Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Hex: Amnesia

KayTwoAyy
KayTwoAyy Member Posts: 1,760

A Hex that clouds its victims' minds.

Survivors start the trial with all of their perks on cool-down.


Each time a Generator is completed, memories of a Survivor's past life begin to surface.

  • The cool-down on 1 of each Survivor's perks ends.


The Hex effects persist as long as the related Hex Totem is standing.

Comments

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    By cooldown, do you mean disabled? What if its a perk thats always active or activates under certain conditions? Also, is it a random perk or is there an order?

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    Disabled would be a more proper term for what is happening, but because "active" or "activate" is used in the discription of some perks, I felt "cool-down" was a more consistent word choice with how BHVR indicates a perk is non-functional.

    At the start of the trial, Survivors would effectively have 0 perks.

    I'm non-partial on whether its random or activates in clockwise order, starting with a Survivor's top perk. If it was in order, Survivors could be deliberate about how they equip perks--I don't necessarily see this as a bad thing.