https://dbd.game/4rHHkF5
Survivor Perk Tier List
Smash hit is underrated :)
Comments
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I’d say I see C tier perks sometimes, I personally use botany, second wind, resurgence, etc from time to time
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I can’t have camaraderie higher because it’s terrible in solo which is where I play, and I feel like repressed alliance is too situational. Second wind could be A yeah, I debated it, as it’s a perk I love to combine with we’ll make it.
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You don't see DS literally every game? I see it more often than half the s tier list. Albeit, that isn't too fair because everyone runs only one exhaustion perk.
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I hardly ever see DS now tbh, once every couple games
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Questions:
Why Audodidact in D?
Why Fixated in C?
Those perks are are very strong. I slept on Fixated forever but paired with Iron Will you can lose the killer very easy if you break los for a few seconds. It is def better then C.
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Autodidact is an absolutely terrible perk, that will occasionally give you value. I’ve literally been killed because of this perk, if it actives for the first time when you’re trying to pick up a slug, it can cost you the game.
Skill checks are random, so can take forever to build up, and you may hardly get any after you have. Also, if you get the skill check at the end of the heal, it does next to nothing.
Fixated encourages bad gameplay w/ spring burst and is very niche imo.
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How so that We'll make it and resurgence aren't ranked equally ? Don't they have basically the same effect of making a unhook heal 8s long.
I get that WMI has active duration so that you can potencially heal another person but from experince of watching others using it and some of my own, that doesn't happen that often.
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I tried to use repressed and it just never worked, I’d rather use prove thyself and just get the gen done faster
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Agree almost 100% with this tier list, wow.
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We’ll make it activates on 3/4 survivors, resurgence only activates on yourself max twice per game.
Also, it can help with slugs
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Awesome :)
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Left behind key is S tier for solo Q. S+ tier in the land of no DC penalties.
And not enough love for fixated or calm spirit IMO.
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And then there's me, using Calm Spirit as always.
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I never use keys so I don’t really care for it, think keys are powerful enough on their own
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It’s not terrible but I hate the idea of a perk’s main appeal only working against a couple killers and perks.
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Totally understandable! I just love whenever I load into a match and I can hear the Doctor. Or when people run Iron Maiden and expect to hear me screaming.
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Wake up is niche for the same reason. It’s the poor mans left behind key and is actually wonderful for camping exit gates as the last survivor.
Without either of those perks you load into the games where your team feeds 3+ downs in the first 2 minutes and you just automatically die with them. Or someone DCs at 5 gens etc etc.
Those are pretty much the only 2 perks in the game protecting you from a terrible team.
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Somebody better tell my Survivors that DS doesn't need to be run every game.
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imo, just move Self-Care up a tier and it'd be a perfect tier list (I feel Self-Care gets unfairly hated just because of the players that use it. It's great for farming Survival Points, isn't based on any conditions or restrictions [like how Inner Strength can only activate 5 times per trial as example], and can be great if nobody's around to help and you NEED to be healed). It's definitely not a weak perk.
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It’s weak to me because there’s hardly a reason to use it over a medkit, you don’t need to heal yourself a million times each game
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Wish my teammates used it, I’d say I see it activate once maybe every 10 games these days
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To be fair, I will go out of my way to eat DS. I do not respect it at all.
But yeah, I'd say it's in every game of mine and all of my SWF run it.
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Pretty solid. I would probably move Fixated, Lucky Break up a tier and move Unbreakable down because with BT, Iron Will etc you get use of it game after game while I can play 5 games in a row with Unbreakable being a complete waste. It's amazing and can be a game changer at times, but you can say that about many non S-tier perks.
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It’s way too situational for the impact it has to be S now imo, I feel like Unbreakable is much more reliable and has a bigger impact
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never understood the point of red herring like why would I actually use that perk
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To draw the killer to an empty corner of the map while you and your teammates work on generators. Works wonders, if you use it right.
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JESUS ######### CHRIST I JUST REALIZED HOW MANY POSTS.
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Autodidact is way too inconsistent to work and it's start up is awful.
Fixated is nice to make some plays but in reality it's situational at best.
Good perks have either 1 super strong purpose or has many uses in situations.
Red Herring can draw killers away when doing rescues or your trying to finish a gen and you need an immediate distraction.
Since it's underused, the killers often fall for it.
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Lightweight is at least B-tier, you can lose killers very easily using that perk around corners
It also has obvious synergy with exhaustion perks
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You can lose killers way more effectively with other perks, don’t need lightweight, especially since many maps are open and you don’t need scratch marks to track survivors.
Hardly ever get into a situation where I say ‘damn, I wish my scratch marks lasted 3 seconds less’.
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I get into situations every day where I'm thankful for Lightweight + Lithe. You know how hard it is to follow feint scratch marks through cornfields? How about the indoor maps, where there's 3 possible ways I could've gone? Or swamp, where I could've stopped and crouched anywhere? Plus, there's the option of doubling back on your scratch marks for even more confusion.
I don't think you gave this perk fair consideration.
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If you’re going for this kind of build, I’d much rather have iron will + lucky break.
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Iron will is my third perk. Lucky break is overrated as it's a one-time-use perk.
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@WexlerWendigo Why is smack down underrated? I tried using it and than realize... that half killers are in fact really hard to stun. I just kept facing Nurse, Spirit, Deathslinger, Huntress,Doctor and a lot of finicky killers like Bubba... Blight.... Pyramid head and its like.... man how do I will ever stun any of these guys.
sure eventually you'll get an m1 killer like trapper, billy, myers legion but its like..... you never needed smack down to beat these killers. I would say its win-more exhaustion perk from my experience of using it for like 30 games.
I'd say underrated exhaustion perk is probably head on+quick quiet. I think its good perk combination because you do normal window looping until the killer gets like bloodlust 1 and than if you turn a corner where the killer loses line of sight, you can jump into a locker and often killers do this really strange behavior where they tend to walk past locker for like 2 seconds, than turn back realizing your in locker and than you just head on them. The stun+loss of sight makes killer lose bloodlust and sometimes, you end up preserving strong pallets.
I think its under utilized... but its not hard to see why when you have options like Dead Hard...
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Smash hit will make killers give up on you more than any other exhaustion perk. Just need practise at stunning, faking dropping the pallet helps a lot.
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good luck doing that vs many of popular selected killers.
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