Killer mains: What are your favorite 7 perks?
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Pgtw
Thrilling tremors
Sloppy butcher
Nurse's calling
Surge
Franklin's demise
Discordance
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I'll just list ones I commonly use, get use out of and just allow me to enjoy matches on a common basis
1. Ruin
2. Pop
3. Corrupt
4. thana
5. Infectious
6. Discordance
7. BBQ
Boring but they work, they slow the game down allowing for lots of chases (most important to me) and others for some info/combo with certain killers
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BBQ
Surge
Enduring
Brutal
I'm All Ears
Dying Light
Discordance
I wish they'd make Dying Light a bit better, i'd rather focus my gameplay on chasing and hooking while debuff Survs so i don't have to kick as manny gens and afford more chasing since progress is slower. That's why my Console Legion build was BBQ, Surge, Dying Light and Enduring. Agressive chasing, Aoe regression with Surge and Hook rewards by BBQ and DL.
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- Blood Warden
- Enduring
- Devour Hope
- No Way Out
- Mindbreaker
- Discordance
- Dark Devotion
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I feel like I'm so old school the perks I literally love to death
Brutal strength
Agitation
Bitter murmur
Lightborn
And out of respect for the panda blood warden 🥰🥰🥰🐼👑
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this is hard to think of cause I like to mess around with all of them sometimes. Probably for me
1, Ruin
2, Tinker
3, discordance
4, Sloppy
5, Pop
6, Oppression
7, Monitor
honorable mention to Third Seal and Devour
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These are mine in no particular order
- BBQ and Chili: The bloodpoint bonus automatically puts this on the list. But the ability to see survivors is also another reason for bringing it on a lot of killers. It helps you with map pressure and finding people on gens which is essential.
- Ruin: I've said before it doesn't make a difference, but not having to kick a generator every time is really helpful and saves a lot of time even if you don't realize it.
- Pop Goes the Weasel: Don't typically run this because of Ruin, but when paired with something like BBQ and Chili it works wonders
- Nurse's Calling: You would be surprised just how many survivors at red rank like to heal right next to the killer. This teaches them a lesson, or at the very least tells me that there is one less person on a gen.
- Corrupt Intervention: Saves time on checking gens in the beginning allowing you to find survivors quicker. Plus sets up a 3 gen for you if that is your thing.
- Dying Light: This is more powerful than anyone realizes so long as you get hooks quick enough.
- Franklin's Demise: Pretty self explanatory. Getting tired of flashlights and keys.
Honorable mentions
No One Escapes Death: Been running this more lately because if survivors wanna be ######### then I will too. But I don't like running it and don't believe any killer should need this.
Haunted Grounds: Good, but not when being ran with other hex perks. Doesn't get cleansed half the time, and if cleansed at a bad time makes the perk useless.
Tinkerer: Only beneficial on certain killers
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- Blood Warden
- BBQ and Chilli
- Devour Hope
- I'm all ears (on certain killers).
- Enduring
- Make Your Choice
- Ruin cos I cba to kick gens
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1. Chili BBQ
2. Lethal Pursuer
3. Sloppy Butcher
4. Save The Best For Last
5. Agitation (so underrated imo)
6. Mad Grit (when it works, it's a total GG's)
7. Iron Grasp
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