Victor's collision needs major help
It's getting very frustrating. I can barely play on certain maps like Ormond or Treatment Theatre because Victor bounces and slides off of every single object on that map. It's not just environmental objects though, he also suffers greatly from pallets and vaults. You either hit it and get stunned, or go a mile over it and completely miss the Survivor. Both him and Blight need their collisions to be fixed.
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there's times where you can be blocking a survivor in a corner as victor, and somehow the pounce goes through them and hits the corner behind them.
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HAHAHA, I've never had that happen to me but that's hilarious. Usually if I corner a Survivor, instead of hitting them, I get bounced off of them and fly backwards.
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I get really annoyed on maps with hills, stairs, or the slopes on Swamp maps. Survivors are basically invincible against Victor on slopes because you can’t really adjust Victors Pounce trajectory in any meaningful way. And Victor can just randomly collide with seemingly nothing on slopes, giving survivors a free, easy crush.
It makes me very concerned for the plans to introduce more undulating terrain into the maps at some point.
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I've seen clips of The Twins recently and all the bugs have put me off playing them for a while
But Blight I think is fine, just knowing what objects are slippery and learning how to use them to your advantage can be a huge help, all the reworked maps (except Yamaoka and Badham) have slippery shacks and you can do some crazy stuff on them
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Right, at first I wasn't gonna talk about Blight because I know some people use it to their advantage but it still hinders some Blight players. On top of the bugs, the pounce cooldown nerf still makes using Victor unfun.
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very true, the nerf really pushed me away from playing them as much as I used to because it barely affected performance and just made them unfun, how is punishing the killer for successfully using their power a good design choice?
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