http://dbd.game/killswitch
About "gen rush, tunneling and camping and all that" idea
Well I've been reading all kind of threads about how to end the camping, tunneling, and gen rush and I just came up with an idea ...
For me when playing a killer i feel the need to camp when I don't get to down and hook at least 1 survivor before 3 gens are done ... Since my map pressure is bad and I like to play trickster and deathslinger and such ... When I hook 1 or more survivores in the early game I never stay near the hook ...
And as a survivor sometimes I get facecamped I don't get mad 'because mostly is when the same thing that happen to me happened to the killer Im against ... and since I only play solo 1k + hours never been in a swf, I see a lot of teammate tbaggin and such and I get it when the killer do such things ...
So my idea is simple, and I think i'd would work ... implement "secondary" objectives, to survivor and killers, like, survivor need to find fuel and wires to make gens, so lets say that such itens would spawn in the map randomly and x itens at time, and lets say to start a gen would require that a survivor put in that gen wires and fuel and the start doing ... it could spawn like 2 wires and 2 fuels in the map right at the beginning and more 2 or 3 of each after 2/3 min ...
It would give more time for killer, and incentive them to not camp and go for chases, also with this new feature increse the maximum bp gain in a match to 40k or 45k, matches would take a bit more longer but more rewardful
As for the killer I really didn't think of an "secondary" objective haha, but it sure needs a bit more diversification, maybe the new totems breakble by killer it gonna do that ...
So what you all think ? could work ? any other idead?