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New Chapter Concept "Brutal Justice"
New killer: Shizuke
New map: Burnt Village
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NEW KILLER: SHIZUKE
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Real Name: Kero Fuzuki
Weapon: Yari
Power: Yari of Justice
Difficulty: High
Speed: 4.6 m/s
Radius of Terror: 32 m
Height: High
Location: Burnt Village
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KILLER HISTORY
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Shizeku is a Japanese samurai named Kero Fuzuki of the Fuzuki clan. This clan, along with the Yamaoka clan, were the best samurai. They helped each other and always stuck together. When Kero was born, a Japanese sensei saw in him a warrior spirit, and told him that when he grew up, he should be a samurai. His parents obeyed him, and Kero began training his father in the basic fundamentals of samurai. Kero hated katanas and swords, and his parents did not know what kind of weapon to give him. They turned to sensei, and said that a spear would be great for him. The parents were very surprised, since no one in their clan had ever fought with a spear. Sensei said that a spear was too early for him, it was better to give him a bo now. Kero liked the weapon and began to train, and soon by the age of 8 he easily defeated his peers and even the older boys, but in the village where the family lived misfortune happened. Robbers attacked the village, killing everyone who got in their way. They burned and robbed their homes, and the father and mother pinned Kero to their arms and they sat at home, hoping for the mercy of God. Unfortunately, the robbers came to them, Kero's father grabbed his katana but he was killed by stabbing his throat with the blade. Kero's mother told him to run, but the boy wanted to stay by his mother's side in tears. His mother persuaded him, telling him he was strong and he should run as fast as he could. Kero listened to his mother, and ran out the window, hearing his mother's screams and the sound of the blade. Kero ran for a very long time, and soon he came to a huge hill, and he sat down. He began to think that his parents were dead and he wanted to avenge them. Tears prevented the boy from thinking, and soon he fell asleep on a rock because he was too tired. He woke up in the night. There were bright stars in the sky, and nature was quiet and nothing disturbed him. Kero wished he could lie like this with his family, not alone, in the middle of a lonely hill. He was kept company by an ordinary, solitary tree. It was a small one. Kero approached it and said to himself, "I'm as lonely as you are..." Kero had already calmed down, and went in an unknown direction. He was very hungry and thirsty. He walked for about 30 minutes, and he heard the sound of water. There was a clear stream, and Kero drank water from it and continued on his way. Kero found a pillar of smoke, and he instantly realized and ran there. It was his village, there was no one there, just dead people, burnt out houses, and a pile of lying weapons. Kero found a bo and took it with him in case of self-defense. Then he heard conversations. Kero quickly hid in the bushes, and saw two outlaws chatting about something. For some reason Kero was sure he knew this robber, and his doubts were justified when this robber turned around. It was sensei. Kero immediately jumped out of the bushes, and started talking about what he was doing here and why you looked like a robber. "Kero, what are you doing here? How did you survive?" Kero replied, "I survived because my mom saved me, what are you doing here? Sensei calmly said: - "Working." "You work killing people? Are you the one who made your vile robbers kill my parents? Why did you do that, how come, Sensei!!!?" "Kero, this world is cruel. You have to be prepared for anything. I can teach you that. Come with me, I will protect you, feed you, clothe you. You will become the best samurai in Japan." Kero said firmly: - "Go to hell, you will pay for the death of my family!!!" Kero took the bo and struck the sensei, but the sensei ducked and snatched the bo from Kero's hands. "Kero, you don't have to do this, I didn't kill your parents." Kero took the lying sword and struck Sensei on the arm, and Sensei started yelling "What are you doing stupid, I offered you a new life and you attack me!!!" Kero kept swinging his sword, and the second outlaw knocked Kero out. Sensei said: - "You left me no other choice..." Kero woke up in the cage, and then some brigand started saying, "Hey kid, I thought you were going to sleep forever. I got you something to eat so you don't starve to death." Kero took the plate. It was a strange soup. He tasted it, and spat it right back at the mugger. "Stupid little brat, when you ask for more to eat, I won't give you any more, do you understand me?!?!?!" The robber's words slipped past Kero like a tornado. Kero sat down in his chair and came up with a plan to escape. Kero began to pretend he was in a lot of pain. The bandit took the keychain, but then Kero took his knife from its sheath and stabbed the thief in the stomach. The bandit fell down, and Kero picked up the keychain and started stabbing the bandit in the face with his own knife many times. He did this with great anger. After ten minutes of chopping the robber, all that was left of his face was a bloody mess. Kero was covered in blood, and Kero ran away. But his sensei grabbed him by the neck, and started saying "Why are you acting like this!!!!? We want to help you, and instead you thank us with cold steel!!!" Kero started to fight back and stabbed a knife into Sensei's hand, and Sensei fell down screaming in pain, insulting Kero, who ran off into the woods. So Kero began to live in the forest. Ten years later, Kero began living in the city, but he was no better off there - he was insulted and mocked, saying he was a smelly under-samurai and a one-eyed orc. Unfortunately, four months after the events in the village, bandits found him and stabbed him in the eye. He became blind in one eye, but he killed all the bandits in cold blood. Kero stole food and water every day to survive, making enemies. Kero couldn't take it anymore. He started killing everyone and everything because he hated people. Every night he killed people who dared to leave their homes. When he killed people, he left a mark on them - it was the mark of the Fuzuki family. Soon word spread through the town that there was a maniacal samurai. The number of victims grew each month. Kero killed the daughter of a famous sensei, and the authorities became interested in the samurai. They learned that whoever was killing was a member of the Fuzuki clan. Unfortunately, the authorities were unable to track down Kero, and he continued to kill people. People nicknamed him Shizuke. After another killing of a man at night, a thick fog covered him and he himself could not move. Soon, the killing stopped. Everyone thought that Shizuke had been killed by someone, or that he had disappeared somewhere. Or maybe he went to another city to spread his influence throughout Japan. And so the legend of the fearsome samurai Shizuke, who was actually in the clutches of the Entity, was born...
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SHIZUKE'S APPEARANCE
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SHIZUKE'S SPECIAL ABILITY
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Yari of Justice: Shizuke prepares to attack his victim by concentrating on the strength of his spear.
Press the ability button for Shizuke to begin preparing to attack. Each second Shizuke slows down and soon stops. If you let go of the ability button before Shizuke stops, he will make a quick and long dash forward, wounding himself deeply and stabbing you, then the subsequent dash takes him to the near death state. If you release the ability button when Shizuke stops, Shizuke will immediately put the Survivor into a death state, but the jerk will be shorter and 1 spike will appear near the Survivor's avatar. If there are 3 such spikes, Shizuke's normal attack will put the survivor into a near-death state. Maximum concentration blows (this is when he stops when clamping the ability button) Shizuke breaks walls and pallets. After the attack, the ability has a cooldown of 20 seconds. At
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SHIZUKE'S SKILLS
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Blood Wings: If the Assassin walks on bloodstains his speed is increased by 4/6/8%.
Justice: If the Assassin grabs a Survivor, all Survivors in the terror radius will scream and receive a Blindness and Forgetfulness debuff for 30/40/50 seconds. Reload: 90 seconds.
Family Gift: If Survivors heal a Survivor that was rescued from a hook at least 30 sec ago, the healer will receive a Deceleration debuff for 4/8/12 sec. and each quick window/pallet climb will add 0.75/1/1.20 sec. to the debuff.
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IMPROVEMENTS FOR "YARI OF JUSTICE"
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Normal Enhancements:
Sakura Petal: Slightly reduces the ability's cooldown time.
Old Bandage: Slightly increases the jerk distance when not fully concentrated.
Piece of wood: Slightly increases dash distance at full concentration.
Bronze Pendant: Slightly decreases preparation time to attack.
Unusual Enhancements:
Sakura wood: Moderately reduces the recharge time of the ability
Chopsticks: Moderately increases spurt distance when not fully concentrated.
Grain of Rice: Moderately increases spurt distance when fully concentrated.
Wooden Bowl: Moderately decreases preparation time for an attack.
Sign of the Fuzuki Clan: Moderately increases the speed of breaking pallets/walls with a tug.
Rare Enhancements:
Naginata Tip: Deep wound timer time is moderately reduced.
Mother's Diary: Significantly increases jerk distance with incomplete concentration.
Ceramic Tea Set: Moderately reduces stun after a jerk miss.
Metal Alloy: Significantly decreases the preparation time for an attack.
Fuzuki Family Shield: Significantly increases the speed of breaking pallets/walls with a jerk.
Very Rare Enhancement:
Bo Kero: Significantly increases jerk distance when fully concentrated.
Bloodied Bandage Kero: Significantly increases jerk speed.
Toy Katana: Significantly decreases the cooldown time of the ability.
Father's Feather: After attacking a Survivor with a jerk, the Survivor suffers a Bleed debuff for 20 seconds.
Steel Mace: If Survivor has 2 spikes near his avatar, the subsequent dash attack deals a deep wound effect.
Ultra Rare Enhancement:
Sensei's katana: It now takes 2 spikes to put a Survivor into a pre-death state with a normal attack.
Outlaw's Knife: When attacking a Survivor with a jerk attack that will put him into a death state, he will bleed 50% faster.
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NEW "BURNED VILLAGE" MAP
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That's all :3 Give me your feedback if it's not too much trouble. I think I did pretty well for the second time. Write your ideas and suggestions, I will be glad to read!) And another thing, I translated with a translator, because I do not know English, so there may be errors! Bye-bye everyone!
Comments
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Yari of Justice: Shizuke prepares to attack his victim by concentrating on the strength of his spear.
-This perk seems fine as it is. It seems like the same as the ONI except balanced to where you can use the power whenever you want. The longer held down the stronger the attack. if they ever add in alternate versions of killers this would be a perfect fit.
Justice: If the Assassin grabs a Survivor, all Survivors in the terror radius will scream and receive a Blindness and Forgetfulness debuff for 30/40/50 seconds. Reload: 90 seconds.
-Because Perks like: Infectious Fright, Starstruck, and Knockout exist, I'd recommend reworking or making it a hex Perk instead.
Family Gift: If Survivors heal a Survivor that was rescued from a hook at least 30 sec ago, the healer will receive a Deceleration debuff for 4/8/12 sec. and each quick window/pallet climb will add 0.75/1/1.20 sec. to the debuff.
-This perk seems fine as it is but for my personal sanity can you please add in the line Each time a Survivor
is rescued from a Hook when you are at least 24 meters away. To prevent this perk being abused by killers to camp.
--The only major issue I see with the perks all being run at once is that they seem to incentivize tunneling and hook camping. If this is by design it is completely fine to implement if it isn't by design then. As you are aware hitting a survivor gives them a slight speed boost to get away but running "Blood Wings" gives you a speed boost to catch them and with a 8% boost in speed plus bloodlust it gets pretty fast, once downed if anyone is within terror radius (especially if you are running distressing or agitation) presence or any perk to increase your terror radius. You can then use that to conceal yourself from anybody reasonably nearby from any aura detecting perks (or run insidious instead) whenever someone is taken down from hook you can immediately get back on the chase to tunnel with increased speed and even if you are late and they get healed you now have an easy chase on the one who rescued them. with the correct mix of perks and these perks applied to other killers It becomes way too overpowered. ie. wraith or oni with blood wings, Pig with Family gift or justice, Bubba/billy with Family gift.
Maybe I'm just being nitpicky but I hope it opens up other areas to think about.
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Hey! Thanks so much for commenting on my new chapter. I agree completely with you - some skills are strong in combination with others and some others, and some skills are analogues for others, but still, criticism is very important to me. You described everything in detail, for which I thank. I did not plan to change anything, I did this chapter because some motivation appeared :) Have a good Halloween!)
Post edited by EQWashu on0