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#NoGensPerk Explained

#NoGensPerk (called originally #Killer) is a brand new vindication initiative promoted by some spanish Dbd Streamers/Youtubers such as "Otakufansite", "AnarcoCapitalista12" or "Liyons", which was born after the release of Hellraiser's Chapter due to the unbalancements that the new Skill Based Match Making (SBMM) brought to the killer side.

As a base, this movement aims for exposing how easy and abusive are gen-repairing mechanics on highest "Elo" classification, and how frustrating it is to play killer under these conditions. Looking for exposing the application of a competitive match making system on a game which is far away to be fair; being killers paired against teams which can be perfectly synchronized and rarely commit mistakes in game, and make killer experience mathematically impossible and unfun.

With this in mind, #NoGenPerks promotes the absolute dispensability of gen scouting by removing all anti-genrush perks from your build; returning to the original and most literal killer functions, which are chasing, killing and having fun with the powers and habilities of each character; with 0 importance on how fast gens fly, and how many survivors escape. This concept has 2 main applications:


PRACTICAL APPLICATION: The Forgotten Pleasure of Being Killer

Most of the times, killer players needed to fill at least 2/4 or even 3/4 of their build to get a bit of help on slowing down genrush; without any real guarantee it's gonna be actually effective. Forgetting about gens allows you the freedom of having a full build exclusively made for experimenting and enjoyment. Because wasting your entire build on slowing down an actually unstoppable mechanic, turned killers into sentinels unable to enjoy of their role and get the maximun potential of their powers.

This way, survivors will most likely escape, as that's what the game design aims for nowaday; but killers will forget the frustration and will finally have the psychological satisfaction we all look for in a videogame.


THEORICAL APPLICATION: A Message to Devs

At the same time, #NoGenPerks is meant to be a message to the game developers, who would see a noticeable impact on stadistics after the implementation of SBMM, showing a massive increase on survivior "escapes" and an unnatural decrease on killer "sacrifices/kills". And probably being forced to plan a change of mechanics, as well as a buff to Killers gameplay (or nerf to Survivors gameplay).


Video explanation (In Spanish) by Otakufansite: https://www.youtube.com/watch?v=LRNsuCL8iUE


To conclude... What do you think about this philosophy? Do you think it's necessary this vindication? Do you think it'd ever succeed on its objectives? Let me know :) I'd love to read your thoughts. Peace!

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Comments

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I think this is a good test and I already try my best to not use a lot of gen perks, also does this refer to even gen info perks like discordance? Or just gen slowdown perks like ruin, pop, corrupt, etc?

  • supersonic853
    supersonic853 Member Posts: 5,592
    edited September 2021

    I dont mind giving it a shot. I have some fun builds i wanna run anyway. And with the mmr what i got to lose anyway. Movements like this never work though tbh.

  • kDarko
    kDarko Member Posts: 70
    edited September 2021

    @Lochnload_exe More like Gen-slowing perks actually. There's not an specific list of perks to use or not, but the key point is that you don't have to knock and regress gens anymore in any sense :)

  • Jago
    Jago Member Posts: 1,742

    I guess thats a mentality more than anything. I never play with slowdown perks and thats fun. Just playing for some chases.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    I didn't play with gen slowdown on my main for the longest time. I absolutely hate generators.

    It is absolutely ridiculous to me that the main objective of one side consists of holding a button on an inanimate object. So I decided to just not care about gens anymore, but you better believe that I would ultra slug, take every advantage I could and tunnel people if I needed to.

    But at this point it's not worth it anymore. I do wish more people did this though. Just, ######### gens.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    So this is an initiative to try to get the devs’ attention to buff killers and nerf survivors? That’s the goal?

  • Desh
    Desh Member Posts: 1,118

    I feel like this was made up just so Survivors can have an easier time winning games. Preventing the Survivors from escaping is part of the game, which includes slowing down or preventing gen progression. If you as a Killer become REALLY good at doing chases or downing Survivors quickly, then yeah you don't really need to do slowdown perks for your gens. But it's an option, a nice one to have. And not every Killer/player is exceptional at ending chases quickly.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    This won't do anything. 1. The devs don't consider other perspectives. 2. The devs use base game annoyances as the basis for their perk design a lot of the times. They're probably not going to make a baskit change and lightly nerf gen perks.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,480

    I almost never run gen slowdown perks. They're not fun. I want to run fun perks. If survivors want to just do gens as fast as possible and leave, then that's fine and we can all move on to the next match.

  • SloppyVoldemort
    SloppyVoldemort Member Posts: 452

    I almost never run slowdown perks, except when it's in the adept kit of the killer. I play killer for fun and points, not to sweat.

    Like Clevite says, if the survivors want 3 minute games, so be it. I don't care.


    Never been in red ranks and never had the desire anyway to get there as well.


    My build is something like this:

    BBQ, Enduring, Brutal Strenght and another perk, like Lightborn, Iron Grasp or Agitation. Or if I feel like another perk, I will swap the last one out for something else. With this build I got to high green ranks, which was fine for me. Sometimes I stomped a group, sometimes they stomped me. It's whatever.


    I hope the streamers are having a succes, but I doubt it. The boycott failed as well as far as I know, since a lot of people would buy cosmetics anyway. But I admire the try.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    You know what's going to happen if the devs take notice and agree with this experiment?

    They're going to look at their upcoming Killers, see which ones are still having their perks created, and make one based off this data.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Exactly my mindset.

    I'm not getting any money for getting a 4k so might as well just play for the gameplay.

    I go out of my way to not tunnel, camp or slug. The only slowdown I bring is Corrupt so people don't spawn at 4 separate gens.

    From there it's up to them how the game goes. If they loop well and do nothing but gens even whilst injured they'll probably all escape in 3 minutes but... At what cost?

    I'm a rare killer that gives everyone multiple chases at full health without any "lame" tactics so if they want to "skip" that one match against a fair killer so be it. Not my loss.

  • Clevite
    Clevite Member Posts: 4,335
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Do you genuinely believe the design of the game is not intentionally survivor favored? The developers on the team cannot do basic elementary school math? They know, fam.


    I already play like this as I am addicted to brutal and enduring. Playing mean only gives you survivors who are competent enough to expose how unfun the game actually is.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I mostly run tracking as killer, when I play survivor I don't even use exhaustion perks, so no gen perks and no exhaustion (with the exception of head on).

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    I really like this idea. I play like this sometimes anyway, trying to get a build to work instead of trying to get kills. The problem is games are often too short to get the build to work or have much fun with.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    I agree with you, the only showdown perk I use is Eruption and I feel like that differs from the meta

  • Unifall
    Unifall Member Posts: 747

    Started an account from console to pc and I'm amazed how much gen perks matter. Matches can be extremely fast or at least 1-2k without any regression perks. Thats why ruin and undying are so strong because it relives the frustration of having to either decide kicking the gen or chasing the survivor.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    I've been doing this since Nemesis on Billy...

  • nikodemo
    nikodemo Member Posts: 786

    This is part of why I love MMR. I can play however I want, and win or lose, I'll get paired with ppl close to where I should be. I can use whatever perks I want!

  • Purgatorian
    Purgatorian Member Posts: 1,146
    edited September 2021

    Never heard of this until now and, even though I'm not a top rank killer, willing to take part.

    I doubt the devs will take a any notice but it's worth a shot. Please, all killers, take part in this.

    How long for?

  • glitchboi
    glitchboi Member Posts: 6,025

    Hmm... interesting. I'm in.

    I've already been running a no-slowdown perk build on Billy. Way more fun than running PGTW on him. I'm highly interested in this, just oughta hope it works, I guess.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Here's a fantastic idea: stop being so sweaty and you won't be going against those survivors.

    Or just, you know, stop using slowdown perks and let yourself go down to a more reasonable level.

  • kDarko
    kDarko Member Posts: 70

    @Purgatorian The streamers said it'd last at least 2 months.

  • IamFran
    IamFran Member Posts: 1,616

    In my opinion this initiative would've made more sense in the past ranking MMR system.

    With the current system if you refuse to use gen regression perks you will lose some games in a row and the SBMMR will put you against worse survivors who are worse and more slow repairing gens and you can enjoy more of that freedom of perks. It have less sense than ever, I don't understand.

  • Purgatorian
    Purgatorian Member Posts: 1,146

    OK but I seem to be doing better without gen defense lol.

    I hope most killers sign up for this though, I know not all will because the wins are their life apparently.

    It will be interesting to see if popular streamers follow suit too.

  • SunderMun
    SunderMun Member Posts: 2,789

    Have you tried...to git gud?

  • Adeloo
    Adeloo Member Posts: 1,448

    Well i think it's a good initiative, i'm myself starting to play perkless killer and survivor until next Grade reset to see how good i perform and the difference there is between the two.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I've started doing this, blight was my first, I switched to full aura perks on him. I'm less worried about gens going fast than I am someone bringing object tbh

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited September 2021

    It's very good and fun honestly. I had more fun this morning playing with Infectious Fright and Franklin than I had with Ruin this month. Also, playing with slowing perks will push the MMR to put you against survivors that destroy your totems in 10s and gen rush anyway to compensate so they are counterproductive.


    There is no ladder. Winning doesn't mean anything. You either have fun or you don't. It's that simple with this new MMR.

  • Apollos
    Apollos Member Posts: 1,052

    I'm glad you guys are finding a way to enjoy the game, but it's kinda weird that it's apparently taken spawning a movement to just play the way you want to.

    People make all kinds of excuses, but the game doesn't force you to play any way at all. It's all about what you care about. If you care about being sweaty and winning, you're gonna build your characters accordingly. If it's about having fun, you'll chill out and add about 5 years to your lifespan lol

  • PhantomChimera
    PhantomChimera Member Posts: 668
    edited September 2021

    The new SBMM has been mostly positive for me. The ones that don't like seem to be the ones that had been exploiting the old system.

    As for the generator slow down perks. Given the number of survivors that are trying to gen rush right now I will use perks that slow down generator progression. I play both survivor and killer and matches that last less then 5 minutes are generally not fun. Especially if it has been searching for a match for a while. My matches have been coming pretty quickly for the most part with the new SBMM so long wait times are not much of an issue for me right now.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    "Killers seem to have issues dealing with gen speed"

    "Oh, are they using the perks that help with that?"

    "No"

    "Weird... hope they start using them"

    "Me too"

  • Purgatorian
    Purgatorian Member Posts: 1,146

    Why do killers really have to waste perk slots to cover for bad design. Yes, survivors can run leader and such to speed up gens but even if they went in with no gen speed perks they still fly too fast unless you're a high end killer.

    No, according to survivors they can bring any perk they like without question but if a killer takes ruin/undying they get slated for using 'crutch perks'.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    You seem to fail to realize the same thing happens for survivors. "I can't possibly win without dead hard and ds".


    And both sides are wrong. You can win with no perks at all.


    Perks are there to help with stuff you aren't so good at. Or maybe increase something you are good at.


    Not using gen slowdown perks won't show gens go too fast. It will show gens go fast when you do nothing about it.

  • Purgatorian
    Purgatorian Member Posts: 1,146

    I'm lucky if I'm getting a 30% win rate at the highest percentage. I am not in the top tier of killers but keep getting the much better survivors. Even with Ruin and pop gens are still flying. Not everyone can pressure 4 gens at once if they all split up. Chase one good looper and 3 gens pop.

    There are far too many pallets and good loops the survivor can use. Why do you think you only see high mobility/phasing killers in top ranks? Not everyone wants to, or even likes, playing these all the time.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Yesss. I have fell in love with MYC also. The exposed challenge led me to use this perk and the best part I get great value with the majority of the roster not just (Wraith, Demo, Nurse, etc) mobile killers. I ran this on Pig/Ghosty over the weekend and got great value. Undying, Devour, MYC, BBQ is my favorite build now. If I am feeling extra sweaty STBL/Eruption are my top perks. Eruption is not that great but I just love when I get it to work and hear the scream of the survivor knowing they can't pop that gen before I hook and get there.

  • not_Queef
    not_Queef Member Posts: 850

    Can we also get #NoExhaustionPerks going as well?

  • Afius
    Afius Member Posts: 563

    Can't agree more. Nothing pissed me off more than the change to small game adding a totem counter instead of people requesting it to being a default mechanic.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    For the same reason survivors bring BT and DS to prevent being eliminated 3 minutes into the match. In an ideal world, both gen speed and camping/tunneling get addressed, but considering the devs have to keep spitting chapters every 3 months, I doubt this will ever happen. So right now it makes no sense to complain about gen speeds if you're not even running something like Corrupt Intervention (which is the only slowdown I run nowadays, and I win 80% of my games as killer).

    About the topic per se, I doubt this will show something to the devs considering the last kill rate stats were around 70%. If anything, it will probably show multiple stacked slowdowns are a problem.

  • Boss
    Boss Member Posts: 13,616

    Bruh wat

    You just described MY favorite build too!

    Build buds! 😅