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Continuing talk about how Killer is Unbalanced compared to survivor

SasukeKun
SasukeKun Member Posts: 1,858
edited September 2021 in General Discussions

**If you're not High Rank, or you're a survivor main** I'm simply not responding to your troll. I'm only responding to peeps who play killer at high ranks trying to break free from the meta build, you know. POP, Corrupt etc or get gen rushed


Let's start with this match i have as the twins, Their gen start sound bug still plays after that hotfix by the way. Everytime you switch between the two it plays the gen complete sound. Which is utterly distracting as all hell

Ontop of the Twins still being weak in general, my biggest point is how survivors can control your power and entice you to go on a chase until you can recall victor, which totally defeats the purpose of even sending him considering it doesn't hinder you, it doesn't stop you from doing any interaction. just total control of when you're handed viktor back. the broken effect is a useless addition and provides you with nothing.

I'm still urging dev's to look how ######### fast gens pop without taking meta slow down perks, you cannot get creative just stressed because again every survivor just copy and pastes the same build that's at the top over and over. It isn't "good" that's why people use it, it's over powered, period.

Comments

  • Sleem
    Sleem Member Posts: 182

    I have no clue why an audio bug was mentioned in this but whatever.

    Staying on topic though, you're doing adept when twins is already weak with weak perks to boot. Dunno what to say. Just use better perks.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    Let's not deflect on my topic please, this is an example picture. It's not talking about the perks, only the meta ones that get milked to no end

  • Sleem
    Sleem Member Posts: 182

    I've said my piece and you think it's deflecting your topic.

    Upsetting. Have a good day.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    I don't play them wrong actually, again this an example picture. Read my post

  • SasukeKun
    SasukeKun Member Posts: 1,858
  • Killing_Time
    Killing_Time Member Posts: 894

    Survivors pay more money... Simple

  • SasukeKun
    SasukeKun Member Posts: 1,858

    a GOOD answer but i wish it solved my problems with killer

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Well if you didn't play them wrong then you wouldn't send victor for the first hit.

    I had no idea about the audio bug though.

    Also you are doing adept, twins perks are garbage.

    You don't have to go on a chase because they kept victor, in fact if they kidnap him then you only need to worry about 3 players instead of 4 and just wait for a good moment to call him back.

    And having victor on top of you does hinder a survivor but only not allowing them to progress the match.

    The broken part is also something I don't get, I never understood why but my guess is that it is so people can't heal with victor.

    Also yes I understand that every survivor build since the sbmm got turned on is a copy paste build, same perks different matches, nothing you can do about that honestly.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    There are some things you can do actually, Also the twins perks aren't garbage, it's the survivor perks that make them weak.

    If DS, DH, BT, UNB etc. weren't the only perks strong enough to be worth taking then it would be different stories. Killer doesn't have much to counter that build, unless you're the specific Nurse or something

  • SasukeKun
    SasukeKun Member Posts: 1,858

    ♦ Well if you didn't play them wrong then you wouldn't send victor for the first hit.

    -so im supposed to just not use my power? okay. i"ll just stand there and let them do gens as well. Why would i send him for the down hit? that makes no sense. Unless they are in the open and it's actually do able.

    ♦Also you are doing adept, twins perks are garbage.

    -i don't think so, i"ve done other adepts all this weak and i had fun fair matches when all 4 survivors don't bring every 2nd chance perk and body block everything.

    ♦ You don't have to go on a chase because they kept victor, in fact if they kidnap him then you only need to worry about 3 players instead of 4 and just wait for a good moment to call him back

    -even in general i feel like for how long it takes Charlotte to wake, her add ons could use a tweak to make viktor take a little longer to remove and that broken status to remain default for 20 seconds after removal, there's exposed add ons that last 30 seconds and that's more than enough time to get away so i think that's fair on my end.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Coup is horrible needs a major buff maybe like how it was on the PTB, hoarder is like old stridor, it is only useful with 1 killer and oppression is kinda decent but big cooldown plus makes you lose chase since most people ignore the survivor to kick a gen.

    For DS you could always ignore the recently unhooked person even if tunneling is the most efficient way to play these days.

    The recent dead hard buff against twins is horrible ngl.

    Unbreakable is indeed a horrible perk to play against with twins.

    BT, I mean it really needed a buff to counter a lot of campers, real campers.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    So from your answers I can tell you are actually playing twins wrong and there is nothing wrong with that but you calling them weak shows that you really don't know their potential when it comes to downing.

    The twins are heavy sluggers, more than oni, if you are using victor for the first hit, you are already playing them wrong, you are supposed to down with victor, then spread damage if possible.

    And yes, twins do deserve some QoL changes, that is why I disliked this nerf that they gave them as a twins hater I dislike that change.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    I understand your points but for people who play completely different in high ranks. campers don't really happen unless it's the absolute end of a match.

    DS is easier to ignore now, but they can still body block and throw themselves into death while being able to easily escape. Maybe if DS had something like Adam's perk where there's a high reward and a temp debuff also. i always found that perk fair when people use it against me.

    DH needs to be nerfed in general and is arguable the strongest survivor perk next to Self heal

    BT is hard because it has been nerfed a few times, i don't think it's in a bad place compared to before

  • Apollos
    Apollos Member Posts: 1,052

    Since I usually play survivor, I have to--

    w-what's happening to me... ? My body, I--AAAAGGHHHHHH!!!!!

    I-I'm sor--EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


    USER HAS BEEN REMOVED FOR THIS POST

  • SasukeKun
    SasukeKun Member Posts: 1,858

    I can see your point of playstyle there, i can see how always choosing to down someone and leave viktor there could be better.

  • IronKnight55
    IronKnight55 Member Posts: 2,972

    Don't tunnel and camp or slug someone for too long. You just learned how to counter 3 of their perks... You're welcome:)

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    No offense but maybe you aren't as good as you think you are with them and again nothing wrong with that.

    And trust me, I too play killer at a "high" level, that is what I play the most.

    Adam's perk? Deliverance?

    I 100% agree with the dead hard nerf because ######### dead hard.

    And yes BT is in fact way better than it was before, millions times better than before.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Yeah, as you may know bhvr sometimes think that they know what they are doing but this is the real playstyle of twins, which is why people find them extremely annoying, they are slugging monsters.

  • SasukeKun
    SasukeKun Member Posts: 1,858
    edited September 2021

    If you'd like to believe i am not as good, that's fine the game tells me otherwise. I am no where near a bad killer, but some killers i am not as good as others, Twins may be one of them but People play different styles and it shouldn't be one way works only in my opinion.

    Deliverance yes, given you have to save first but let's forget that let's talk about how Deliverance has a high reward high risk that are equal to each other. That kind of balance should be implemented with all those super game changing perks survivor has.


    also yes ######### dead hard dude.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001
    edited September 2021

    I mean I'm not saying that you are not a good player, what I basically said is that maybe you are bad with twins, and there is absolutely nothing wrong with that, I suck with nurse, I suck with plague, but I know that I am more than capable to play.

    And yes you are right, people shouldn't depend on playstyles, it is basically forcing a skill cap, like there are killers like ghostface that can be played in so many different ways, but then we have the twins, that the only real viable style is be an ass and massive slug.

    I too hate dead hard but only because of dead hard for distance, since it requires too much skill, imagine being good at pressing E to outplay?

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  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452
    edited September 2021

    If a survivor kidnaps Victor they are doing a favor to you. Unlike holding the box with Pinhead, a survivor holding Victor can't do gens or heal teammates. They hold the exact same value of a dead survivor.

    Rank 1 killer and survivor here since 2019. Climbing my way to Iridescent on both. I find killer way easier to be creative with builds. The only slowdown I run is Corrupt Intervention on all my killers and it does enough for me to win 90% (around 75~80% after MMR) of my games, even if I mess with my 3 other perks.

    Meanwhile as a solo survivor I feel way too constricted on builds. BT and DS are almost required because the killer can randomly decide he wants you out of the match in 3 minutes, Kindred is the only trace of efficiency you can have on solo and the other perk slot is the only one I feel free to mess with.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    I am using them wrong and have been advised on a different playstyle. but my other points still stands with viktor

  • SasukeKun
    SasukeKun Member Posts: 1,858

    Kindred is a very good perk that i think just needs to be defaulted to help a variety of different players out and to encourage saves.

    People who have Viktor though can still hop windows and loop you with a pallet. It should be that way but not having a penalty like hindered to go a long with it just makes you have hold of the power. Pinhead actually has a strength to people holding the box, Charlette gains minimal

  • Kurri
    Kurri Member Posts: 1,599

    Just don't play the meta then, don't expect to win, and don't expect to do very well - just have fun with it. If you get a team of survivors that do the gens fast - don't care. The game will be over in like 4-5 minutes, and you can move onto another game. Play it out, see what happens. Joke around with the survivors, nod at them, spin, attack the pallets, moonwalk - just have fun with it instead of droning out and stressing out over the whole game.

    You can't degrade. Regardless how fast they make the game, you will not go below your current grade level, so you can't lose (you might lose a pip, big deal getting black pips is easy, so most of the time you are going to pip up instead of pip down). You will still gain Bloodpoints so you're still being rewarded for what you have done in game.

    Seriously I just ran DH, Haunted G, Hysteria, and Dark D on Demo and got only 1 sacrifice (x amount of other hooks), but we all had fun and shot the doo-doo in end game chat over how funny it was. Game lasted maybe 7-8 minutes? It didn't feel very long. Yes they ran mostly Meta perks, honestly I didn't really take the time to check, got ds'd twice. Claud had Sprint Burst, the rest had dead hard maybe? There were a few dead hards, but I couldn't care enough to remember all their perks. There were two BNP's and a Key though that much I remember.

    I am already an Iri 1 Killer and Survivor, but Grades don't mean skill. You should look up what is high SBMM currently, it maxes at 1900, and it's not hard to get to 1900, so the "top" is going to be filled with boosted Survivors/Killers anyways.

    As far as your Twins game goes. You used an example that isn't on track with your initial thread. You were playing for Twin's adept, which Adepts are insanely hard to get regardless the character, simply because the Emblem system for Killers is determined a lot on how the survivors play, and you are forced to play a very specific way, but you're not running an "off-meta build" you're running 3 perks, when you could have 4, and it's only Twins perks when you could be running other off meta stuff that would compliment each other better.

    As far as how you play Twins. Idc, do whatever you feel is best. There are the strongest ways to play each killer, but not everyone plays killers the same way because people are more used to or prefer to play a different way. That's fine, just at the same time - don't expect the same result as someone who does play the Killer the strongest way.

    I'm pretty sure that sums it all up.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    Just don't chase the person holding Victor off. Twins are a territorial killer, just like Trapper and Hag, they are not exactly efficient if you play them on a chase focused playstyle.

  • vacaman
    vacaman Member Posts: 1,140

    Since the SBMM introduction I've had to slug a lot more on the killers that i have high MMR to keep the pressure and keep people away from gens, games get long but i feel it's the only way or in less than 3 minutes 3 gens pop consistently. Specially with twins you have to slug, although i understand that you won't get the merciless achievement that you seem to go for in the picture.

    Now that SBMM is on i hope they do something about gen speeds in high level, i used to have no problem with the pip system most of the time, i didn't even run slowdown perks, i loved having agressive or meme builds because gens didnt pop that fast. Now it's harder to chase and you get much more punished for your mistakes, and in some maps even if you don't commit a mistake you literally can't do anything if the survivors don't commit mistakes either.

  • JexxTron
    JexxTron Member Posts: 228

    I am a beginner. What please is SBMM. Tea bagging, Slugging, Body Blocking. I understand camping. Poor sole survivor at the camp. I just turn gens on if the killer is a camper. I am not good at escaping the chase unless its No Hook Pinhead or that little Pig. Sorry Hooked person. Camper got you. Camping in the basement is really good for gen fixing.

  • DeliciousFood
    DeliciousFood Member Posts: 464
    edited September 2021

    Twins is one of the few killers that can do well without a single gen-slowdown perk. Maybe give yourself corrupt to handle the worst maps, but otherwise the best you'll ever want is sloppy, and it's not to slow them down but to keep them injured. I'm not sure why you'd consider them weak, they're at the same level as Hag and require the same amount of asinine gameplay to thrive. They're at the top of A with the trap #########. Why? Because nothing can actually stop Victor from hitting people, and he can also end a game the same way Oni does with a small amount of setup.


    Sending Victor out at the start to get an initial hit is actually a play that you need to decide. It is what makes Twins potentially better than Oni at snowballing, as they are not actually an M1 killer the whole time until they get a hit. If you do decide to attach Victor, you will more often than not go and chase someone else. Why? Because now you have two people who can't do gens, maybe even three if they both stacked on a gen, which is why the underrated perk, Discordance, can help plenty. But at minimum, you now have two people pressured if you took this route, and let's not forget the information Victor gives you as the Pepega kidnapper passes by his teammates.


    What then? Well, let's say you do injure the next survivor, by then you can recall Victor. Here you can snowball already. Down the guy you're chasing with Victor. If you're good, this shouldn't be hard, nothing can stop big V with enough practice. Then send Vic out to either down the other injured to attach to someone else. Now you have either:

    -One down, one unable to do anything, and one that has to go save with one of them injured (that isn't bound by victor) making way for a potential trade.

    -Two down, potentially a third person to be latched onto, or Victor keeping watch to keep your slug in check.


    This isn't some unique, 'everything aligns' scenario. This is a common way Twins games go, especially against less coordinated teams. This should also work against coordinated, but you may want to be careful whether you down someone close to another survivor or not. It could be better to injured the nearby survivor and just add potential snowball and chaos. Just be sure to not let them reset too easily, hence the use of Sloppy.


    I know the thread is about gen speeds and using less meta builds, but I'm essentially explaining why Twins, with their own kit, can destroys games without a single ounce of slowdown because of their high snowball potential. It's like Oni. You don't really need slowdown if you can end the game in one use of your power. Although the skill requirement does end up higher, and there will be games you'll lose anyway. That's DBD. I hope you continue to have fun with this Off-meta endeavour of yours!