THE NIGHTMARE BUFF REWORK
Sooo my wife and I were talking (we love the Nightmare on Elm Street Remake and Dead by Daylight) and were drumming up ideas to make Freddy Krueger’s gameplay more interesting.
Anyone who knows about The Nightmare knows that his power supposedly grows in strength the more his victims see/ believe in him. Soooooo what should happen in every round against The Nightmare is the survivors should be CONSTANTLY falling asleep. Krueger’s power would work similarly to The Doctor’s, where the more exposure to his dream transition and terror radius pulls survivors further to sleep. Failing Skill Checks would bring the survivor Lucidity up a certain amount or wake them up for a short period of time before becoming sleepy again. The more survivors that are in the dream world make it harder for any of them to wake up, which would emphasize his endgame style gameplay.
Fire Up should become a perk that grows in strength as more survivors are sacrificed. The more survivors that have been sacrificed or killed should increase the Nightmare’s movement speed. To top this off as more survivors are hung, the Nightmare’s power should grow in strength and have less time to pull survivors into the dream world. When more survivors are hung, the Nightmare’s grip on survivors in the real world would strengthen and allow him to interrupt survivor actions and slowly decrease his terror radius.
Another great feature would be if you can successfully down a pallet on the Nightmare while he is carrying a survivor you can bring him into the real world for the rest of the round. His field of view would be decreased and terror radius would normalize. He could reenter the dream world after putting a sleeping survivor on a hook.
While survivors are falling asleep, they have a gradual decrease to action speed as they become more sleepy. As the round progresses (more time based than generator based) it becomes increasingly more difficult for survivors to stay awake. Constantly failing skill checks would be a way to try to stay more awake.
These are just a few ideas for a well needed buff to a killer lacking in a lot of power. Please send some feedback and let me know what you think.
Comments
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I like this Idea but the devs have to be careful to not make it to much like the doctors power. I also think having fake illusions in the match to throw off survivors would be great. Fake survivors walking around that fake you out if you try to go get a heal from them. Fake generators to work on, totems that turn into traps to get the survivors. it should be like a crazy dream when you are in the dream world. The ability for Freddy to walk through walls, He should be the top tier killer, not the bottom for crying out loud. ugh Devs make this happen!
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Sounds good, but you know survivors are going to say they love this until it is ingame and yell, kick, and scream until freddy gets nerfed again.PsychoSemantic said:Sooo my wife and I were talking (we love the Nightmare on Elm Street Remake and Dead by Daylight) and were drumming up ideas to make Freddy Krueger’s gameplay more interesting.
Anyone who knows about The Nightmare knows that his power supposedly grows in strength the more his victims see/ believe in him. Soooooo what should happen in every round against The Nightmare is the survivors should be CONSTANTLY falling asleep. Krueger’s power would work similarly to The Doctor’s, where the more exposure to his dream transition and terror radius pulls survivors further to sleep. Failing Skill Checks would bring the survivor Lucidity up a certain amount or wake them up for a short period of time before becoming sleepy again. The more survivors that are in the dream world make it harder for any of them to wake up, which would emphasize his endgame style gameplay.
Fire Up should become a perk that grows in strength as more survivors are sacrificed. The more survivors that have been sacrificed or killed should increase the Nightmare’s movement speed. To top this off as more survivors are hung, the Nightmare’s power should grow in strength and have less time to pull survivors into the dream world. When more survivors are hung, the Nightmare’s grip on survivors in the real world would strengthen and allow him to interrupt survivor actions and slowly decrease his terror radius.
Another great feature would be if you can successfully down a pallet on the Nightmare while he is carrying a survivor you can bring him into the real world for the rest of the round. His field of view would be decreased and terror radius would normalize. He could reenter the dream world after putting a sleeping survivor on a hook.
While survivors are falling asleep, they have a gradual decrease to action speed as they become more sleepy. As the round progresses (more time based than generator based) it becomes increasingly more difficult for survivors to stay awake. Constantly failing skill checks would be a way to try to stay more awake.
These are just a few ideas for a well needed buff to a killer lacking in a lot of power. Please send some feedback and let me know what you think.
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@Dabrownman1812 said:
PsychoSemantic said:Sooo my wife and I were talking (we love the Nightmare on Elm Street Remake and Dead by Daylight) and were drumming up ideas to make Freddy Krueger’s gameplay more interesting.
Anyone who knows about The Nightmare knows that his power supposedly grows in strength the more his victims see/ believe in him. Soooooo what should happen in every round against The Nightmare is the survivors should be CONSTANTLY falling asleep. Krueger’s power would work similarly to The Doctor’s, where the more exposure to his dream transition and terror radius pulls survivors further to sleep. Failing Skill Checks would bring the survivor Lucidity up a certain amount or wake them up for a short period of time before becoming sleepy again. The more survivors that are in the dream world make it harder for any of them to wake up, which would emphasize his endgame style gameplay.
Fire Up should become a perk that grows in strength as more survivors are sacrificed. The more survivors that have been sacrificed or killed should increase the Nightmare’s movement speed. To top this off as more survivors are hung, the Nightmare’s power should grow in strength and have less time to pull survivors into the dream world. When more survivors are hung, the Nightmare’s grip on survivors in the real world would strengthen and allow him to interrupt survivor actions and slowly decrease his terror radius.
Another great feature would be if you can successfully down a pallet on the Nightmare while he is carrying a survivor you can bring him into the real world for the rest of the round. His field of view would be decreased and terror radius would normalize. He could reenter the dream world after putting a sleeping survivor on a hook.
While survivors are falling asleep, they have a gradual decrease to action speed as they become more sleepy. As the round progresses (more time based than generator based) it becomes increasingly more difficult for survivors to stay awake. Constantly failing skill checks would be a way to try to stay more awake.
These are just a few ideas for a well needed buff to a killer lacking in a lot of power. Please send some feedback and let me know what you think.
Sounds good, but you know survivors are going to say they love this until it is ingame and yell, kick, and scream until freddy gets nerfed again.
They are a lot more careful with Nerfing now, they weigh everything out before a Nerf happens compared to then. The original Freddy Release is what caused them to be cautious now. So I don't think you would see the same thing happen again.
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@RabidWabbitz said:
I like this Idea but the devs have to be careful to not make it to much like the doctors power. I also think having fake illusions in the match to throw off survivors would be great. Fake survivors walking around that fake you out if you try to go get a heal from them. Fake generators to work on, totems that turn into traps to get the survivors. it should be like a crazy dream when you are in the dream world. The ability for Freddy to walk through walls, He should be the top tier killer, not the bottom for crying out loud. ugh Devs make this happen!I like the concept of "Fake" illusions. Not sure how they would code fake survivors.....but I would imagine fake screams from survivors showing a fake downed persons aura may be possible, im not sure how much animation and movement could be spoofed to fake an entire survivor, may be possible, may be a nightmare to code who knows except the devs.
I like the concept of fake totems, but lets assume people are asleep, whats stopping them from waking up immediately? And assuming that these totems only work while they're asleep why would anyone bother working on the totems knowing its possible that these totems are fake and a trap?
I like the idea of fake generators, but how will something like a fake generator interact with other survivor skills like dejavu or simple maps? How would these fake gens interact with killer perks like surveillance (Even though I know surveillance is a bad skill that no one uses for science sake).
I like the idea of a terror radius killer, and a progressive snowbally type of power, but I agree with this poster, if you make it too much like doc it kills the purpose of doc.
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No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.
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I agree, people nerfed freddy asap and they didn't even have time to see how is release cube would work. Go back to release cube and buff from there.thesuicidefox said:No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.
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@thesuicidefox said:
No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.I disagree with this because his power doesn't seem like Freddy. as many have said it feels more like a Sandman than anything. at least with imaginary things in the match it would match what Freddy's powers actually are in the movies and That is the killer I want. not what is currently presented to us. plus How fun would it be for survivors to run around and be dooped by fake stuff. I think that is awesome!
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@RabidWabbitz said:
@thesuicidefox said:
No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.I disagree with this because his power doesn't seem like Freddy. as many have said it feels more like a Sandman than anything. at least with imaginary things in the match it would match what Freddy's powers actually are in the movies and That is the killer I want. not what is currently presented to us. plus How fun would it be for survivors to run around and be dooped by fake stuff. I think that is awesome!
Play Doc if that's what you want then. Freddy has quirks about him but that's the part that makes him fun. I just want it to be harder to wake up and less BS where survivors continue doing something in your face when you hit them with sleep. I'm cool with letting aura perks read him to make it less sucky for survivors (except Rancor, that should only reveal his aura in DW).
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