Trickster 1v1 complete bs

I think pretty much everyone saw the recent videos about tricksters insane oppressive 1v1 game (especially with certain addons).

Can we all agree that trickster is a complete failure? 1v1 is busted and 1v4 still to weak. Noone has fun.

Comments

  • baseballfan4877
    baseballfan4877 Member Posts: 364

    yeah he is still boring. Idk why they keep pushing main event. still feels awful to use. 44 knives baseline is such a pain. reloading is boring. and still a 110% so you have to slam your face into a loop and eat a pallet for you to get anywhere.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,289

    Not much we could do honestly. Unless they completely rework his power. Like literally. Which I highly doubt it since the only killer who got somewhat of a rework was freedy. And even he did not get a full remake. He will probably get nerfed in the future, since pretty much everyone agree they him in what he already was good at.

  • WeenieDog
    WeenieDog Member Posts: 2,187
    edited August 2021

    I actually kind of really like Trickster's laser beam survivors down power a lot. And I'd argue his quick downs is a form of 1 v 4 pressure.

    For me, he's fun to play and decently strong but to go agaisnt? Well, it's not like I can deny he's just another addition to the on going killer design trend.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    They managed to make another killer complete ass to play and play against amazing

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Killers should be strong against 4 survivors hence the 4v1 killers being more well liked (Think blight, billy or oni)

    These killers can reasonably pressure 4 survivors and can end chases quick but don’t do it in an uninteractive or unfun way

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    Im playing since 2016 but keep believing Im new I guess

  • baseballfan4877
    baseballfan4877 Member Posts: 364
  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Play stealthy then. He can’t 1v1 against you if he never finds you.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    you are implying being power role and being fun to verse/play as cant go hand it hand?

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    stealth? I havent played this game yesterday. Literally only fun as survivor is chase interaction. M1 on gens? no. Hiding in bushes as claudette? no.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    What else can he do? Not pressure because that laceration is too quick.

  • Ghoste
    Ghoste Member Posts: 2,135

    Yep. Some of his add-ons are straight up busted. Anyone saying otherwise haven't played against them. The only counter is to gen-rush, and that's incredibly boring.

  • DeadArsenal
    DeadArsenal Member Posts: 221

    Didn't you get the memo? Survivor players think they should be able to tie up the killer for the entire match and never die while their three teammates open the exit for them. It's been like this for years and BHVR has catered to it in many ways.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Current Legion is a 4v1 killer along with doctor. And any killers who can snowball quickly or have good mobility means they’re good for the 4v1. Since they can spread damage quickly.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    Imagine thinking DbD is a horror game. The last time I was scared in DbD was in 2016 when I had my first hours in the game.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Imagine being so childish and narrow minded to categorise horror as whether it’s scary or not scary.

  • Altarf
    Altarf Member Posts: 1,046

    Without piercing+explosive, which makes his 1v1 akin to old iri head, Trickster's 1v1 is completely fine. The main clips you see of him shredding survivors are from people who don't understand how to go against him. Note that almost all of them are letting Trickster get right up to them, in a wide-open area, are running in predictable ways and letting Trickster get LOS for long periods, or are trying to loop him around a low wall loop. Doing these things against Trickster is like greeding pallets against Bubba, or predropping pallets against a Legion in frenzy.

    To play against Trickster, you have to be very mindful of where you are - even when not in a chase. He has the potential to down you very quickly, much like Bubba, so it should be a priority to avoid open areas and prioritise being close to walled tiles if Trickster is anywhere nearby, hence why they gave him a lullaby. It doesn't matter how quickly he can theoretically down you if the tile you're at prevents him from landing enough knives to down before laceration starts to decay - and Laceration decays VERY fast.

    Trickster might be insane at a low wall loop, but take a chase to a jungle gym - or hell, just a rock loop - and his knives become next to useless. And low wall loops aren't the majority of tiles on most maps. It's mainly a matter of positioning and smart usage of tiles. You actually have to THINK during a chase - and if you do plan your moves correctly, Trickster's 1v1 turns into a 4.4m/s M1 killer. He actually has a surprising amount of counterplay, and I'm starting to really enjoy my matches against him. Very dynamic.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Ehhh, I'd give legion the exception since his power actually revolves around it, but high mobility killers are still locked to 1 person at a time, and pretty much all of them can't just magically see all other survivors while they're using their powers. A nurse going after 1 guy isn't gonna make me stop pushing a gen, same with Oni, same with Billy and ....A legion on the other hand...yeah I'm probably gonna move even if I'm not 100% sure he's on my ass next since thats how his power operates.

    I would say doctor is great at 1v4....except his power doesn't actually do much except provide tracking. The skillchecks and random sound effects don't really change the game. Like, if I tier up from a doctor who's in the area chasing somebody else...I'm not gonna stop what I'm doing, he can't just boost to exactly where I'm at and then boost back to some other team mate in 2 seconds like legion.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Pig is fine in the 4v1 with her slowdown. Hag with her ability to apply multiple hits quickly. Doctor’s kit gives him the option to focus on the 1v1 or 4v1. So, there’s lot of killers with 4v1 abilities it none with it as their core feature.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    He has never been the weakest killer in the game imo. Trapper and debatably legion have always been worse

  • Phasmamain
    Phasmamain Member Posts: 11,543

    I’d be more inclined to do stealth if stealth mechanics were more fun

  • MrDardon
    MrDardon Member Posts: 4,182
  • Orion
    Orion Member Posts: 21,675

    And how does a killer get good map pressure if they're not good in chases?

  • Zokenay
    Zokenay Member Posts: 1,158

    Trapper maybe, but Legion nah, Legion is definitely better than Trickster.

    They can injure multiple survivors easily, and while he is basically just an 1M killer against injured survivors, take in mind he only really needs to hit you once rather than twice like most killers, since he gets the first hit easily with his power, combine that with perks that help on chases like Bamboozle and even more his Fatigue addons and Legion can really shine.

    Trickster is more of a niche killer, he is WAY too strong where he shines but really bad where he doesnt, he is kinda of a black and white killer, either he stomps or gets stomped, he is also heavily map dependent.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    The problem with legion is that a good looper can shut them down completely. With trickster it’s loop dependent whether your power is good or not and his add on combos are disgusting (Think melodious murder or piercing and explosion)

  • Zokenay
    Zokenay Member Posts: 1,158

    That depends on how good the Legion is, its also a good idea to use Enduring to cancel out your fatigue, since its way shorter to get stunned.

    Im not saying they are amazing but they are definetly better than Trickster

  • Zozzy
    Zozzy Member Posts: 4,759

    There are so many loops you can't do anything about as trickster and people are still complaining... WOW

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Hmm I always thought that Legion , Twins and Plague are considered 1v4

    Those killers you mentioned have very good 1v1 and its their mobility that make it seems like they are 1v4 eveb tho they arent

  • NMCKE
    NMCKE Member Posts: 8,242

    Trickster isn't all that bad, just need further tweaking.

    The common complaint is that his map pressure is pretty lacking, and now, he's oppressive in a chase.

    You would solve map pressure by making laceration decay tied to doing objectives such as generators and healing — this would slowly reduce laceration. If the killer showed up at your generator before your laceration decayed to a safe level, you're essentially getting hooked. The only way to instantly remove laceration is to heal to a higher healthstate.

    As for the chase oppressiveness, we just increase the amount blades to fill the laceration meter by one, and because we changed how laceration decay works.

    Finally, make trick blades basekit and allow main event to be held indefinitely. There you go, we have a killer that has the best of all worlds.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    And there’s equally as many where the survivors can’t do anything hence why both sides hate him

  • Hex_Llama
    Hex_Llama Member Posts: 1,935

    I've had mixed experiences going against Trickster 1.3. If he gets you out in the open, you can go down really fast, but I also went against a Trickster who came within one knife of downing me, but then I went behind a box and started to lose laceration and, long story short, I ran away while he got nothing out of throwing all his knives.

    It seems to me that a power that only really works when you catch them away from structures is still not that good of a power.

  • lav3
    lav3 Member Posts: 775

    I understand if survivors complain about Cut Thru U Single & Edge of Revival Album combo.

    Except that, I don't think his power is absolutely hard to counterplay and don't think he needs nerf.

    He has recoil.

    He always has to shoot 6 blades to injure or down.

    He is weak where Huntress is also weak. (+ Huntress is stronger when he has to fill laceration while she can make survivor injured with one shot.)

    His laceration decreases fast.

    He 'seems' oppressive but it only applies when survivors run into bad spots or just shaking body right in front of him.

    Does what I'm saying mean he doesn't have any advantages at all?

    No. He definitely has some strong points but he is not as strong as Nurse or Spirit level at all.

    I get if you feel bad when you play against him with bad situations.

    But you wouldn't feel he is either OP or he needs nerf when you play him by yourselves.

  • Apollos
    Apollos Member Posts: 1,052
    edited August 2021

    To be fair, I don't really get that from the OP at all. They're not complaining that killer stopped chasing them or even that they were downed. It sounds to me like they're upset that once a chase starts, it ends too quickly without as many opportunities to get away. Essentially meaning that once you're found, there's no reason to run (other than potentially distracting the killer for a few seconds). Laceration time was nerfed, sure, but that only seems to have encouraged the problem with killer having to be more aggressive to get a down.

    Judging by recent trends, I don't see how survivors are being specifically catered to. Especially with something like the RE chapter where survivors got new perks that encourage them to maximize (solo) gen repair time and another type of anti-chase killer that made vaults much less worthwhile to pull off. It sounds like they neglected two problems everyone complains about: genrushing and boring chases.

    tl;dr everyone's boned and people are over here feeling sorry for themselves.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    These are not 4vs1 killers. They are 1vs1 killers. These killers have oppressive 1vs1. Oni in his power is one strongest 1vs1 killers in the game. Same as Blight. Billy used to be one of strongest 1vs1 killers with add-ons. He is still 1vs1 killer now. Just worse than what he was before.

    Map pressure is not mobility. Map pressure is ability to paralyze multiple survivors at the same time. Pig's reverse bear traps are 4vs1. Why? When pig downs a survivor and someone complete a generator, the objective no longer becomes 3 people rush gens, one person gets chased, It becomes 1 person searching reverse bear traps, 2 people doing gens and one person getting chased. This results in multiple survivors becoming paralyzed from being able to work on generators.

    The blight players that run Tinkerer+Pop+Ruin+Corrupt. Hex:Ruin is 4vs1 perk. How is it 4vs1 perk? Suppose one survivor attempts to complete a generator, they complete a generator up to 70%. Blight with his 1vs1 oppressive during this time wins a chase. He puts survivor on a hook and hears Tinkerer proc. He walks/use blight rush to get to 70% generator and pushes survivor off generator. He has paralyzed one survivor from putting them on a hook, Neutralized generator progression using Hex:Ruin and is now chasing another survivor.

    In short, generator defense perks that slow gens down or regress generators are 4vs1 perks. Most killers do not have build-in game slowdown and are not rewarded for hooking. hooking without death does bring a survivor closer to their death, however it takes longer for a killer to chase+hook a survivor than it does survivors to do generators(assuming they are not completely terrible at the chase and m1). As far the game is concerned, everyone being on death hook healthy is same position as the start of the game as nobody getting hooked and everyone being healthy. Killers only get game slowdown when they successfully kill a survivor by any means.

    I do not want to go into detail with Old and current freddy before his negative changes, but anti-heal perks are also gen defense perks because healing is an opportunity cost to doing a generator, so if healing take longer and most survivor heal, than it is effectively slowing down generators. so killers like Legion who have low opportunity cost to injure but give you a high opportunity cost to heal also have 4vs1 potential. Anti-heal perks and instant downs go hand in hand with slugging, Slugging also 1vs4 strategy. I do not think I need explain why.

    Trickster 1vs1 is weaker blight and definitely weaker than Oni in his power. He can down players at low-wall loop that he can throw over. All ranged killers excel at this. He is good downing people out of position as he does not need wipe his blade when throwing knives but just about all instant down killers are good at this. Almost all instant down killers end up being really good at camping for this reason. Better survivors will not loop ranged trickster at low-wall loops as these loops are favorable to trickster and being in dead zone as survivor is just bad survivor play. Trickster 1vs1 is strong vs bad survivors.

    It is unfortunate that content creators show case trickster doing well vs bad survivors as it makes dev believe that they perhaps need to weaken trickster even though trickster is not strong. These events end up stunning growth of killers as it lowers the bar to make killers not stronger then trickster.

  • MrDardon
    MrDardon Member Posts: 4,182
    edited August 2021

    Good point. But howelse do we consider them different.

    Mobility vs. Chase then?

    Blight for example has a decent chase and godly mobility, therefore being 4v1.

    Pyramid Head has godly anti loop but sucks at mobility, therefore being 1v1.

    Should've said map mobility then.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    ahh, the famous lets overexegerate survivors thinking to make their points invalid and make me look like the smartest person in the room. Isnt it getting old after all these years now?