If the Developers said, "You can change (ONE) Perk!
Developer just emailed you and said, "You can pick one perk right now and make it how you want! Which perk and how would you change it? Just choose one!
I personally would change how lightweight works. Not only do scratch marks disappear faster but while walking footsteps are muffled by 50%/75%/100%.
Note* It doesn't have to be a useless perk like Lightweight. It can be an OP perk or any type of perk.
Comments
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Oooo fun idea!
Hmmm I guess I will go with Dead Man's Switch since I am learning Slinger right now.
I would change it so the person who does the uhnooking becomes the obsession, giving the killer a new target to go after!
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adding stun duration to fire up that way it can be synergized with enduring
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Make Gearhead work on all skill checks and last 45 seconds
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I'll take a useless perk, Hope, and add that they get a secondary health state (like in Borrowed time) for a short amount of time as to not make it OP. They'd still go down in one hit after that, though.
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Make Furtive Chase shrink to other survivors but grow to the obsessions
Just in general, not in a chase
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I would change dead hard. Remove the dash forward animation. Keep the I frames. To show visually that it was used the survivor leans to the side, showing the dodge.
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I like it!
Fired Up really needs a buff. It does not live up to its name -_-
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Play with your food: you only lose tokens when you damage a survivor
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Dope idea!
This would also buff Pallet Freddy from Meme tier to Mean tier >:3
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Make Noed no longer a hex perk and allow it to activate after 4 generators are completed. Then sit back and watch the fireworks.
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I would change mettle of man to 4 protection hits or safe unhooks. Bump it up 1 charge so survivors can't easily get it by farming their teamates with BT. Safe unhooks are wayyyy easier to get and much less of a hassle than protection hits, but protection hits would still be an option. it would further push the envelope that the perk is a "save/protect" your teamates sorta perk.
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This is such an easy fix to PWYF and I would be more than happy to see this change.
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Okay, to be a little more serious, I'd like to buff Self Care to be twice as fast.
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for my survivor perk
The 100% mute grunts of balanced landing being a passive that always works like old stagger duration
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NOED: Survivors who were hooked during the trial get exposed after the last generator is repair. Exposed status will be shown immediately (not when hit)
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I would make Furtive chase do the opposite of what it does now. Every time the killer hooks the obsession, his TR shrinks when NOT in a chase.
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Yeah. I know. I also stated that. But the reason why I said make it grow for the obsession is so it has a bit more diversity with other killers and perks. That way you can find them a bit easier and take them down faster to get more stacks.
Example being Starstruck and Infectious Freight.
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Just turn Coup de Gráce back to its PTB form. It only slightly extends your lunge in its current state and I feel the super-lunge from PTB Coup was a sufficient strength for a perk you can only use 5 times and that has to be babysat the whole game.
Modern Coup makes me sad. It looked really fun on the PTB, and I was planning on slotting it into my Clown build, but as it stands it's just weak and boring.
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I'd make it so autodidact gives a higher chance of healing skillchecks.
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Lightborn should blind the survivor instead, see how they like it.
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This one is the winner! That would be hilarious.
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Some men just want to watch the world burn…
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NOED
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Killer: Hex Blood Favor (I think) - Remove the hex from it and block ALL pallets on the map for 90 seconds.
Survivor: Sole Survivor - Increase survivor movement speed by 2% for every survivor that is dead for (max 106% movement speed). Also increase vault speed for each dead survivor.
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Spies From the Shadows:
Overhaul the perk to - The Crows no longer respond to your presence, the yellow auras of any crows within 24/30/36 meters of you are revealed upon being disturbed. Disturbed crows are 100% louder to you within that range.
Explanation - This proposal gets rid of the confusing/annoying explosion sound notifications and replaces it by making the crows noisier so you can differentiate between them and a gen popping, you get no false signals since crows no longer respond to you, and they basically become little signal flares to tell you where survivors are. If this change were to happen, Spies would become an overall better tracking tool, and really fit the description of the perk which says: "The Crows found in the world can communicate directly with you." Besides, survivors still have 2 perks that defeat this: Calm Spirit & Urban Evasion, as well as the crouching mechanic, so it's not like this would be an un-counterable or broken change for the perk. If they also put some more crows in dead zones, or more evenly spread them throughout the maps, that would be nice for helping this perk gain a better level of consistency and usefulness.
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Make Bond basekit. If that's too strong, make Kindred or Dark Sense basekit. Some basic situational awareness info would help to even out the solo survivor experience a little bit.
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I'm very torn between NOED and Tinkerer, but I think I'd choose Tinkerer.
Tinkerer can only activate on the same generator once per trial.
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Just to be 100% clear, the go down after one hit was in reference to if NOED was active.
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Make Sloppy Butcher apply on Killer powers
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Surge should trigger with special attacks as well.
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Simply, remove Dark Sense
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I'd love to see Sprint burst as an activated ability like Dead hard so you can run around normally without setting SB off, use it when you need it
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Increase the percentages on Fire Up
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But "Furtive Chase" means trying to hide a chase
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Hex: Blood Favor - Remove the Basic Attack requirement, increase the range to where it holds pallets to 24 meters, increase the time it holds pallets to 20 seconds, and lower the cooldown to 55/45/35 seconds.
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