Let's Talk: Base Regression
What are your thoughts on base regression as it is? Do you think it needs a buff or is it fine the way it is?
In case you don't know:
- base regression is -.25 charges
- level 3 Ruin is -.50 charges.
- 80 charges to complete a generator
Comments
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Base regression is fine. But they should probably increase the amount taken off initially with the kick/
Kicking a gen should 2.5% of progress off a generator immediately. PGTW just increases this to 25%.
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As someone who doesn't run slowdown perks, sometimes the occasional Corrupt, base regression is worthless. The impact of kicking gens is next to worthless, to the point I don't even kick them anymore and still get the same results (good or bad). It's just a waste of time because survivors can just tao the gen to stop your regression for some reason, and even if you let a gen a full minute regressing (not probable), it still saves you only 15 seconds, while a single Pop saves you 20...
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I only use Oppression on Twins and some others if I don't have the perks that I want but other than that, I don't use any either. I agree that kicking a gen is worthless as like you said, one millisecond and regression stops.
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I advocate for a 5% base damage to kicking, nerfing Pop to 20%, and leaving base regression the same.
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I actually like that idea!
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There should be an effect similar to some perks, where survivors need to work at least 5 continous seconds on a gen before stopping the regression. So that if they just tap the gen it does not go back to regressing.
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Either an increase to regression or an extra percent on kick. This has been needed for ages. Kicking a gen without a perk is 9/10 times a terrible idea.
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Sadly the devs already commented on survivors tapping the gen for 0.00001 second to stop regression and they think it is a "FUN" mechanic and won't change it.
AKA they cower in the corner at the thought of upsetting survivors.
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These are the same dves who refuse to change NOED because they think the surprise factor is "fun", which has also been stated in a Q&A. NOED has been upsetting survivors for years now, and it's still not changed, so I don't share that sentiment at all. They just don't know what fun is, I guess. I like the idea of working on a gen for a couple seconds before the gen stops regressing, though. If it gave you a score event for stopping the regression, that would be even better.
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I get what you are saying but NOED can be countered by destroying all totems before the exit gates are powered. There's no real counterplay against gen tapping. I'm not saying NOED isn't annoying, but there's a difference.
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I wasn't trying to compare gen tapping to NOED, the person I replied to was just saying the devs only listen to survivors because they don't want to upset them, which isn't true at all. They DO in fact try to balance for both sides.
As a side note, I don't believe in the "just do bones" stuff though. Solo Queue or the RNG (especially on places like RPD) make totems hellish to find/keep track of. If one side has to go out of their way to try and pre-counter a perk out of fear that it would drastically put you at a disadvantage, it should very much be changed in some way. That goes for NOED, that goes for Adrenaline, and probably a few other perks.
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Kicking a gen is worthless when a mere fraction of a second tap from a Survivor can negate the time you took to kick it.
Kicking should take 5% off always, bare minimum. Don't even nerf Pop to compensate, an extra 5% won't magically break the game.
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Oh sorry, I thought you were comparing how both are considered "fun". As for "do bones" I am excited to see how Boon Totems shake everything up.
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I personally think both base and ruin regression should be .5 c/s and that pop should be nerfed to something like 15-18% to compensate for the fact that the gen regresses faster afterwards
Surge/jolt should work on special attacks and should apply incapacitated to survivors working gens it triggers on for 14 seconds. Maybe reduce the cooldown somewhat.
Eruption would be fine with this change I think.
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I would revert toolboxes back to launch, increase base regression to -30 charges, revert ruin & undying back to vanilla.
Increase time for having multiple people on a gen by 2 seconds per person, and spawn 1 less 3 & 4 man gens on each map (it would convert to a 2 man gen). Buff Technician by 4 more meters, reduce penalty for missed skill checks by 2%. Buff Oppressed Alliance with a button prompt to cancel the entity blocking the gen, so if your’e in chase, your teammates can finish the gen.
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Survivors touching a generator in a split second undoing the 2 second investment/ loss of distance you just did is a serious problem that plagued the game for years.
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Isn't Surge getting buffed to do just that? I thought it got changed on the PTB...
I wish Oppression got a buff to give an increased penalty when failing the skillcheck. It's decent, but could still use some love.
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no surge got no mechanical change, only name change
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I know, I just checked, I was thinking about Third Seal and Blood Favor.
Hopefully Surge gets the same treatment in the future :(
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Kick gens is a joke, right now.... waste of time/ useless.
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