Genspeeds
I don't know everyones opinion on genspeeds but for me playing killer I always see 1-3 gens go off after my first chase and it feels like the speeds especially with toolboxes and prove thyself are a little OP so here is my idea for them. 4 checkpoints when you repair a generator, you may repair it normally up to a checkpoint at which point you have to go find a generator part hidden on the map that the entity reveals to you once you hit that checkpoint. the survivor would then have to leave the gen to go and get that part in order to progress and repair the gen to the 2nd checkpoint. you can have teamates go and find the parts to bring to the generator to save time and toolboxes and brand new parts could be consumed to replace the part and repair it without having to find a part for the generator. gens can regress normally but they cannot regress past a checkpoint you have repaired with a part. Please dont be sarcastic, this is supposed to promote healthy discussion so if you dont have positive or useful feedback pls stuff it.
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We would probably need to reduce the number of necessary gens to complete to 3 or 4 to compensate. But I generally like the idea, it would make the game more engaging and less qte simulator.
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Even playing as survivor just 80 seconds of skill checks while someone does a chase is too boring especially at higher mmr, I think it would be more engaging for survivors as well as give killer more opportunities for more chases and would help balance out the length of the game
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This is a pretty great idea.
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It's a...toughie.
While he feels a bit undertuned, Pinhead feels like a huge step in the right direction. He adds an additional objective, and potentially two if you run Plaything. Pig is similar (although also a touch undertuned).
I don't think genspeeds need a nerf, exactly. I'd rather see:
- More 'secondary objective' killers/perks that force survivors to have to do something else.
- The power of toolboxes reduced slightly.
- Some maps reworked to be less punishing for the killer, in terms of ground to cover/geometry to navigate.
- Something tweaked in terms of skill checks - making them a bit less powerful on a 'hit'.
Watching some of the best killers in the world, far too often they lose - not because they were outplayed - but because they were unlucky and lost 2-3 gens before they even had a chance to respond.
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I've stopped throwing ideas out there about how to fix gen speed other than just upping the time by 20 seconds or something. And that's because it's simple, and I don't have to waste tons of time typing out a good idea that nobody will hear me out on, because they won't even consider making compromises on how to make gens take longer. Apparently, "gens take too long as it is".
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So you want gens to be slower or faster? I can't tell.
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I kind of think something needs to be done about gen tapping. If I'm not running pop, it doesn't make much sense to kick a gen only for it to be tapped mid chase.
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Gens are fine too many damn hooks
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You can't fix genspeeds without also fixing proxy-tunneling/face-camping. Gen-speeds have to be fast to account for the ability of a Killer to take a survivor out of the game immediately using proxy-tunneling/face-camping.
Those 2 issues are 1 side of the same coin. If you don't discuss a solution that addresses both sides, then there is no reason to even discuss it.
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In the secondary objective part instead of killers having to be reworked to give survs that objective I think this idea I have would provide that, its not nerfing genspeeds, it is simply giving survs more interaction to DO something as a secondary objective in order to progress gens, no more holding m1 for 80 seconds while someone does a chase, now they will have to actively leave in order to do stuff
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If a killer proxy camps or tunnels survs still can get all 5 gens done and open an exit gate in the time it takes for the survivor to die on hook, tunneling and camping are legitimate strategies most killers use in RESPONSE to how the survs set the pace of the game (such as getting 2-3 gens done before 1st chase ends). its not fun but its not fun for killer either getting 1/12 hooks in the time it took survs to get 2/5 gens. tunneling and proxy camping are already counterable by surv perks (borrowed, ds, adrenaline, DH etc) that give them NUMEROUS second chances after they are unhooked. tunneling and camping can be reviewed after genspeeds are fixed but as they are tunneling and camping need 0 work rn as they are what killers can use to get back into the power role that they are forced out of
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Gens take 80 seconds with 1 survivor on it, if a chase typically takes 1 minute to do the survivors can get between 2-3 gens done by the time it takes the killer to get one hook. lets say a chase if a surv holds w takes 40 seconds with the sprint burst they get when the killer hits them and a pallet adds between 8-15 seconds. a map will spawn between 12-26 pallets a game, some of these are god pallets. so I think 1 min a chase sounds reasonable. The survivors get a downtime of 12 minutes to do gens, with only 80 seconds for them to finish a gen with 12 minutes a survivor could get 9 gens done and this is WITHOUT a second surv repairing or toolbox-speedups etc. genspeeds are MATHEMATICALLY impossible for the killer to stop. provide me with some actual reasoning before you pop in and say genspeeds are fine with word of mouth.
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So 60% of the killers have unlimited Tinkerer when you get gen to 75%. Umm no, I'll pass
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I think if they changed it so that with my idea, if you pop it, it regresses one full checkpoint and the part needed gets respawned somewhere on the map would be very good for pop and give survs incentive to at least get the gen done halfway up a checkpoint to prevent that
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when did I say they gain the undetectable status when a gen hits that point? nowhere. where did I say they get a notification when a gen hits that point? nowhere. also where in the world are you getting your stats from?
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The problem isn't "if a killer face-camps/proxy-tunnels", the problem is "because a killer can". The game is balanced to the most effective strategy. Do gens for survivors. Proxy-Tunneling for killers.
Because every Killer can proxy-tunnel a survivor out of the game right off the bat, then gen speeds have to be fast enough to account for that strategy.
Those 2 strategies balance off each other. You change one, you have to change the other.
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Mb. I calculated it wrong
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Your point doesnt really make sense as most killers will proxy-tunnel AFTER they see the objectives fly by as 1-3 gens will pop after 1 chase. the genspeeds were not fixed to account for proxy-tunneling if you think they were I would like proof because rn the devs are working on how to make camping more punishable but say genspeeds are fine. there is a cause and effect between these 2 things and it starts with genspeeds. because killers arent in the power role and know genspeeds will make the game imbalanced then they feel like they have to proxy-tunnel in order to balance the game speed
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No worries!
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I only proxy camp and tunnel after i notice the gens are being done too fast to the speed im killing. I know not everyone plays the game fairly and hooks everyone one by one but i try. Lately i've just come to notice playing fair as a killer is almost impossible. Now boon totems coming is going to make it even worse. Boon totems can break plaything right?
Something needs to be done or i fear proxy camping /camping and tunneling will become even worse.
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Game balance is designed around the fastest and most efficient method for doing an objective. Proxy-tunneling is the most effective and fastest method for Killers to do their object. Just because some Killers don't use Proxy-tunneling, other Killers do. The game has to be balanced to that.
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But the game wont balance whether or not a survivor holds m1 on gens?
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Please dont nerf items... there is almost nothing to pick from
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At a certain point, they can become abusive. When survivors can pop a gen in 17 seconds - it becomes a situation where you can lose 2-3 gens before you even get a chase.
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What do you mean? there are so many numerous items and addons for survs that are incredibly OP if you use them correctly
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I agree with this completely.
You cannot deal with the issue of gen speed without also dealing with the issue of camping and tunneling.
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Killers camp and tunnel because thats how they are able to be in the power role again. how are killers supposed to feel like they can leave the hook and have more successful chases without outright losing the game because genspeeds are busted?
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This isn't about power role it's about fairness. Both strategies directly relate to each other. If you don't deal with camping and tunneling also then that makes them op strategies. Nothing is going to stop the killer from completely getting 4 or 3 kills every game by camping and tunneling since they wouldn't have to worry about gens.
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thats why you fix genspeeds to encourage killers back into leaving the hook because they feel like they can, then after that happens if they keep camping and tunneling, then you fix that but fixing tunneling and camping before genspeeds would be 10x a worse route to take
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You do both at the same time to remove the possibility of killers using the strategies to gain an instant win with gen speeds slower.
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Ok I love the idea but here's a few things to change one is allow the gens to regress past the 25/50/75 checkpoints but make it so after you install the part for that section you can still move past it even if the gen burns down to 0 again.
Regards to tunneling and camping that's a harder issue to fix because how I see it they are connected to killers who think gen speeds are too fast so they want to make sure people die fast.
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I think that gen-speeds are at the speed they are because the developers adjusted them to the most efficient tactic on the Killer side, which is proxy-tunneling a survivor out of the game, while not interacting with the other survivors.
If you adjust one you would need to adjust the other. If you only nerfed proxy-tunneling, then the kiler-side kill rates would increase. If you only nerfed gen-speeds, then survivor-side escapes would increase.
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I've been timing my games recently, and sometimes the gens are done impossibly fast with the perks and items that they have--most of the time the games are legitimate, but I just feel bad for players that feel the need to boost themselves with cheating in a game like this, on either side.
Looking at you, Wraith with permanent 200% gen regression; David with sprint burst faster than Legion Frenzy.
*Cough*
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do gens first and if bhvr ever hears killers are both now viable to leave the hook but camp on top of that you will see the fastest change to dbd you have ever seen
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