The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Wait they nerfed Slinger?? Why

Maybe I’m just dumb and don’t get it. But I never felt like Slinger was overly strong. Sure he was annoying , getting sniped or pulled through windows is never fun. but no where near OP in the slightlest. I don’t get why you’d need to nerf him? He’s got great chase ending potential with his gun, but that’s kinda it. He’s a 110% movement speed killer who has 0 map pressure. And is lack luster outside of the chase. He was a decent killer, was not anything spectacular, this seems like an unnecessary nerf in my opinion. I guess we will have to wait and see how it plays out though.

«1

Comments

  • botrax
    botrax Member Posts: 633

    Like other said because survivor rule what get buff and nerf they are the one who buy the most cosmetic so ofc the dev will do their update with survivor benefit in mind

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Because he is unfun to face. Granted I think he should become 115 if he's going to have the 32m terror radius.

  • Satelit
    Satelit Member Posts: 1,377

    How ,,fun'' something is to face has nothing to do with the killers viability,same logic with The Twins,people don't like playing against them despite not being amazing.

    I do agree that they didn't compensate him enough though.

  • He brutally murdered me 2 weeks ago and i sent a letter to "MC of the ote" and i believe this developer update was a response to that

  • Kebek
    Kebek Member Posts: 3,676

    Yeah but as I said before. Better late then never. It's still BHVR, they just do things in a weird manner.

  • th3
    th3 Member Posts: 1,845

    This 100%. His m2 spam was the exact same problem approaching pyramid head who got his power adjusted as well. I would've liked his range on his gun being increased to 24m but one can't get everything they want.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Yep keys still alive and kicking never gonna be changed for the next 230 years yep no never buff killer always nerfs.

  • DoomedMind
    DoomedMind Member Posts: 793

    Well, Huntress is 40m and is not 115%.

    He just didn't provide any good counterplays. You're running like a chicken head and hope he'll miss. That was unfun, and just... Skill less.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I don't actually have much trouble with slingers, I just keep out of LOS and hold W when in chase, outside chase I do nothing but smash out one gen after another in the hopes of getting into a game without a slinger in it sooner rather than later, and teammates generally do pretty much the same. It is counterplay, just of an extremely tedious variety.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Huntress can also through across the map and gets 5 shots before reloading. I personally despise Slinger, but I don't want him gutted. Which I'm concerned these changes will do.

  • th3
    th3 Member Posts: 1,845
    • Activate/Deactivate ADS: 0.15 seconds
    • Firing delay: 0.5 seconds.
      • This refers to the time it takes for the projectile to launch from the gun after pressing the Attack button.

    The ADS spam is precisely the issue. Either he m2's and fires or he goes back to an m1. Damned if you do, Damned if you don't.

    This was the exact same issue with pyramid head's m2 back into m1 with no penalty. Either you take the hit at the pallet/window from m2 or if you bait it the killer very quickly gets an m1 regardless of what you do as a survivor.

    I attached the stats for Deathslingers ads and firing delay pulled from the wiki. If that doesn't put it into perspective then I don't know what else.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I know these numbers and the argument still stands.

    You predict he will bait - He baits - you win mindgame

    You predict he will shoot - He shoots - you win mindgame

    You predict he will bait - He shoots - you lose mindgame

    You predict he will shoot - He baits - you lose mindgame

    As for pallets and windows, he needs LOS on you in order to get a shot. Pre vaulting super early forces more mindgames especially at shack.

    If you constantly find yourself in lose lose situations, that's your issue not slinger being BS.

  • xnicolay
    xnicolay Member Posts: 70

    Well keep going BHVR, destroy every single killer.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    probably because it is ######### design to make a killer have 0 counterplay in the 1v1 and extremely oppressive, but extremely easy to just genrush and beat in the 1v4. These nerfs do make him way better to face in the 1v1, but he definitely needs something else now since he is still weak in the 1v4. The changes are still good overall, he just needs a buff now in the other area.

  • Nomadd
    Nomadd Member Posts: 167

    Yeah, because they're not buffing Trapper and they didn't destroy hatches.

    I have an idea - let's just remove exit gates, those bad, bad survivors have enough mechanics to help them.

  • Crowman
    Crowman Member Posts: 9,513

    It wasn't 0 counterplay. The whole chain breaking mechanic exists as a form of counterplay to his spear. Not to mention deathslinger still can't shoot through walls.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Well yeah, we get that his chain breaking thing is there, but he was just free mindgames for spamming the aim button, what is the point of counterplay when you are already hit by his power lmao

  • Crowman
    Crowman Member Posts: 9,513

    Longer CD on cancelling ADS is fair and the only change I think is good.

    But being hit by the chain isn't the end since the chain can still be broken. What does need to get fix is the fact Deathslinger can remove all survivor control when chained by walking backwards.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    The Spear can't down you. To actually down you, he needs to reel you in and M1 you. That's why the counter play to the bit while you're on the chain matters. Unlike with Huntress, you can prevent getting downed after getting shot. Have you never played against Deathslinger or something?

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I have, the point is that unless he reels you in from literally 18 meters which he shouldnt be doing, playing around him didnt have counterplay. You vault a window, well he is gonna hit you. You are about to get to a pallet? Instantly aim and shoot and you got them. There isn't any actual interactive gameplay against him.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited September 2021

    There's plenty... assuming the Deathslinger didn't use the walk backwards while reeling trick to make it impossible to move. I've had multiple occurrences of saving myself from getting downed vs a Deathslinger by getting myself hooked on something. It is in fact a thing you can do. On the flip side, when the Deathslinger does use that trick... then yeah, the counterplay while you're on spear doesn't exist and its not OK.

    If they just removed that trick, Deathslinger would be fine the way he is and they wouldn't need to nerf his gun and TR.

  • beardedlucifer
    beardedlucifer Member Posts: 15

    It's about time they nerfed killers, alltho he specifically isn't OP, Trickster is annoying spirit is as well she doesn't need a nerf but to be removed from the game, many OP killers but they won't do anything and if they listened to survivors they wouldn't have nerfed all of our perks + every survivor that comes to the game has useless perks because God forbid we get more perks like decisive strike that got nerfed twice because their precious killers complain

  • xEa
    xEa Member Posts: 4,105
    edited September 2021

    He is not op per se, but he is very unfun to go against.

    I am suprised you ask that question in the first place even the devs have already explained, why they are going to chang him.

    Currently, there is almost no delay between aiming down sights and being able to fire your weapon. Likewise, there is almost no delay between cancelling your shot and going for a basic attack. This creates lose-lose situations for the Survivor where there is nothing they can realistically do to avoid getting hit. For example, if they vault a window, you can easily aim down sights and fire without giving them a chance to dodge your shot. But if they decide to not vault the window, you can easily cancel your shot and hit them with a basic attack instead. Additionally, since there’s almost no delay, the Survivor must constantly dodge and run erratically just in case the Killer decides to shoot. 


    Post edited by xEa on
  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Oh of course, he had lots of counterplay if the deathslinger didnt play him correctly lmaoo

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited September 2021

    I don't know why you're laughing. That's a perfectly valid point. Deathslinger doesn't hold S? There's suddenly counter play. On both sides. Because now the Deathslinger player can be more aware of when the Survivor has stuff nearby they can use to avoid damage and not shoot them when they do.

    So... a far healthier fix for Slinger would be to make it so holding S while reeling didn't break any and all counter play to his spear. Not that crap that showed up in the Developer Update.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    That still doesn't change the fact his power wasn't punishing to the pinhead at all, you had free mindgames for a fast click of a button, and at almost every single loop he was getting the guarantee hit, unless you predrop hold w which is always super interactive and fun /s. The new change is perfect for him and makes him actually punishing, the problem with the update is he didnt get a buff to compensate.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited September 2021

    You're just flat out wrong. How punishing do you think it is if you shoot a survivor but can't get the reel off? The answer is VERY. I know because I've done it... on both sides.

    The new change is hot garbage. One of the main reasons for picking Deathslinger over Huntress is that claustrophobic indoor maps didn't seriously hurt his power. The removal of quick scoping deletes that upside. Another is the fact that he can pull off stealth plays that Huntress simply can't because she's humming 24/7. Don't believe me? Just take a gander at Marshal Badge and Gold Creek Whiskey. The only purpose of those is to turn ADS into an off brand Pig crouch... which is honestly pretty cool. Unless they buff both of those to completely offset this BS nerf from 24 to 32m Terror Radius, that play style is dead. Also... just in general, his Terror Radius going up to 32 meters will ruin him. You know how long it takes him to make up 8m of distance? 20 SECONDS! If Survivors actually use that extra 8m of warning... he'll simply down people way too slow to ever be viable ever.

    Now I will admit that his Tap M2 to make the Survivor flinch thing shouldn't have existed. The slower lowering of his gun is the one change he's getting that I'd call good. Everything else is trash.

  • Dustin
    Dustin Member Posts: 2,306

    I'm a biased killer player but I have to say eventually this needed to happen. He's unfun in a 1v1 but underwhelming in a 4v1. With these changes they will need to buff his 4v1 game somehow though after. Either by movement speed or by increase how quick his power gets results when landing a hit such as increasing reel speed.

  • Crowman
    Crowman Member Posts: 9,513

    There was nothing wrong with his quickscope tho. The devs already introduced him with the chain breaking mechanic. They should have just improved that. Survivors will literally find any reason to call killers unfun, especially now that multiple killers have been nerfed for "being unfun".

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    Because he's "OP" I guess. He sees so much play at high MMR and at tournaments, clearly.

  • solidhex
    solidhex Member Posts: 891

    Being "unfun" is a valid reason to get nerfed, as the main goal is to have fun in a game. The counterplay to his aim spams was non-existent and they already nerfed PH because of this, there is a reason everyone hates playing against Deathslinger. Let's see how he performs and when they killed him with the nerfs he can still get 115% speed or whatever. I know he's a chase killer and that's alright but there were just too many situations were he could oppress you without counterplay, making the guessing games very unbalanced

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Killers find swfs unfun, Killers find hatches unfun.

    Ive got about 500 hours now in the game so im still a newbie.

    But basically how i see stuff getting done around here, If it something that is detrimental to survivors it's either disabled/hotfixed/nerfed,

    Refering to totems. Mori's key.

    A totem last week on dead dog was uncleanseable, so the map was disabled. Yet some pallets on god pallet game, were not breakable from one side, yet that map wasn't disabled.

    Mori are now useless unless you have a daily. Key's were supposed to have been "fixed" 12 months ago, yet here we are, they can fix keys but yet things that are not on the radar of 99% of the player base get fixed.

  • Entinaty
    Entinaty Member Posts: 165

    I wish the so-called "unfun" wasn't a reason for things to either get buffed or nerfed as it is too generic and can literally apply to anything based on a person's subjectivity. Some things I agree with but I would use a better description instead of it being "unfun". Also it would be better to have everything that is either competitive or slightly strong on both sides labeled as unfun because it then gets nerfed into the groud. Or things that were fine being completely gutted (i.e. Hillbilly).

  • Irisora
    Irisora Member Posts: 1,442

    Im absolutely with you. Most survivors wants the game to hold their hands while playing.. Like come on dudes seriously? Like if there isn't already enough indicators everywhere wich didn't existed before.. Its pitiful.

  • Starr43
    Starr43 Member Posts: 873

    Okay so I have no issues with strong killers but I’m absolutely more in favour of them having a true skill cap. I’ll use Pyramid Head as a comparison.. before a minor grace period was added for when we stuck his knife in the ground he easily put survivors in lose-lose situations like at pallets for example.. if you drop the pallet you get hit with a range attack and if you didn’t throw the pallet then he could instantly M1 you. Pyramid Heads zoning threat is very high when he grounds his knife just like how the Huntress excels at zoning even though she has to raise a hatchet which gives survivors a chance to make the right move. Deathslinger on the other hand has free zoning by default simply because his speargun exist. What I’m trying to say is that a Slinger can literally walk up to a survivor without ADS and because he is capable of shooting without any indication it’s coming he can force a player into a position he wants with barely any strategy behind it.. or walk in a straight line while closing the gap while a survivor desperately zigzags not knowing when a shot is going to happen leading to an inevitable easy hit (damned if you do and damned if you don’t from the survivors perspective). BHVR alleviated a similar issue with Pyramid Head and he’s still extremely strong but survivors that have their head on a swivel are given a chance to make a smart play and potentially keep the chase going.

    In regards to terror radius I’m sure I’m not the only one that grew to calling him the “StealthSlinger”.. the huntress is the obvious choice to bring up since she has a very small terror radius and her power is ranged… expect you can hear the lullaby get louder and then eventually a heartbeat that gets louder the closer she is.. now imagine she didn’t have a Lullaby.. good luck ever surviving against that and that’s the issue with Slinger.. even if you’re far enough away to make it to a window or pallet because you got a hint of a TR or happen to be running spine chill he can still easily land a ranged attack and reel you in for a hit even if you vaulted or pull you around a dropped pallet depending on the loop.

    A killer like Freddy somewhat gets a pass since he has a lullaby while you’re in the dream state but his lullaby is 2 dimensional which basically means that the sounds just plays in the vicinity but doesn’t get louder or quieter and there is no way to pinpoint it (upper floor vs bottom floor for example.. it will always sound the same but he doesn’t have a ranged attack except for his meme of having a stretch Armstrong lunge +lol+).

    These are just my observations/opinions of course so I personally don’t feel I am either right or wrong but I truly feel like Slinger needed an ADS adjustment and always thought he needed either a lullaby indicator of his own or a basic 32m TR. again just my opinion/feeling.

    That’s all for now I suppose since I’m going to have to change my Up the Ante avatar to something else since this comment will put me at 778 comments instead of a jackpot 777 hahaha😋 Ace<3

  • This content has been removed.
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    If I am being honest, I didn't see the reason to play him over Huntress even before the nerfs.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    Maybe you're, because you don't get it.

  • Avilgus
    Avilgus Member Posts: 1,261

    "Unfun/Oppressive" is just a new way to say "oplznerf"