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What's stopping Killers from just giving Survivors free escapes?

Genuine question. If all the MMR tracks is how many survivors you KILLED and nothing else, it measures absolutely nothing else that the Killer might be doing in game...

Why should Killers kill Survivors? Why go through all of that to potentially get more stressful matches?

I'm someone who is a big advocate for fun and having MMR in this game, but not like this. When I saw MMR I thought I could finally play casual games without meta perks. But that ended up not being true.

Because the system doesn't function the way it should

The old pipping system was better than this, god.

Comments

  • TicTac
    TicTac Member Posts: 2,414
    edited October 2021

    The system functions the way it should. The goal is not to match evenly skilled player together. The goal is to have 50% escape rate on average.

    Edit: there is no reason to kill survivor, bc there is no reason to have higher mmr except you want higher mmr

  • Zozzy
    Zozzy Member Posts: 4,759

    Nothing. How do you think i tanked my mmr :)

  • awustzdn
    awustzdn Member Posts: 320

    Nothing, except for losing out on the last little bit of BP for doing 4 sacrifices.

    Heck, you're very likely to get more BP by bullying a squad of babies in an 8-hook game and letting them all go as opposed to 4King a real team. You can take it easy and maximize your gains instead of sweating.

  • Gwinty
    Gwinty Member Posts: 981

    Because most people are to proud to just let the survivor escape.

    People still want to "win" and as a Killer most people view a Kill as a win. The system right now just took that assumtion and made it so that the game evaluates you like that.

    To just let a survivor escape while that little rascal has been t-bagging and flashlight clicking you all game? Do you realy think that many people would be able to do that?


    Same for survivors. Do you realy think that many people will just die in the endgame collapse after they bullies the Killer for about 10 minutes? I do not think so. People like "winning" and getting smashed by the entity is no win at all for most people.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited October 2021

    The system doesnt work the way we expected, but it works the way it should.

    No killers want Survivors (A) who use 4 meta with high quality items get lower MMR than Survivors (B) who use 1 meta with meme build because Survivors (A) would do anything to ensure their escape, even hiding and wait for other to die.

    No survivors want Killers (A) who tunnel off hook, camp for 4k with 6hook get lower MMR than Killers (B) who play fair and 2k with 10 hooks because Killers (B) perform far better than (A). Then every Killer would tunnel/camp every match because they would have 80% kill rate white get low MMR for easier matches and keep tunnel for even high kill rate for their satisfaction.

    And in the end, if survivors keep facing Killers who tunnel & camp, everyone would use 4 meta to make their game barely enjoyable from tunnelers. I felt like to put in 2 more Meta after the day I had 5 tunnelers in a row, but I didnt do it because I know my game will get more casual if I die. Amazingly it worked.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Killers trying to force survivors out the gates Vs survivors trying to die to EGC

  • Sakurra
    Sakurra Member Posts: 1,046

    I won't let any survivor escape if I had unfun matches before. Sorry, but not sorry. No mercy at all.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    You mean whats stopping me from not killing anyone with my nurse for weeks? Nothing really.

    If I 2 hook all, its still decent BP gain.

    I only feel sorry for these survivors since my actions are making their MMR higher...sorry but its either you or me

  • GeneralV
    GeneralV Member Posts: 11,322

    "The old pipping system was better than this, god."

    Always has been.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    If you let all the survivors escape then the next set of survivors are probably also likely to be allowed to escape. Therefore matchmaking would have been correct to derank you. Unfortunatly from your perspecive, this would prove that it works.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Alright.

    Answer this for me:

    Assuming this works as you think it does. That means that every game has to match you with opponents and teammates of equal skill level.

    Then riddle me this.

    What happens if a Killer brings NOED and a game they were losing hard on became a 3k at the very least because of that? What happens if a Killer has an awful early game and is making a lot of mistakes but he then snowballs into a 4k because he was playing a Killer like Oni or Michael? What happens if a Killer just facecamps every Survivor he catches? What happens if he is playing Bubba when that happens? And you don't need to assume I'm making up a hypothetical scenario.

    This ######### has been happening a lot in this game. For far longer than MMR was first introduced.

    If Kills are all that matters, then why do Killers who do (let's be honest here) absolutely nothing skillful being paired up with people who (supposedly) are?

    Same with Survivor. I play Survivor a lot and I like to make sure everyone escapes if I can. If I am not hooked yet, I'll go out of my way to rescue someone being facecamped at the end of the game. Even if it means I am the one that is going to die in the end. Because to me that is fun. I like cooperating with my teammates. Those moments are what makes Survivor games for me.

    Why am I not graded based on how well I loop the Killer? Why am I not being graded on how efficient I do generators? On how many survivors I can safely rescue and keep the killer busy while they heal? Why am I not being graded on a lot of the game sense that is pretty much REQUIRED to play this game with? Why is the only thing that matters in this system how many times you escape?

    I can guarantee escaping constantly if I just hide and do nothing. If I just open gates or work on gens and hide like an immersed coward. But that isn't fun for me. And it isn't fun for the other survivors and the Killer as well.

    Not to mention. According to PEANITS HIMSELF, the system is not graded on just "Kills and Escapes" there are Other Factors that are put into consideration. And with what Patrick said, it's pretty much a bold faced lie

    We both want the same thing. We both want fair games. But I also want fun ones. I'm sick and tired of the stale meta. I hope Boon Totems shake it up a lot. I'm sick and tired of seeing the same Killers, I hope the buffs and reworks will change how effective they are to play so more people play them.

    You know how excited I get seeing a Billy in my Survivor matches? It's literally one of the most exciting things I've seen in a long time because I HAVEN'T SEEN HIM IN ######### AGES!

    I just want something different in this game, and this MMR system isn't that

    It's forcing people to feel like they need to play the meta to be able to have fun. because that is what the majority of people want. No one wants to just win with any means necessary. They want to run Any Means Necessary to get dumb and fun moments in this game.

    Why the ######### do you think Survivor gameplay and Killer gameplay that goes off meta gets popular? Why the ######### do you think people like Demi actually has a viewership at all? Because we're all sick and tired of the same old ######### and want to see something new and play with that something new.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    We learned yesterday that SBMM is not actually rating skill, it is making matches by trying to get to a 50/50 of "wins". So no I disagree that it is trying to match people of equal skill, it's only trying to get matches to be roughly 50/50 kill rate on average. A Ruin/Undying/Tinkerer Billy may not be as skilled as the Clown dressed as a chicken with silly perks who lives at the same MMR but they probably will have a similar kill rate so your chances of surviving are roughly the same.

    If I get facecamped by a Bubba (as I literally just have done right now), then I did lose and that Bubba was considered to have "beaten" me. Perhaps next time I won't attempt a YOLO rescue on the Bill who was clearly being facecamped himself. The MMR decided that me versus camping Bubba was a 50/50 on who would come out on top. I genuinely can't argue with that - It shouldn't have worked but it did and that is on me. Camping Bubba will probably continue to rise up the MMR until he faces survivors who are also only concerned with "wins". Good luck to him.

    Despite taking this contrary argument, I actually agree with you. I'm only saying how I think it is and why it is like that. Given the choice between this, and actual SKILL-based matchmaking, I also would prefer the latter. But I suspect they just couldn't do it. But compared to the previous system, I am not getting those outlier matches - I don't stomp and I don't get stomped. I'll take it.

  • Hektic3000
    Hektic3000 Member Posts: 674

    There's nothing stopping killers from giving out free escapes, they can do whatever they want. The thing is, if im not killing in a game where I play the killer then there's no point for me to play the game at all.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Because we cant repair gens sadly. But yeah you have no reason not to throw games except wanting to play the game.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I mean since killers share mmr, my weak killers are near things like nurse. So I dont even need to let them go, they can just bully me and escape through efficiency.

    No idea how a killer like legion is meant to compete at a nurse level lol.

  • botrax
    botrax Member Posts: 633

    You can trrow the game all you want but like @ThiccBudhha said survivor decide if you kill them or not