"Kill with Friends" (KWF) Mode Please!
Not sure if it has been proposed/vetoed/shot down or what have you, but I would love the chance to kill with friends!
KWF:
2 killers (who are friends, obviously) play cooperatively against SWF groups and are queued only with SWF groups.
SWF groups of 2-3 could have the option to open up to solo survivors and solo survivors could have the option to Q with SWF groups.
Anyway, it would let killers murder survivors with their buddy's and solo survivors wouldn't be forced to go against swf groups. Problem solved!
Thoughts?
And/or bring forth the "Two killers too OP..." comments!
Comments
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Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gaming2
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@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gamingYES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
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Attackfrog said:
@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gamingYES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
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Here ya can have the too OP comment:
"Too OP."1 -
The Medical Team of Doc and Nurse, the Chainsaw Bros Bubba and Billy, Sound of Silence with The Pig and Michael Myers, the Ranged Wranglers of Huntress and Clown, Invisibros Wraith and Freddy, and the Cursed Corpses Hag and The Spirit (and then a random Trapper appears)1
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HuN7r3sS said:The Medical Team of Doc and Nurse, the Chainsaw Bros Bubba and Billy, Sound of Silence with The Pig and Michael Myers, the Ranged Wranglers of Huntress and Clown, Invisibros Wraith and Freddy, and the Cursed Corpses Hag and The Spirit (and then a random Trapper appears)1
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@redsopine1 said:
Attackfrog said:@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gaming
YES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
Also to clarify when I say one type I mean you have billy or bubba pig or Michael wraith or freddy or the spirit nurse or hag clown or huntress to work with there powers to be fair
Yeah that makes sense. I am not sure about the only 1x perk (or how they would police/manage it). Both running NOED might be rough for survivors so they would have to find a way to manage that (perhaps DS gets 2 charges in SWF).
I am sure they could figure something out.
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Attackfrog said:
@redsopine1 said:
Attackfrog said:@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gaming
YES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
Also to clarify when I say one type I mean you have billy or bubba pig or Michael wraith or freddy or the spirit nurse or hag clown or huntress to work with there powers to be fair
Yeah that makes sense. I am not sure about the only 1x perk (or how they would police/manage it). Both running NOED might be rough for survivors so they would have to find a way to manage that (perhaps DS gets 2 charges in SWF).
I am sure they could figure something out.
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I even wonder how hard it would be to implement such a game mode considering everything was developed with the 4vs1 scenario in mind.
Perks like Predator e.g. influence how scratchmarks spawn in general. In a 2 killer scenario you would expect for the one without the perk to see them like they normally do, while the other has the advantage of them beeing closer.
That means all perks and game mechanics need to be revisited and reworked to make sure nothing bugs out.Of course it would be fun for such a game mode to exist. But really a lot of work to implement right now.
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@Attackfrog said:
Not sure if it has been proposed/vetoed/shot down or what have you, but I would love the chance to kill with friends!KWF:
2 killers (who are friends, obviously) play cooperatively against SWF groups and are queued only with SWF groups.SWF groups of 2-3 could have the option to open up to solo survivors and solo survivors could have the option to Q with SWF groups.
Anyway, it would let killers murder survivors with their buddy's and solo survivors wouldn't be forced to go against swf groups. Problem solved!
Thoughts?
And/or bring forth the "Two killers too OP..." comments!
Survivors know how much of an advantage you can gain via voice comms, so of course they would like such a thing on the killer side
anyway, its probably never gonna happen due to how the devs set up their netcode =(
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Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.0
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Peasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.1
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redsopine1 said:Peasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.0
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Peasant said:redsopine1 said:Peasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.1
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The way I see it, @redsopine1, they're going to DC anyway. Why should we cater to the people unwilling to play through a full game anyway?1
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True but it wastes a Mori and points when it be interesting to see how tag teams work though a 2nurse insidious and noed team that hides in the gate room at the angle to teleport to the switch team would be over killPeasant said:The way I see it, @redsopine1, they're going to DC anyway. Why should we cater to the people unwilling to play through a full game anyway?0
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redsopine1 said:True but it wastes a Mori and points when it be interesting to see how tag teams work though a 2nurse insidious and noed team that hides in the gate room at the angle to teleport to the switch team would be over killPeasant said:The way I see it, @redsopine1, they're going to DC anyway. Why should we cater to the people unwilling to play through a full game anyway?0
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@redsopine1 said:
Peasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.
Because the second 2 bullys with ruin ebony Mori NOED make your choice and nurses show up every is gonna dc
So just like in the normal 1vs4 you mean?
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I still don't understand why people think this is a good idea.
Imagine a world where one killer runs Agitation & Iron Grasp and carries that survivor to the basement, and the other killer body blocks the basement causing an obvious death, while the other killer goes around patrolling gens, SOUNDS REALLY FUN.
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SenzuDuck said:
I still don't understand why people think this is a good idea.
Imagine a world where one killer runs Agitation & Iron Grasp and carries that survivor to the basement, and the other killer body blocks the basement causing an obvious death, while the other killer goes around patrolling gens, SOUNDS REALLY FUN.
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Peasant said:SenzuDuck said:
I still don't understand why people think this is a good idea.
Imagine a world where one killer runs Agitation & Iron Grasp and carries that survivor to the basement, and the other killer body blocks the basement causing an obvious death, while the other killer goes around patrolling gens, SOUNDS REALLY FUN.
Anyway, I think it would lend an entirely different strategy to both sides. This way, us Killer's wouldn't be able to complain about swf anymore. But more importantly, it would give killers a fun option to run WITH their friends instead of against.
Probably just a tech issue at this point (good point @Freudentrauma).1 -
@Attackfrog said:
Based on people's comments, it sounds like we would run into some of the same exploits/mechanics people are already doing/using. This doesn't sound like a result of the game mode, more a product of the current game itself.Anyway, I think it would lend an entirely different strategy to both sides. This way, us Killer's wouldn't be able to complain about swf anymore. But more importantly, it would give killers a fun option to run WITH their friends instead of against.
Probably just a tech issue at this point (good point @Freudentrauma).
Except it's not the same at all.
With camping it's defeatable because you can do gens and escape on a camping killer, if you have two killers you enable an automatic death while still being able to protect generators with another killer.
Post edited by Seanzu on0 -
@Attackfrog said:
Not sure if it has been proposed/vetoed/shot down or what have you, but I would love the chance to kill with friends!KWF:
2 killers (who are friends, obviously) play cooperatively against SWF groups and are queued only with SWF groups.SWF groups of 2-3 could have the option to open up to solo survivors and solo survivors could have the option to Q with SWF groups.
Anyway, it would let killers murder survivors with their buddy's and solo survivors wouldn't be forced to go against swf groups. Problem solved!
Thoughts?
And/or bring forth the "Two killers too OP..." comments!
I like the idea, but the way DBD is now, it sounds abusable. Too abusable. Honestly though, this is probably in the dev's backlogs.
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So had a thought and while this would be fun @senzuduck has a point it would kill the kill not hep it right now things need a change but also needs a counter to voice coms but s remake wont do it0
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@SenzuDuck said:
@Attackfrog said:
Based on people's comments, it sounds like we would run into some of the same exploits/mechanics people are already doing/using. This doesn't sound like a result of the game mode, more a product of the current game itself.Anyway, I think it would lend an entirely different strategy to both sides. This way, us Killer's wouldn't be able to complain about swf anymore. But more importantly, it would give killers a fun option to run WITH their friends instead of against.
Probably just a tech issue at this point (good point @Freudentrauma).
Except it's not the same at all.
With camping it's defeatable because you can do gens and escape on a camping killer, if you have two killers you enable an automatic death while still being able to protect generators with another killer.
Even with voicecoms, camping is still camping. With 4 survivors communicating with each other, even with 1 survivor hooked, 3 coordinated survivors could easily gen rush down 2-3 gens, and probably pull the survivor off the hook.
They would have to increase the number of gens likely. With 1 gen left to pop and only 3 gens, 2 killers could easily 3-gen it. Four would make it much more challenging to cover.
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I would love such a mode!
As a challenge when I play survivor or for fun as the killer.
Just think of all the cool killer combos or themes!
But a legacy mode should be implemented. So you all have to pick different survivors and different killers.
2 nurses or 2 docs would be unfun.1 -
@Cymer said:
I would love such a mode!
As a challenge when I play survivor or for fun as the killer.
Just think of all the cool killer combos or themes!
But a legacy mode should be implemented. So you all have to pick different survivors and different killers.
2 nurses or 2 docs would be unfun.The more people talk about not having two of the same killers, it makes sense to me. You are right about doc...lol if they both took Distressing, people would have to play from inside a locker lol.
For perks/addons, I think it would be great if they made it perk specific. For instance, hexes would affect the entire killer team, but once the totem was gone, so would be the perk (obviously).
Perks like BBQ, distressing, insidious (and other similar perks) would only be player specific.
Both killers could take the same perk, but sometimes that would just be a waste of a perk slot.
Same could work for survivors: some perks/addons benefit the entire team, others are player specific.
I realize this would probably require a major re-work....but one can dream!
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Freudentrauma said:
I even wonder how hard it would be to implement such a game mode considering everything was developed with the 4vs1 scenario in mind.
Perks like Predator e.g. influence how scratchmarks spawn in general. In a 2 killer scenario you would expect for the one without the perk to see them like they normally do, while the other has the advantage of them beeing closer.
That means all perks and game mechanics need to be revisited and reworked to make sure nothing bugs out.Of course it would be fun for such a game mode to exist. But really a lot of work to implement right now.
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Could this mode take 2 maps combined to work? Along with the addition of more gens being added? Etc...0
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SenzuDuck said:
@Attackfrog said:
Based on people's comments, it sounds like we would run into some of the same exploits/mechanics people are already doing/using. This doesn't sound like a result of the game mode, more a product of the current game itself.Anyway, I think it would lend an entirely different strategy to both sides. This way, us Killer's wouldn't be able to complain about swf anymore. But more importantly, it would give killers a fun option to run WITH their friends instead of against.
Probably just a tech issue at this point (good point @Freudentrauma).
Except it's not the same at all.
With camping it's defeatable because you can do gens and escape on a camping killer, if you have two killers you enable an automatic death while still being able to protect generators with another killer.
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@Attackfrog said:
Not sure if it has been proposed/vetoed/shot down or what have you, but I would love the chance to kill with friends!KWF:
2 killers (who are friends, obviously) play cooperatively against SWF groups and are queued only with SWF groups.SWF groups of 2-3 could have the option to open up to solo survivors and solo survivors could have the option to Q with SWF groups.
Anyway, it would let killers murder survivors with their buddy's and solo survivors wouldn't be forced to go against swf groups. Problem solved!
Thoughts?
And/or bring forth the "Two killers too OP..." comments!
MmMmMmH 1 kIlLeR iS tO sTrOnG eNoUgH sO nO, just kidding I like this idea
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I wouldn't want to to see that, personally.
For starters, you'd end up with a lot of unfun situations. Two killers sandwiching a survivor, instantly downing them. One guy chasing while the other runs agitation and iron grasp and camps the basement. Never really having a chance to work on a generator because two killers are patrolling the map. Each killer camps a gate so you can never escape.
The easy answer to that is to just double everything. Double the survivors, double the generators, double the gates, double the map size, etc. But then you create completely different problems. Now you have two killers trying to pressure eight survivors. Even if two are in a chase, that's six generators still being worked on. A hook rescue only takes 1/8 of the team, not 1/4. Not to mention the lag you'd create by doubling everything.
Even if it's totally optional, it would split the matchmaking and slow things down for everyone.
I don't think it's a horrible idea, but it would take an insane amount of work and balancing to make it playable, and even then there's so many things that would be abused because the game just wasn't designed for it.
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There is a big thread about it - https://forum.deadbydaylight.com/en/discussion/292/fair-and-fun-solution-to-swf-problem/p1
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@Peanits said:
I wouldn't want to to see that, personally.For starters, you'd end up with a lot of unfun situations. Two killers sandwiching a survivor, instantly downing them. One guy chasing while the other runs agitation and iron grasp and camps the basement. Never really having a chance to work on a generator because two killers are patrolling the map. Each killer camps a gate so you can never escape.
The easy answer to that is to just double everything. Double the survivors, double the generators, double the gates, double the map size, etc. But then you create completely different problems. Now you have two killers trying to pressure eight survivors. Even if two are in a chase, that's six generators still being worked on. A hook rescue only takes 1/8 of the team, not 1/4. Not to mention the lag you'd create by doubling everything.
Even if it's totally optional, it would split the matchmaking and slow things down for everyone.
I don't think it's a horrible idea, but it would take an insane amount of work and balancing to make it playable, and even then there's so many things that would be abused because the game just wasn't designed for it.
Normally I'd fight against your post @Peanits as I have desperately wanted a two killer mode for a while now. However, you make good points about matchmaking and lag. I guess all I can really do is ask if you think maybe allowing the inclusion of extra survivors and killers in Kill Your Friends is possible? That way it stays away from matchmaking and only lags the people who are already trying to have this sort of game through bugs.
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Peanits said:I wouldn't want to to see that, personally.
For starters, you'd end up with a lot of unfun situations. Two killers sandwiching a survivor, instantly downing them. One guy chasing while the other runs agitation and iron grasp and camps the basement. Never really having a chance to work on a generator because two killers are patrolling the map. Each killer camps a gate so you can never escape.
The easy answer to that is to just double everything. Double the survivors, double the generators, double the gates, double the map size, etc. But then you create completely different problems. Now you have two killers trying to pressure eight survivors. Even if two are in a chase, that's six generators still being worked on. A hook rescue only takes 1/8 of the team, not 1/4. Not to mention the lag you'd create by doubling everything.
Even if it's totally optional, it would split the matchmaking and slow things down for everyone.
I don't think it's a horrible idea, but it would take an insane amount of work and balancing to make it playable, and even then there's so many things that would be abused because the game just wasn't designed for it.1 -
Peasant said:
@Peanits said:
I wouldn't want to to see that, personally.For starters, you'd end up with a lot of unfun situations. Two killers sandwiching a survivor, instantly downing them. One guy chasing while the other runs agitation and iron grasp and camps the basement. Never really having a chance to work on a generator because two killers are patrolling the map. Each killer camps a gate so you can never escape.
The easy answer to that is to just double everything. Double the survivors, double the generators, double the gates, double the map size, etc. But then you create completely different problems. Now you have two killers trying to pressure eight survivors. Even if two are in a chase, that's six generators still being worked on. A hook rescue only takes 1/8 of the team, not 1/4. Not to mention the lag you'd create by doubling everything.
Even if it's totally optional, it would split the matchmaking and slow things down for everyone.
I don't think it's a horrible idea, but it would take an insane amount of work and balancing to make it playable, and even then there's so many things that would be abused because the game just wasn't designed for it.
Normally I'd fight against your post @Peanits as I have desperately wanted a two killer mode for a while now. However, you make good points about matchmaking and lag. I guess all I can really do is ask if you think maybe allowing the inclusion of extra survivors and killers in Kill Your Friends is possible? That way it stays away from matchmaking and only lags the people who are already trying to have this sort of game through bugs.
I don't see why you would have to double everything. Even 1 or two extra gens would suffice as well as maybe even 1 more survivor.
Two exit gates would be fine if you allowed the hatch to be unlockable (like the gates) when you were down to the minimum gens.
I do agree that it would take a lot of work...But you never know. Maybe they have already been planning a mode like this and have the back end work done....maybe? LOL
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