This is the games balance. Change my mind

Jack11803
Jack11803 Member Posts: 3,918

SWF > Killers > Solo Survivors

Comments

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

  • Nick
    Nick Member Posts: 1,286

    SWF > 4 dominant solo survivors with 2k+ hours > Killers > Purple ranks and below solos

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Nick said:
    SWF > 4 dominant solo survivors with 2k+ hours > Killers > Purple ranks and below solos

    It’s too easy for both sides to rank up. Using it for balance is bad. If we are gonna use it though, here’s this. Solo survivor teams lose (3 or more deaths) 70% of matches, as confirmed by devs. They tie 20%. Is that balance? No, but SWF stops it from being fixed. As buffing solo to where they should be would give SWF god status

  • Nick
    Nick Member Posts: 1,286

    It’s too easy for both sides to rank up. Using it for balance is bad. If we are gonna use it though, here’s this. Solo survivor teams lose (3 or more deaths) 70% of matches, as confirmed by devs. They tie 20%. Is that balance? No, but SWF stops it from being fixed. As buffing solo to where they should be would give SWF god status

    Make solo survivors as good as SWF. Balance killers around that. its the only way.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Nick said:

    It’s too easy for both sides to rank up. Using it for balance is bad. If we are gonna use it though, here’s this. Solo survivor teams lose (3 or more deaths) 70% of matches, as confirmed by devs. They tie 20%. Is that balance? No, but SWF stops it from being fixed. As buffing solo to where they should be would give SWF god status

    Make solo survivors as good as SWF. Balance killers around that. its the only way.

    Look at my discussion history, ive said it for a year. Devs respond with “well we’re not adding communication, we’ll find another way”. THERE IS NO OTHER WAY!

  • Nick
    Nick Member Posts: 1,286

    Look at my discussion history, ive said it for a year. Devs respond with “well we’re not adding communication, we’ll find another way”. THERE IS NO OTHER WAY!

    This game would've been better with better devs. Broken killer matchmaking for like 2 or 3 weeks now. And today they "fixed it". Imagine Fortnite or Black Ops with broken matchmaking systems for 3 weeks. The devs would fix it within hours!!!!!!!

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Nick said:

    Look at my discussion history, ive said it for a year. Devs respond with “well we’re not adding communication, we’ll find another way”. THERE IS NO OTHER WAY!

    This game would've been better with better devs. Broken killer matchmaking for like 2 or 3 weeks now. And today they "fixed it". Imagine Fortnite or Black Ops with broken matchmaking systems for 3 weeks. The devs would fix it within hours!!!!!!!

    And this isn’t some indie dev. They’re the biggest studio in their entire country

  • Blueberry
    Blueberry Member Posts: 14,472
    edited October 2018

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I can solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    sorry you missed one SWF>randoms joining parties/calls/discord chat>Killers>solo survivors

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

  • Jack11803
    Jack11803 Member Posts: 3,918

    @alivebydeadight said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    sorry you missed one SWF>randoms joining parties/calls/discord chat>Killers>solo survivors

    My as well be a low skill SWF. No point in including it

  • Blueberry
    Blueberry Member Posts: 14,472

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Jack11803 said:

    @alivebydeadight said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    sorry you missed one SWF>randoms joining parties/calls/discord chat>Killers>solo survivors

    My as well be a low skill SWF. No point in including it

    Hmmm, as the title suggests, this is very hard to change your mind

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    Teaming with killer>Swf>killer>solo survivors?

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @alivebydeadight said:
    Teaming with killer>Swf>killer>solo survivors?

    Everyone that teams is notoriously #########. But then again bond exists...

  • Blueberry
    Blueberry Member Posts: 14,472

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Jack11803 said:

    @alivebydeadight said:
    Teaming with killer>Swf>killer>solo survivors?

    Everyone that teams is notoriously #########. But then again bond exists...

    and when a dwight with it sees someone inside a locker with it...

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    that was patch 1.4-ish too

  • Blueberry
    Blueberry Member Posts: 14,472

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

  • BigBubs
    BigBubs Member Posts: 1,131

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    Eh , it all depends on how experienced they are.
    If the swf have voice coms and are very experienced then yeah they would be stronger than the killer.

    Solo survivors can be still stronger than killer if they have a few thousand hours played each.

    Some 4 man swf are so bad that it's an easy 4k.

  • Master
    Master Member Posts: 10,200

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Impossible with the current rank system, so this is one of the few times I agree with @Jack11803

  • Boss
    Boss Member Posts: 13,618

    @Jack11803 said:
    THIS IS THE GAMES BALANCE. CHANGE MY MIND
    @Jack11803 also said:
    SWF > Killers > Solo Survivors

    Why change what's true? ;)

  • Jack11803
    Jack11803 Member Posts: 3,918
    edited October 2018

    @Master “one of the few times I agree with @Jack11803”

    This hurt on a physical level

  • Blueberry
    Blueberry Member Posts: 14,472

    @Master said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Impossible with the current rank system, so this is one of the few times I agree with @Jack11803

    I simply disagree

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Boss said:

    @Jack11803 said:
    THIS IS THE GAMES BALANCE. CHANGE MY MIND
    @Jack11803 also said:
    SWF > Killers > Solo Survivors

    Why change what's true? ;)

    That’s the point. I’m challenging someone to try and prove me wrong

  • Blueberry
    Blueberry Member Posts: 14,472

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

    That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

    That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.

    Yeah, it sucks. Ironically the super casual f13 is pretty balanced.

  • Blueberry
    Blueberry Member Posts: 14,472

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

    That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.

    Yeah, it sucks. Ironically the super casual f13 is pretty balanced.

    Yeah I've never played f13 so I'm not able to comment on that one.

  • UberMorpth
    UberMorpth Member Posts: 97
    Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    Ah yes because the best survivor always beats the best killers all the time...
  • Dragonredking
    Dragonredking Member Posts: 873

    Still don't understand why dev are so against getting voice com in the game, it's literaly the only way to get solo to the level of swf.
    The only reason I can think of is that they have no idea how to do it