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Killer concept : Arsonist
Ze_PotatoeDemon
Member Posts: 4
in Creations
Weapon: flaming hatchet
Successful weapon animation: Blows smoke off hatchet
Mori: Sets survivor on fire and burns a marshmallow to crisp, then eats the marshmallow.
Power:
- Hellish Flame
- Hold Power button to pour gasoline on the ground. If a survivor walks across the gasoline, killer instinct will activate for the survivor, and afflict the survivor with doused.
- Special Attack:
- Flame Throw
- Press the Power button to shoot a flame 2 metres in front of you, if it hits a survivor that is not afflicted with doused it applies the deep wound effect. If it hits a survivor with the doused affliction, the survivor will lose one health state
- Flame Throw
Perks:
- Hex: Fire Starter
- "You know exactly where to start the best flames"
- Whenever a survivor is 2 metres from a barrel, the survivor becomes oblivious for 5 seconds and their auras is shown to you for 1/2/3 seconds.
- Heating Up:
- "You take advantage of the sluggishness that the heat causes"
- When a survivor suffers from exhaustion, this will add 10%/15%/20% more time until that survivor recovers from exhaustion.
- Hex: Burning Time
- "The longer a task takes, the more you anticipate the result"
- Whenever a generator is completed, 'Hex: Burning Time" gains a token with a maximum of 5 tokens:
- 3 tokens: After kicking a generator, said generator is blocked for 5/10/15 seconds.
- 4 tokens: If a survivor works on a generator, there repairing, healing, and sabotaging actions decrease by 15%
- 5 tokens: Decreases your terror radius by 20%(does not stack with other terror radius altering perks)
- Whenever a generator is completed, 'Hex: Burning Time" gains a token with a maximum of 5 tokens:
NOTE: I tried to keep the power similar to another killer's powers so that it could be easier to implement. But this is my first post so yeah.
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