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Haddonfield sucks as killer, we know this. But, do you have a killer you somehow do well with there?
For me, it's Ghost Face, I always seem to do well on Haddonfield.
From being hard to see, even though I stick out like a neon light in a dark room (I have the unknown assailant jacket and viper mask)
To taking the Lourie house's roof to stalk around to see if anyone is around me
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Probably Spirit for me.
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Spirit and plague, plague because there's a lot of free space where survivors can't loop around for example if u catch them in street there's still pallets and loops but short ones where you can infect them from above loop but tbh with you I hate haddonfield as both roles no matter that it's considered so broken I just hate it in complete
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For some reason Wraith seems to do a decent job at cleaning in Haddonfield, with his only vulnerability being the house of pain.
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That's fair
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Trickster surprisingly. Can usually clear a 3k minimum.
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Pfp checks out, the name not so much haha, I'm kidding
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Trapper. Just shutting down the strongest loops and hiding traps all over the grass.
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It depends on whether the Survivors know how to use the buildings. If they do, I'm pretty sure only Spirit and Nurse can handle that.
Now if they can't, I've found that Trickster does ok there. A lot of the annoying parts of Haddonfield aren't a problem for him. Those white picket fences in particular are just not an issue.
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The Trapper is a great choice. Often, 3 gens spawn in the buildings on the top floor. It's one of the most unique and effective 3-gen scenarios I've found as Trapper, and I'll always start every round on there securing those spots.
The Hillbilly is a lot of fun on it. There are various ways you can zoom down to that gen in the basement, into houses, down the sides of houses.
I've not found Haddonfield that bad a map, although I certainly accept there need to be changes to make it a bit more balanced. But the basic killers work well on there. I think Myers also works well, depending on how sneaky you are with him. Stealth killers also have a better chance here.
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Wraith is decent there though maybe not godtier and can still easily lose.
Pyramid head seems to do quite well, which is funny since the houses should ######### him and his power but the long fences are just guaranteed hits honestly.
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Hag is usually excellent on Haddonfield.
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I would say
- Trapper for the blocking access to certain fences-paths
- Spirit/Nurse for the obvious reason
- Demogorgon shred attack is unavoidable on some areas which gives him some advantages.
- Hag would probably do great as it's not a huge map.
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Stealth Killers, Trapper and Blight
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True with Demo but you still have a hard time traversing the map if the survivors keep destroying your portals (What they should do on this map) which waste alot of time for you.
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yeah true ^^ This is why in the mid-end game i usually double portals some areas so even if they destroy one portal they don't know about the other ;)
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Ye I do that too haha we are 500 IQ demos xD
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Personally I find Blight does great on Haddonfield.
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Pig
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Hag loves Haddonfield
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Welcome to another episode of Hag Loves
I don't know why my mind went there when I read your comment
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bubba can do a lot on haddonfield making dead zones mind gaming and blocking windows with bamboozle I would also run spirit fury enduring and lightborn for the memes
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Freddy, both Old and New, is the only killer who gives me an actual fighting chance on Haddonfield.
It is still going to be a difficult trial, but if I lose I can only blame myself, not the map.
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I have DC'd several times on Haddonfield as killer
I'm normally very against DCing, but the frustration of that survivor playground drives me up the wall
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Personal experience only: not a comment on general Killer success on HField.
I do well with Trapper, usually. I'm a weirdo and I don't play Trapper with gen-defence perks (well, maybe Pop sometimes). I find that Haddonfield's narrow corridors with grass are prime locations for traps. Dropping them on the landing spots from the favorite window vaults also often works.
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Haddonfield is a good time as Trapper. Probably my favorite map since there's so many places to hide my traps.
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Hag! It's always fun when survivors use this offering, and you play Hag. Twins could be good also idk.
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I do well on haddonfield with every killer. The reason is i expect to lose so i just look around the map and if i play twin the only thing i try to do is to be spiderman and jump from house to house
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I'm the same way, I much prefer having a more aggressive approach as Trapper. Bamboozle, Brutal, etc
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I have very average stats on this map with practically all the killers; it feels far worse than it actually is. It doesn't come even remotely close to Fractured Cowshed, Grim Pantry or Tompsons House in being survivor-sided; it just feels annoying and that's about it.
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I do quite well on it with Ghostface.
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Trickster, Blight, and Billy. I usually do very well with on Hadonfield.
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It's the Trappers best map, by leaps and bounds. He can turn the entire Strode house into a death trap for survivors. Nothing is more satisfying then trapping the window ledges in the Strode House knowing that survivors have absolutely no way to disarm them
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Deathslinger is amazing for me on Haddonfield. Pulling people off balconies, reeling in and hitting over fences, etc. Actually makes the map fun.
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Here is a weird one, but Trapper for me!
Placing traps along the fence line is awesome!
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I do best on Haddonfield with LF, but only when I have the Tinkerer + Cruel Limits combo. Nothings funnier for me when Playing LF than arriving at a house, gen pops, and all the windows get blocked. Well, that "used" to be fun... nowadays though, when the survivors realize they're trapped in a tight space with LF and no escape routs, they just DC on me... sigh
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trapper
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As a twins main, it can be, but it's usually just painful. Victor can't vault, so he can be easily countered. Also, with how big the map is, sadly by the time you find em, they're usually healed or long gone, if not both. :p
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Legitimately my favorite map as trapper only because I trap very unexpected places and constantly hear the snap and scream every few seconds.
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Ah yeah the vaults probably make it not so good. I remembered winning a game pretty easy there with Twins thats why I mentioned it, but in all Twins game I have played I think thats the only time I got this map. But it's not a big map is it? Feels pretty standard, closer to smaller than bigger but I could be wrong.
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Hag. You can't chase for crap but you don't need to, they will set off your traps and hang themselves.
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All of the ranged killers helps with the fence problem, PH for the tight corridors, Nurse cause Nurse, Spirit cause Spirit, Hag shuts down loops.
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Honestly, against average survivors i don't find this map very problematic except for the annoying "oh killer comes i jump out of the window"-thing which costs time but you can sometimes bait it. Maybe it's because i play mostly stealth killers idk. To play this map and the loops well as survivor you actually need some knowledge (house of pain, myers house) which loops are strong and how to run them, in my experience the average survivor doesn't know that and runs to the unsafe pallets on the street. (Against strong survivors this map is hell of course)
Personally I think braindead maps that give survivors 30 pallets in a row are more annoying (Ormond, Cowshed, the Game).
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Doc.
Because of how much he can stall the game.
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In the past -- somehow -- Billy, but otherwise, Demo. It's something about how I'm able to set up a portal system to entirely discourage gen rushing... yet it doesn't seem to go swell for me on any other map besides Hawkins.
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Hag cares nothing for your windows and houses!
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Nurse, Spirit.
One of the most underrated aspects of Haddonfield is that most buildings only have one access to the top floor, where gens can spawn. If the survivor has vision of the stairs, they can get a head start on the chase making that building completely safe to work. Nurse and Spirit can bypass that making it much easier to patrol, making those gens a lot unsafer.
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I should also say that I do ok with Twins. Maps like this where it’s incredibly difficult landing pounces with Victor, I’ll instead switch it up by leaving Victor in one of the houses as a sentry and trap (if there’s repair progress on the gen, and I know survivors will return).
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I tend to do well with Ghostface.
Likely because while the map can suck for chasing survivors. Catching survivors off guard due to all the buildings blocking LoS for many of the gens on map allows you to bypass some of the issues the map has.
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I don't think Haddonfield is as problematic as a lot of players make it out to be 🤷🏻♀️ certainly not to the point that it's worth DCing as soon as they spawn in and get the map on random.
Against good survivors, sure (but that's bound to be an issue on any map that isn't considered super balanced/somewhat killer sided anyways).
Bad to even average/decent survivors won't give you much trouble on Haddonfield, but like you mentioned, they'll be much more annoying on the Game or another map that has a plethora of pallets.
I've introduced a lot of people to DBD, and as baby survivors, 9 times out of 10 they initially HATE Haddonfield to the point that they groan and complain when they get the map. I just laugh and tell them they'll understand once they're better at the game.
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Deathslinger and Trapper I mainly seem to do okay on haddonsfield.
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