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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

My Perk Concepts/Changes

Killer Perks:

Control - Everytime you hit a Survivor with a basic attack, every worked gen in a range of 32m gets a hard skillcheck. If the survivor miss it, the gen gets blocked for 5s/10s/15s (Cooldown 60s).

Connectivity - When you down a survivor, you see the aura of all survivors working on the closest gen for 4s/6s/8s.

Hex: Superiority: Everytime a survivor gets unhooked, you gain a token (up to 5 tokens). For every token survivors heal 2,5%/3,75%/5% slower, cleanse totems 10%/15%/20% slower.

Hex: Attention: Everytime a dull totem gets cleansed, your heartbeat will be hidden for 10s/20s/30s. When the Hex totem is cleansed, your aura will be shown to the survivor which cleansed it for 5s and you get the Undetectable effect for 20s/25s/30s.


Survivor Perks:

Reworked: Technician: Every time you start a new gen, the aura of all survivors of the trial will be revealed to you for 6s/8s/10s.

Reworked: Sole Survivor: For every sacrificed survior gain a token. For each token you get a 1%/2%/3% speedboost and a 3%/6%/9% boost for all of your actions.

Clever: Your progression after succeding a skillcheck will be improved to 2%/3%/5% for every gen, which is already completed.

Perseverance: For everytime you are hooked gain a token. For each token your grunts of pain will be reduced by 50%/75%/100% and your healing speed of healing others will be improved by 25%/50%/75%.


Please give me feedback or better ideas/improvements.

Comments

  • Lord_Xylum
    Lord_Xylum Member Posts: 127

    Hex: Attention is almost exactly the same as Hex: Retribution, and the survivor can't see aura of the killer while they're Undetectable. Also, does cleansing Dull Totems make the killer Oblivious or Undetectable? There's a difference.


    Regarding Perseverance, it doesn't seem like there's a point to having tokens, since it's written to seem like you immediately get the 100% noise reduction and 75% heal speed at perk level 3. You can only be hooked twice before dying. The effect may also be too OP if it's not given a time limit, like 180 seconds or so. (At least for the healing speeds.)

  • The effect of Hex: Attention will be Undetectable.

    The perk perseverance is not the best idea, but yes, a timelimit would be good. The stacks on the perk are also maxed to 2. I couldnt imagine any more effects which would make this perk balanced.