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Hex: Amnesia
A Hex that clouds its victims' minds.
Survivors start the trial with all of their perks on cool-down.
Each time a Generator is completed, memories of a Survivor's past life begin to surface.
- The cool-down on 1 of each Survivor's perks ends.
The Hex effects persist as long as the related Hex Totem is standing.
Comments
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By cooldown, do you mean disabled? What if its a perk thats always active or activates under certain conditions? Also, is it a random perk or is there an order?
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Disabled would be a more proper term for what is happening, but because "active" or "activate" is used in the discription of some perks, I felt "cool-down" was a more consistent word choice with how BHVR indicates a perk is non-functional.
At the start of the trial, Survivors would effectively have 0 perks.
I'm non-partial on whether its random or activates in clockwise order, starting with a Survivor's top perk. If it was in order, Survivors could be deliberate about how they equip perks--I don't necessarily see this as a bad thing.
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