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Thoughts on Tinkerer?

RoboMojo
RoboMojo Member Posts: 1,326

I've seen a lot of differing opinions regarding Tinkerer. Some say it was overbuffed, others say it's in a good spot, many say that it's annoying. I'd like to get some idea on which way the majority sides with.

Thoughts on Tinkerer? 46 votes

It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)
15%
GibberishglitchboiGannTMDwightFairfieldFengisKawaiiAurelleLadybird 7 votes
It was overbuffed and is currently problematic. Nerf it.
8%
MadLordJackVenusaLynxxPSP 4 votes
It is in a good spot. Leave it be.
76%
Seiko300VolantConch1719TapeKnotTrwthmusstang62Sackboy123Mattie_MayhemOGPlantCollectorDawnMadbjorksnas[Deleted User]FFirebranddCluelessJay_WhyaskCrowmanRattiusxtr4meFobboMetalGarlic3854Hex_Llama 35 votes
Other
0%

Comments

  • Sackboy123
    Sackboy123 Member Posts: 472
    It is in a good spot. Leave it be.

    I prefer it, only thing that keeps you focused while working on a gen and love the jump scares

  • Trwth
    Trwth Member Posts: 921
    It is in a good spot. Leave it be.

    It’s a simply good perk. No more, no less.

  • MrCalac123
    MrCalac123 Member Posts: 1,147
    It is in a good spot. Leave it be.

    Great on Killers with mobility, okay on everyone else. Nerfing it would make it okay on mobile Killers and probably bad on everyone else. So leave it as is.

  • Clueless
    Clueless Member Posts: 340
    It is in a good spot. Leave it be.

    I want to change my vote, I like this idea, also omega speed Blight.

  • GannTM
    GannTM Member Posts: 10,887
    It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)

    It needs to have a cooldown or only notify one rime on each gen.

  • Crowman
    Crowman Member Posts: 9,516
    It is in a good spot. Leave it be.

    The perk is fine. It can be easily dealt with by splitting up since a killer can't pressure multiple gens at once.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited September 2021
    It was overbuffed and is currently problematic. Nerf it.

    It's too strong for gen defence when the killer has mobility or inbuilt instadowns and a perk like Ruin or Surge. The stealth duration needs buffed and the trigger needs moved back up so that it's more of a stealth perk than a gen defence perk.

  • glitchboi
    glitchboi Member Posts: 6,023
    It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)

    I actually like that idea tbh, might make for some fun builds.

  • Ladybird
    Ladybird Member Posts: 12
    edited September 2021
    It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)

    Personally I think the fact it can trigger an infinite amount of times on a generator is pretty crazy, combined with Ruin Undying on a high mobility killer such as Blight it's insanely oppressive. I think limiting the amount of information it can provide by having it only work once or twice on a gen should be good, then it'd still be very strong and worth running while still giving survivors a bit of breathing room.

  • FengisKawaii
    FengisKawaii Member Posts: 309
    It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)

    This is the best change suggestion I´ve seen for the perk. Neat :)

  • Ladybird
    Ladybird Member Posts: 12
    edited September 2021
    It's mostly fine, but could maybe use a slight buff/nerf (EXPLAIN)

    This is genuinely a fantastic idea