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Should Legion's power be changed?

Emerald_Doctor
Emerald_Doctor Member Posts: 4


Should Legion's power be changed? 80 votes

Yes- A total rework (Tell me your idea in the comments)
52% 42 votes
Yes- A buff
38% 31 votes
Yes- A nerf
1% 1 vote
No- they are fine as is
3% 3 votes
Indifferent/Neutral
2% 2 votes
The add-ons should be changed (Tell me your ideas in the comments)
1% 1 vote

Comments

  • Advorsus
    Advorsus Member Posts: 1,033

    I actually created an idea for a legion rework where you get to use all for of them in the match.

  • Aurelle
    Aurelle Member Posts: 3,611

    They need a complete rework.

  • glitchboi
    glitchboi Member Posts: 6,023

    I'd say just buff them. I really enjoy playing as them but they struggle on many maps, and is quite punishing.

  • tesla
    tesla Member Posts: 446

    The twins mechanics are really interesting too, but it encourages camping and slugging.

  • Avilgus
    Avilgus Member Posts: 1,261

    Excepting the vaulting mechanics (which is unique, original and fun) the whole Legion power seems dumb to me, awful to play and to face.

    A would like something related to the whole crew or something to switch with multiple personality...it would never happen, i know 😆

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Make them teleport through lockers, and when you pop out you are a new Legion member.

  • MrSlippery
    MrSlippery Member Posts: 98

    A total rework is needed. Buffing or tweaking numbers will always keep it weak, because of a part of its design, making survivors' resources useless, windows and pallets. Prior to The Twins release, I wanted it to be where you could control multiple killers, since there's 4 of them. Now that Twins are a thing, I'm not sure what I think they should rework it to. Something that makes them at least mid tier, hopefully. Legion is my favorite killer, visually, but awful to play as.

  • AhoyWolf
    AhoyWolf Member Posts: 4,343

    I agree, it would be really depressing to have another Freddy case.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    maybe while playing Legion, the first 3 survivors hooked are given a status effect that causes them to respawn as a legion member when killed. (with something to counter the merciless tunnelling that would ensue)

  • AGM
    AGM Member Posts: 806

    For anyone who has played TF2, there is a weapon called the Vaccinator, where you can switch to different damage resistances for you and your heal patient, depending on who you're up against. I'd love a mechanic like that, where each member of the Legion has a particular ability, and you can switch between them depending on what the situation calls for. But not like Twins, with 4 Legions on the map. More like Clown, where he presses CTRL to switch between bottle types. For Legion, pressing CTRL would bring up a small radial menu, and then you select the member of the Legion you need, and summon them to switch places with whoever you currently are.

    As for the specific abilities... I'm not quite sure. But really, the sky is the limit!

  • joerispekkie
    joerispekkie Member Posts: 27

    Too many people who've only played 10 to 20 matches with Legion and say "He needs a rework. He struggles on X map"

    Play at least 100 hours with a character before you comment if (s)he needs work or not.

  • Nathan13
    Nathan13 Member Posts: 6,707

    his power is super boring so yes change it. But I don't have any ideas.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    The after PTB legion was alright, they should buff the deep wound mechanic, having your DW timer not depleting while running make it less threatening... not something OP but at least, threatening, because you have a few seconds to open a door with the DW timer as an example, and as soon as you start running, the timer get stopped.

  • Leon_S_Kennedy
    Leon_S_Kennedy Member Posts: 66

    I wish their power would match the chapter's name and trailer where they pretend to be a survivor or something

  • Incodnito_log
    Incodnito_log Member Posts: 1
    edited December 2021

    Honestly I never felt that legion needed a complete rework (but would not be 100% opposed by it). I feel like there are some things to keep that could be useful, but also tweak out the things that make legion an inefficient killer. The frenzy vaulting mechanic is completely fine, vaulting makes using him much more interesting, fun, and unique compared to some other killer abilities. Considering his current state, I will admit that he seems widely useless on bigger maps, but smaller maps he does quite decent at best. I feel like everything but the vaulting mechanic and the deep wound is honestly utterly useless in most scenarios. Keeping deep wound is an interesting idea, but I feel like we need more than "haha stab than go fast to stab someone else," it just doesn't seem efficient since healing speeds are being increased so much now. His power shouldn't have to let add ons do all the work. I don't have any big ideas for a partial rework besides keeping deep wound and the vaulting mechanic in frenzy. The deep wound with base kit legion should be tweaked 100%. The deep wound timer should be a bit faster and should ignore movement. Pig is a good killer because it's rare for you to get a break with a reverse bear trap on your head, and makes it an actual threat for trapped survivors meanwhile distracting the trapped survivor with a good secondary task for them to handle in the very near future. Speaking of tweaks without a rework, a major buff in the ending moments of the frenzy "headache" is needed. There should be a time difference between hitting a survivor you've already hit and ending it forcefully with your own decision. Hitting a wall with and being punished with frenzy (and being pallet dropped) makes sense, but the "headache" should be a lot different everytime. Make something to the equivalent of freddy's perk fire up where every time something happens you get a stackable boost for the rest of the match. The headache feels too punishing and you should never be too harshly punished for just using your power to the best of your ability, but like I said previously, "the original duration for the headache makes sense for getting punished in specific ways and situations" (pallet stunned, running for way too long, and hitting a wall). My final suggestion is that the frenzy should last longer than 10 seconds without add ons. Make it at least 18-26 seconds to give legion a chance at making his power useful. With or without a complete rework, a buff in duration is needed.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    literally anything that requires skill would suffice

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    locker teleportation, ai teammate, idk something that's actually fun and isn't effectively disabled on certain maps

  • TheBigGopher
    TheBigGopher Member Posts: 122

    All the survivors would need to do is just sit on their asses and that'd all you'd need to make his power worthless.

    Another problem is that even if you reward respawned Legions, if they're in a swf they still won't do anything

  • Avilgus
    Avilgus Member Posts: 1,261

    Beside his vaulting ability, his power seems boring and very repetitive to me.

    So yes, he needs a total rework, though i don't think it's gonna happen...

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    He does not need a total rework. Just because you personally find his power boring doesn't mean it needs to be replaced. People have different tastes and that's a good thing. If Legion were to get a complete rework, how would that be fair to the people who really like them as they currently are? Well obviously, it wouldn't be. So no. No total rework.

  • Avilgus
    Avilgus Member Posts: 1,261

    He does need a total rework. Just because you personally love his power doesn't mean other people does. People have different tastes and that's a good thing. If Legion were to not get a complete rework, how would that be fair to the people who really dislike them as they currently are? Well obviously, it wouldn't be. So no, he need a total rework.

    Dude, i was just expressing my opinion.

  • dugman
    dugman Member Posts: 9,713
    edited December 2021

    I don’t think you need a total rework to beef up Legion, they could tweak them with some other passive buffs. For instance, if you shortened the stun coming out of Frenzy enough then the distance a survivor can get away from Legion before a footchase resume is reduced - make that stun short enough and they can run up to a survivor in Feral, drop out of it, and have a fairly quick chase to finish the down. If the stun time were literally zero, for instance, meaning Legion could instantly drop Frenzy and be a basic 115% killer, it would probably be overpowered since they could easily down anybody who is injured that they see. So somewhere between a zero second stun and the current stun is a duration where Legion’s Frenzy is somewhat useful for downs but not overpowered.

    Another interesting possibility would be giving them built in passive vault speed and kick speed boosts all the time. So even when they’re not in Frenzy they have a bit of a potential speed boost. Heck, they could even make Legion the first 120% base speed killer.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Ok so you posted that as if those two positions are equally valid. They aren't.

    If you don't like Legion... there's a very simple solution to that. Don't play as Legion.

    If Legion gets essentially deleted via rework like Old Freddy did, what's the solution for people who used to love playing them? There isn't one.

  • Avilgus
    Avilgus Member Posts: 1,261
    edited December 2021

    ok

    Yes, many things can be done with multiple masks, personality, IA maybe...rather than the stupid stab > killer instinct > stab > repeat > 4s fatigue > m1 killer

  • I've started playing Legion as a secondary/tertiary killer in the past couple of months, and he's severely underrated. I think he's a solid B-tier killer with the right builds. I usually run Ruin/Undying/Thana/Deadlock + some combination of Iridescent Button/Defaced Smiley/Legion Pin/Fuming Mix Tape. It works surprisingly well - 4K more than half my games and get Merciless almost as often. If one of the hexes spawns in a decent location and you manage a good three-gen, you can keep the game going indefinitely until players suicide or ragequit. He even does pretty well on The Game if you have the Iridescent Button addon. Legion is also the best killer for piping, hands-down.

    The key to winning with Legion is to use gen slowdown perks and keep everyone injured. The Ruin + Thana combo means that players will have to heal constantly even if they don't want to, and you can buy even more time by inflicting Mangled and Broken via addons. As long as you keep putting pressure on the gens, survivors will be getting hooked more than gens are popping. Even though gens don't regress when they're being blocked, Deadlock ensures that the survivor will still be off of the gen for at least a few seconds once it's unblocked unless they waste time camping the gen (always walk by to check), and it also gives you some low-key tracking ability, though you can also replace it with Surveillance if you're brave and don't have Fuming Mix Tape.

    I think it would be a mistake to rework him completely, because he really his fun to play with the right build when you put the effort into him, but a buff would be nice (maybe make some of his addons stronger). Without certain perks, he's a C or D-tier killer at best. As far as M1 killers go, though, he's one of the better ones (unless you count Spirit and Nurse). Clown, Trapper, and Ghostface don't have any insanely overpowered builds the way that Legion and Michael do.

  • VolantConch1719
    VolantConch1719 Member Posts: 1,233

    Legion needs a few buffs to their baseline and they'll be mostly perfect (looking at you 4 seconds cooldown regardless). As is, they're a solid high-mid tier Killer when played right.