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Killer Buffs I would like to see
Some Killer buffs I would like to see...
Trapper - Traps no longer spawn throughout the map. Instead the Trapper can hold only two Traps in his inventory at any one time and generates a new Trap every 30 seconds after placing a new one. The Trapper can only have 10 Bear Traps on the map at any one time.
Leather-face - Give Leather-face the ability to hold his chainsaw attack for an indefinite amount of time like the Billy can. The difference is while the Billy gets speed from his chainsaw. Leather-face get control and maneuverability. This would also warrant his ridiculous stun time on tantrum whenever he collides into a object.
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Michael Myers - Have the red stain vanish whenever he is stalking. This will help with mind games around loops.
Comments
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Wraff said:
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
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@Doc_W__HOLLIDAY said:
Wraff said:The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Are you trying to say that the last guy with the trap is screwed no matter what?
I'm pretty sure that's what he's saying.
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Soul_Consumption said:
@Doc_W__HOLLIDAY said:
Wraff said:The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Are you trying to say that the last guy with the trap is screwed no matter what?
I'm pretty sure that's what he's saying.
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Doc_W__HOLLIDAY said:Soul_Consumption said:
@Doc_W__HOLLIDAY said:
Wraff said:The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Are you trying to say that the last guy with the trap is screwed no matter what?
I'm pretty sure that's what he's saying.
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redsopine1 said:Doc_W__HOLLIDAY said:Soul_Consumption said:
@Doc_W__HOLLIDAY said:
Wraff said:The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Are you trying to say that the last guy with the trap is screwed no matter what?
I'm pretty sure that's what he's saying.
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This would make survivors cry...
YES PLEASE!0 -
TRAPPER ✅
LEATHERFACE ✅
THE PIG
❌
MYERS ❌3 -
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BigWeeWee said:
I don’t know how Myers is a no
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@Khalednazari said:
BigWeeWee said:I don’t know how Myers is a no
Because what Myers needs the most is an ability to gain EW from multiple survivors at once. Also, the threshold at which a survivor cannot be stalked anymore needs to increased.
Wait, does Myers even need a buff? He seems pretty strong right now. Especially if there will ever be a gen rush nerf which many people are hoping for.
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ad19970 said:
Wait, does Myers even need a buff? He seems pretty strong right now. Especially if there will ever be a gen rush nerf which many people are hoping for.
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Khalednazari said:ad19970 said:
Wait, does Myers even need a buff? He seems pretty strong right now. Especially if there will ever be a gen rush nerf which many people are hoping for.
Some killers understand that every killer needs an almost complete different playstyle, but some others just change it a bit and then think that killer isn't viable.
Underrated killer...1 -
Luld at the silly stuff
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@Doc_W__HOLLIDAY said:
Wraff said:The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
Are you trying to say that the last guy with the trap is screwed no matter what?
People always underestimate Survivors ability to adapt. But the time the final key is used, if it gets used, the Gates will probably be powered and they can look for the hatch.
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How would you dodge that Leatherface?0
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For Trapper, i'd just prefer that all those spread-out Bear Traps are being carried by him from the beginning, temporarily raising the cap to the amount he has.
And setting a Bear Trap would then both lower the amount he carries and CAN carry, until he hits his default carry limit.
And then have Add-ons that increase the cap raise the default limit like usual of course.This would mean you can't pick up a Bear Trap until you set enough Bear Traps so you're 1 below the default cap, but setting a Bear Trap takes time, enough time to make you re-think that placement.
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@Wraff said:
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
The Jigsaw's way of 'killing' people was giving them a chance to get out of any situation. It was the choice of the person and if they choose wrong they would die. Not having another box goes against what the pig is. The other person needs another way to get the helmet off. Also only having 3 boxes would make it even easier for them to take the trap off. As you take them off they should still be used by other survivors since it will waste them more time if that box doesn't have their key.
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@Zanfer said:
@Wraff said:
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
The Jigsaw's way of 'killing' people was giving them a chance to get out of any situation. It was the choice of the person and if they choose wrong they would die. Not having another box goes against what the pig is. The other person needs another way to get the helmet off. Also only having 3 boxes would make it even easier for them to take the trap off. As you take them off they should still be used by other survivors since it will waste them more time if that box doesn't have their key.
You say that. But Im pretty sure Amanda had to kill the ######### out of a innocent man to get the thing off. Where was his 'choice to survive'?
Besides. The current system has no choice mechanic. Its a 2:30 minute run around of "As long as the Pig doesn't decide to tunnel me then Im fine".
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@Zanfer said:
@Wraff said:
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
The Jigsaw's way of 'killing' people was giving them a chance to get out of any situation. It was the choice of the person and if they choose wrong they would die. Not having another box goes against what the pig is. The other person needs another way to get the helmet off. Also only having 3 boxes would make it even easier for them to take the trap off. As you take them off they should still be used by other survivors since it will waste them more time if that box doesn't have their key.
You say that. But her first go around she has to murder a random person to get the hat off. Doesnt seem like he gets much of a "Choice" when it comes to that.
Besides, the current method doesnt have a choice either. Its a RNG run around of "As long as the Pig doesnt tunnel me. Then Im fine"
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@Wraff said:
@Zanfer said:
@Wraff said:
The Pig - Instead of making the Jig Saw boxes a RNG mechanic. Simply make them a finite recourse for Survivors to use. If the Pig gets 4 Traps by default then let there only be 3 Jig Saw boxes on the map and if they're used up? Well then they cannot be used again by other survivors.
The Jigsaw's way of 'killing' people was giving them a chance to get out of any situation. It was the choice of the person and if they choose wrong they would die. Not having another box goes against what the pig is. The other person needs another way to get the helmet off. Also only having 3 boxes would make it even easier for them to take the trap off. As you take them off they should still be used by other survivors since it will waste them more time if that box doesn't have their key.
You say that. But her first go around she has to murder a random person to get the hat off. Doesnt seem like he gets much of a "Choice" when it comes to that.
Besides, the current method doesnt have a choice either. Its a RNG run around of "As long as the Pig doesnt tunnel me. Then Im fine"
It is like any other killer, if you get found tough luck. Figure a way how to juke or buy as much time as you can. My point still stands that the last person still should have a choice of getting the key to take the trap off. As said above it goes against what jigsaw is all about.
The RNG you talk about is still a choice. You have to CHOOSE the right box to get the trap off. If you CHOOSE the wrong boxes than you get punished with wasting time or potential death. It is still a choice you make and you can get the helmet off at the right box. You shouldn't be told which box the key is in cause that defeats the purpose of 'the game'.
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