don't care. They want a punishment to feel better, and if they can twist it to deny the Killer a kill; even better!
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Just out of curiosity, when exactly was it tested? 2016?
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All this, right here. Could not have said it better myself.
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Honestly The Killers doesn't need to be compensated like you're already the power role don't see why people can't get that. Most if not a good portion of the maps have been reworked in the killer's favor and to be clear here the only exception is haddonfield to some extent. It's entitlement nothing more nothing less
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you are right! but if you stay 5 minutes less than 5 meters from the hook, I don't think there are many doubts about toxicity! do not you think?
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you are right! but if you stay 5 minutes less than 5 meters from the hook, I don't think there are many doubts about toxicity! do not you think?
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you are right! but if you stay 5 minutes less than 5 meters from the hook, I don't think there are many doubts about toxicity! do not you think?
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you are right! but if you stay 5 minutes less than 5 meters from the hook, I don't think there are many doubts about toxicity! do not you think?
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you are right! but if you stay 5 minutes less than 5 meters from the hook, I don't think there are many doubts about toxicity! do not you think?
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No, I don't agree. You don't get to decide how far or how long is 'toxic'.
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well ... 5 minutes is the time of death for a first hook survivor .... if it's non-toxic to you, then it's worth it! good life!
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Just award the camped survivor on the hook enough bp to safety pip, that's literally all that's needed, call them distraction points. Killer can use it as a grand tactic if that's what they believe their doing and survivor can go next without loosing a pip that was mostly out of his control.
Wont magically fix camping but it will absolutely soften the anger involved in the situation, everyone wins, kinda.
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There's no reason for a survivor who lost be granted a free safety pip. They didn't do enough to earn enough emblems.
As much as it does suck to depip over being camped, if you are good at the game overall you shouldn't find it that difficult to pip right back up. Bad games do happen and it's not the end of the world to lose a single pip.
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I mean, to be completely fair, it is punishing camping as he wouldnt be in that situation if he already wasnt camping. The killer could get around that by starting to dedicate to any chase before any camping would be done and simply be returning to the hook after the unhook is complete. I honestly dont see much abuse in that.
The other way to avoid abuse like that is that there is to simply code it that the timer starts going down as soon as there is a survivor within 32 meters of the hook(meaning that a survivor would need to run 16 meters first after the killer left the area, while also giving the killer an area where they can stand just outside the 16 meters to force the timer to go down). Apply that logic on first hook state only, and it's far from bad.
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If people are quitting the game because of a particular strategy, then it's clearly a problem. Very, very clearly. I don't see how anyone could ever dispute that.
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You literally lose nothing if the victim gets a safety pip, you're saying "survivor who lost" in a very broad way but we're talking about something very specific that's out of the survivors control, let's also be honest here, this would only effect rank 20-10s anyway because once you get past that point finding a killer who's silly enough to waste time camping is like finding a unicorn.
It just takes the sting out of it and rather than there being a million threads a day about it you can just say all you lost is 5mins go next and stop whining.
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Because the ranking system is already a mess with how easy it is for survivors to safety pip and stay in high ranks. We don't need another means of keeping survivors at high ranks because they constantly find themselves unable to lead the killer on chases and find themselves dying earlier into the match.
Not to mention the devs are already trying to change the pip system to an MMR system.
At the end of the day, losing a pip is not an issue that needs to be resolved. It's not that difficult to earn that pip back.
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I mean that's a great take on the ranking and pipping system but has absolutely nothing to do with someone being camped out the game to loose a pip, I mean you're accepting nothing can stop the survivors from climbing again so what difference does it make if they safety pip or not, other than less tears.
I can't really judge survivors ability for getting caught first when I roll up on them with lethal pursuer and currupt, they didn't exactly have much room to outplay me.
Your point comes across as whining for the sake of whining about the idea of them gaining a safety pip under the very specific circumstance of being camped out the game, it would only effect low ranks aka new players who most certainly do struggle to climb ranks to begin with so that kind of invalidates your point.
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Because pip or safety pip is meant as a show of how much you did in a match. If you get caught first and camped on your first hook, you sadly didn't do anything and get hit with a depip. Wanting to add a system that says "here's a pity safety pip because you failed to do anything" is just not a good design to the rank system that is already going to get replaced.
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How on earth can you imply the victim didn't contribute anything, for the same reason high rank killers never camp it's literally enabling your team to gen rush and escape the trial. That's pretty huge, sure it was the killers choice to make a bad play but the guy on the hook got to be the bad play bait, they are literally safety pipping for 5mins of not being able to play, you can argue this point all day but you'll always be wrong.
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Because there would be no need to implement a system that awards a pity safety pip for doing nothing if camped survivors were safety pipping as it is. Since emblems are based on actions a survivor does in game, failed to safety pip means they didn't do much.
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Infinite Shift+W after getting hit by numerous amounts of incapacitating crap is still a problem. Yet another person complaining that the killer is trying to win lol. Prob got looped but even so what you may think camping isn't against the rules.
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Also the real toxic behavior is from survivors, most people would know that if they put the same amount of time in on survivor they did both sides.
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I've never said the opposite!
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How about no it isn't. Do gens or run BT, pretty simple stuff.
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I like the idea, but it wouldn't work. Most people not only want to win, they want the other side to lose. Even if you are not taking anything away from them, they won't like it if the guy who couldn't even start to play gets something. It's just how it is.
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