Keys are uncounterable and need to go.
In high MMR if a SWF has a key no matter what happens or what you bring the game will be over if they get the gens down to 1 generator, there is nothing you can counteract that even gimmicky perks that you are forced to bring just to combat a key do nothing if they just drop the key down somewhere and wait until one of them finds hatch.
I get tons of matches with people with keys and its awful, I never had a key in nearly every match be used, but people are just getting so competitive unfun, what tends to happen is if they are down 1 person and have 1 generator left the entire team is going to be looking for the hatch, it's so awful when you finally secured the last 3 generators then notice the hatch open and you realize that you cant do anything about that.
It's the same thing with people complaining about having to bring iron will to face against the spirit, but the sad fact is what killers have to combat keys is very very easily countered itself, so in the end, keys just = free escape no matter what.
Even other means of getting survivors have lots of counters themselves so you are just going to have setback after setback and the only means of victory is if the survivors don't find hatch which is impossible not to, 3 people on comms is too easy not to fail.
Like I wouldn't be this unhappy about it if they weren't constantly bming the entire match, jumping in lockers filling my screen with notifications, and just being annoying, a coordinated SWF is only fun for the survivors themselves. Especially when you are using non meta builds I was using bbq and beast of prey because I wanted to have fun without using meta perks and beast of prey for a killer challenge.
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I know there are going to be people saying just start playing for fun, but I only wish that survivors getting 3 gened is their mistake and it shouldn't be fixed by just finding a key or bringing in a key to a match. Like there was no way I could have played that better, I had just gotten 1 person dead and another was on death hook, but then a key just changes everything like I am fine if I lose normally, but keys are just too unfair.
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There is a bit of counterplay by going for mass slugging.
Hatch doesn't spawn before gens are done if nobody actually dies.
But yes i agree keys are just boring.
Bassicly a legal way to DC. It still ruins the game for anyone left.
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More than likely you will have to go for the slug multiple times, because unbreakable is a very popular choice of perk and I didn't have the time in that particular moment to go off to hunt them as they were hiding after the first death, solely for the reason to escape through the hatch. The only reasonable way to go is if you immediately start slugging right off the bat and that is deemed unfair, that's why I try to only slug when given the opportunity at 1 gen left because then I don't get hate mail.
Hatch Spawns at 1 gen left when at least 1 person dies, meaning 3 people can still escape through it even if the game is still going there is no counter to that because gens are easy to complete to that, and it's quite hard to patrol 4 gens instead of just 3.
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Solution: Remove the achievement that requires all survivors to escape via hatch, and nerf the hatch so that it only spawns when one survivor is left.
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Honestly I haven’t noticed many keys but yeah they need to hurry up with the key rework
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I don't know why they are so popular now, but honestly, I hope it's soon it's just so unfun to go against.
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I mean keys are deemed unfair too. No reason to hold back if they don't.
the saddest part is that the biggest issue of keys can be so easilly fixed by making the hatch only spawn when 5 gens are done or when a single survivor is left.
It's a single number they have to change and keys wouldn't be a big issue anymore and they can work in peace on the big rework
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What? Keys are not that bad. They can only give survivors an unearned escape and end the game early. They can remove mind games by giving the survivor wall-hacks anytime with a duration of 45 seconds, and all they have to do is to hold a button. They also allow you to run through the killer when the killer is valuing or breaking stuff.
I 100% agree with you. Keys are ridiculous lmao
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I feel like survivors who bring keys, not saying it’s ALL survivors, don’t have confidence that they can reach the endgame.
This goes to survivors who bring in keys or plunders very often.
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Keys should be a "be a selfish ######### and screw over your whole team" kinda thing in my opinion.
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Technically Franklins Demise counters keys as keys with no charges cant open hatch now. But yeah they are quite strong.
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The comments are a travesty and OBVIOUSLY EXTREMELY biased, can't take anyone seriously when you only have 1 perspective. Anyone that has played long enough knows that yes keys need reworked, removed? no. With crappy donkey team mates there needs to be some reward for the person that is ACTUALLY contributing to the match. One comment said 'key users don't have faith to reach EGC'
ABSOLUTELY! Because my team mates can't loop past 1 gen at the start of match (Facts) or just flat out throwing for MMR purposes. OR team mates decide that they did enough work for the day and afk in deadzones when there's still 1 gen to go or give up when the last gen is 60%.
This is the reality, people think KEY USERS are the crappy players but it's ACTUALLY the other way around in MY experience. All week, every game no one can loop for 1-2 gens, it's a myth. I normally don't bring any items but after MMR my team mates are FORCING me to bring my 100x stack keys/wards so I don't have to be punished for the weak links that refuse to go practice in KYF.
I know it's a team effort based game for Survivors but does that mean I don't get any other chances to escape when my team is throwing to lower MMR?
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What i like to do about key is changing my entire loadout for a slug build. Hex third seal is kinda good in RPD so i slug and never hook anyone
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