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Any Blight Tips?

I've been trying to play Blight lately as he is a pretty fun killer but unfortunately I do have a limited perk set and not much knowledge on what works and what doesn't with him. I do know he has a lot of potential but I still need to tap into it.

Any tips on playing him? Builds and best add ons as well? Also for clarification I am on console but that won't stop me.

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,739

    Honestly biggest tip I could give is to not force your ability. At certain loops using your ability incorrectly can cause you to lose the chase very quickly and accidently leave the loop while simultaneously draining your charges.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Learning how and when to rush cancel is the first step as arbiter said good survivors know your biggest weakness are zigzags in a chase as you end up running out of tokens fast. Ideally practice using that addon that lets you face closest survivor after a slam and once you get use to using it as well as used to blight thats when you need to stop using it so you can use more powerful combos without the training wheels on. Also he is a bit easier if youve had some practice with legion who is similar in a lot of ways but not as dangerous.

  • Verconissp
    Verconissp Member Posts: 1,601

    Patience: This is the biggest factor against a Blight. Use it to your advantage, it's a huge difference between Bad Blights and Good Blights

  • NekoTorvic
    NekoTorvic Member Posts: 827

    Use your ability as much as possible. The more you get comfortable with it, the more you'll realize that his power can do a lot on a lot of loops. If you're getting frustrated though, play some M1 and use your ability to catch up. You don't wanna potentially burn yourself out on a killer that can be very fun and very powerful.

    Don't use addons that mess with your muscle memory. Speed addons, slam duration addons or turn rate addons should be left for when you have a better grasp on how his core power functions. (I personally use Blighted rat and canker thorn when I wanna use filler addons, but rat is a speed addon so be careful).

    Blight's collisions were changed AGAIN when pinhead was released. He is very very sticky. He collides very easily with things you would easily slide on before. This has made him extremely frustrating for me to play him because I was used to using his slidyness to my advantage. This is just to let you know that 1: Blight might change again, because BHVR seemingly cannot decide how they want him to function, and 2: You should be weary of hugging things too tightly cuz you might bump into them and if you're turning, you might spin in place and disorient yourself.

    Swamp has terrible collisions for him, they seem very inconsistent. In general you will have to take note of what you collide with and how, and you'll slowly build up a repertoire of how to use your ability more effectively.

    Whenever you're locked on to a survivor, catching up for that hit and the survivor tries to wiggle or spin, you should wait until your character is physically touching the survivor and very quickly react and swing in the direction of the survivor. Your hitbox is super wide at the beginning of your rush swing, so the survivor won't be able to juke you. This is called a "Shoulder Flick"

    Also, if you flick 45 degrees as you're gonna slam onto something you can basically slam with your shoulder while looking in a different direction. This can help you keep track of survivors in a chase instead of having to look into the object you wanna collide with and then move the camera to see the survivor again. This is called a "Shoulder bump"

    You have 1.25 seconds of slam duration at base. Use that time to observe what the survivor is doing. Don't be too quick to rush or you'll open yourself up to make mistakes.

    Since, you're playing on a controller, it might be useful to raise the sensitivity to max and get used to it. Obviously this is more personal, though, so if you try it and get frustrated because you can't control the higher sens, it's fine. But going for turns and flicks is a lot harder with lower sensitivity.

    The best build on him seems to be Ruin, Tinkerer, Undying, Pop, maybe swap one of them for BBQ. My personal favorite build is Enduring, Infectious, BBQ, Tinkerer + Blighted Crow and Alchemist ring. But I hate gen perks, I use tinkerer for the info so I can get into chases.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    Is it a lot harder to hug tech right now or has it been the same? Looking down at a certain angle of the wall allows you to slide along, but for me it's inconsistent.. i hope it's my lack of skill and not actually blight having terrible bugs

  • NekoTorvic
    NekoTorvic Member Posts: 827

    They messed up his collisions with the Pinhead patch. You can still hug tech, but it's finnicky. The problem is that say you wanna hug tech shack, so you hug the door frame, then you slide past the doorframe, as you'd expect, BUT you then collide with some random piece of detritus along the wall itself. That's where Blight has been feeling the worst for me. I try to slide past an object. I prepare for a pre-turn and then BAM, i hit the wall I was trying to slide along and my camera spins 58 times because I use 4k dpi.

    They also added collision to a lot of small objects that protrude from certain walls. For instance farm's butter shack used to be buttery smooth and glorious. But now, the cloth that hangs from the ceiling and a few other things like wood planks have enough collision, that Blight will bump on them.

    It feels horrendous for me, and I have avoided playing Blight like the plague because it's infuriating. I heard that apparently they made his primary collision way more sensitive that it should be. I heard this from a Blight main waaay better than me, that tries to talk to devs as much as he can. He said, we should treat this as a bug since it wasn't in the patch notes. I am praying that he is right and that it gets fixed. I cannot be bothered relearning Blight for like the 4rth time.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    aw damn. he's seriously the most fun i've had in dbd and knowing that is a bit discouraging since i haven't had a chance to play around shack yet (just bought blight yesterday). fingers crossed for the fix 🤞

  • NekoTorvic
    NekoTorvic Member Posts: 827

    Im sure you'll get used to him as he is currently even if they don't fix him. He is still fun, and he is still a powerhouse if you know what youre doing.

    Thing is, I spent several dozens if not hundreds of hours playing that killer. I knew what he felt like and what he could do and what I could slide on and what I couldn't. Now it feels like I have to relearn him, and it's infuriating to be stopped on your tracks when trying to do something that was totally fine before, but now doesn't work because BHVR.

  • DatFastBoi
    DatFastBoi Member Posts: 455

    this will help you a lot, be sure to post clips on YouTube or Twitter so you can see how much you’re improving at him. Once you’re good enough, you’ll be able to win without perks on the most unbalanced maps ! Keep on trying

  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Blight is totally broken.

    Half the time he will slide against an object instead of bouncing even though you look straight at the object.

    And yes, Blight cannot do 90 degrees turns properly anymore.

    Blight is unplayable at high MMR, you won't be able to win any trial.

    And community saying he is a tier S killer... of course lol

    Against good survivors he is just a garbage tier F M1 killer. No wonder you will never face a Blight at high MMR. It has been weeks i haven't seen a single Blight.

    Add to this the fact that 90% of the community will never be able to play him efficiently as you need 9000 DPI, which is not ideal when you play any other characters or any other game and if you use a lower DPI, no one has enough space to move the mouse enough.

    Terrible design implementation, clearly.

    If as a survivor i face a Blight, i know it's an ez win.

    What is the point to create a huge map control killer while he cannot catch any survivor in any loop ?

  • dallasmedicbag
    dallasmedicbag Member Posts: 571
  • Wedeguy
    Wedeguy Member Posts: 278
  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Look at the hand... who on earth is playing like this ? There is not a single pro gamer out there using a mouse like this. He is obviously using 20000 DPIs... and still he needs to do huge movements in tight angles...

    Skill is not involved here, i mean not as much as ppl think. It's all about the DPI settings and huge movement. I don't know why BHVR is forcing Blight Players to to 50 cm mouse flick to do 90 degrees turns with 20k DPIs...

    Doing the same with 5 cm mouse flick with 400 DPI wouldn't change the skill ceiling. It would just allow more players to play the Blight effectively.

    ATM playing Blight requires way too much articulations involvement. Play him regularly and you will end up with musculoskeletal disorders in less than a year, mark my words.

  • JohnWeak
    JohnWeak Member Posts: 854

    Nope. Everyone knows that every high skilled player in any game is playing with 400 DPI. Players using 800+ DPIs are really rare. And the need to do huge movement to do 90 degrees turns while using so high DPIs is dumb.

  • DatFastBoi
    DatFastBoi Member Posts: 455

    I assure you, I almost don’t have to move my mouse and I play on 10k dpi, survivor and killer