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Early Game Mechanic is off the table

And this is great news!

Imagine early game mechanic with the current killer meta. 3-4 gen slowdowns every game and early game mechanic? 5th and 6th perk slot for some killers like Wraith.

Plus the early game mechanic it would be the last nail in the coffin for the solo q players. Glad it didn't work out.

Comments

  • Crowman
    Crowman Member Posts: 9,689

    The downside is that it's unlikely the devs will ever look at objective time in dbd and make changes to base mechanics. So killers are just going to keep running slowdown perks.

  • TicTac
    TicTac Member Posts: 2,433

    You know that they said the same thing months ago? I think it was the anniversary stream. So its not really new information, but there were many questions, which were already answered and they still got asked like in every Q&A stream.

  • Gwinty
    Gwinty Member Posts: 981

    The problem is that you should not delay a game mechanic that could be worth it for perks.

    If slowdown perks are a problem overall they should get looked into, something the devs will do somtime in the future. Hex: Ruin is an escpecialy bad offerender here as it slows the game down by a lot without the killer having to do anything. At least for Thana or Pop you have to hit or down somebody.

    Point is, with Ruin as an example, you are blocking other creative options with this perk. Killers with their own slowdown mechanic can not be implemented, when Ruin is in the game, because they would just stack it.


    The better point against early game collapse was that trapping killers could abuse it. Keypoint was that the generator speed is slowed down until a chase started. I imagin that trapping Killers would just ignor all survivors, set up their traps and only then start a chase, this negating their supposed weakness of a bad early game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    The meta is so stale. Wait- wait what are doing? No stop changing things- no, no stOP-

  • DelsKibara
    DelsKibara Member Posts: 3,127

    If you were referring to Boon Totems, I'm actually someone who was defending their inclusion in the game.

    I just want something new in this game. But I also still want to have fun with it.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Yep, Survivors spawning separately on 4 separate generators on large maps is totally fine and not at all the most imbalanced part of DBD.

    If you think this doesn't need to be changed, you don't play Killer. At all, not once.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    No I'm referring to the fact that people cling to their meta perks while complaining the meta is stale, and would have an aneurysm if ruin or pop or bt or dh got nerfed even if base game mechanics got changed to make the defualt experience better

  • Labrac
    Labrac Applicant Posts: 1,285

    So instead of having a base game slowdown and nerf the meta perks for more build variety you're happy we're going to keep the 3-4 slowdowns meta? Big brain.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307
    edited October 2021

    I have 5k hours in the game and over 2k of them are killer. So yeah, i don't play killer.

    179/182 achievements. Yes, I don't play killer.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Ah, if that's the case then yeah I agree with you wholeheartedly.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    I'm sorry you have played that much Killer and somehow have such a bad opinion then

  • IronKnight55
    IronKnight55 Member Posts: 2,986

    Not surprised. I figured it wouldn't happen. They'd have to make sure that killers, perks, and maps are all balanced. This would just take too much time to implement.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307
  • Gwinty
    Gwinty Member Posts: 981

    And you are right with that.

    I take more mechanics like Pinheads box over Hex: Ruin anyday. Even if I like my Pop goes the Weasle I would accept it being nerfed into the ground for more fun perks getting added.

    In my opinion a perk like Hex: Ruin that limits the design of future Killers or Deadhard that is just the best exhaustion perk at high level must give because they hinder game development. And as I am playing a bit more Killer than survivor: Take my Pop, Tinkerer and Ruin away and give me mor killers like Pinhead and Pig, I take it gladly!

  • Purgatorian
    Purgatorian Member Posts: 1,146

    I think it should have come as some killers seriously need it. It could have ended when the time ran out or the killer got the first hit, whichever happened first.

    I am quite disappointed in this. The killers are getting more and more objectives added and they are already limited with their time. Trapper and hag could have had more of a chance to set up before 2 gens complete.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,535

    An early game mechanic was not needed anyway IMO. It does not really matter if a Killer loses one or two Gens early, the first Gens dont really matter at all.

    So I am quite happy that they did not go on with that, because it would probably mean that there would be a very oppressive Slowdown-Meta afterwards (because Killers would still not let go of their Slowdown-Perks since stacking Slowdown is the easiest way to play DBD), which would be followed by Nerfs for those Perks which would create another outrage on the Forums which would just be tiresome.

    I am more interested how those Early Game Mechanic-ideas will be molded into their concept for Moris and Keys, because early game and Mori is not something I would like to hear together.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    They decided it wouldn't work, that's fine with me.

    I could've done without them just going silent on it for an eternity before actually saying that.

    Also "oh yeah there was some talk about something like that" no you announced the upcoming feature in an anniversary livestream lol

  • SeannyD115
    SeannyD115 Member Posts: 583

    If they just reworked the survivors spawns it would help with killers just losing 3 gens right away.

    Maybe even not spawning survivors directly next to a gen