Is time linear in the entity’s realm?
In M.Cote’s interview with “king” and “Pauline Esther” he said that a killer could not also exist as a survivor, I don’t understand how this can be the case as multiple versions of the same person CAN exist at the same time (i.e four bills loading into a match, etc).
This also links back into stopping of blighted events despite Talbots grimes still existing (nemisis and pyramid head outfits)
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Time is non linear like in nemesis and ph's cases and plague showing up hundreds of years later.
Mutiple survivors are just a gameplay aspect, not everything would translate perfectly with the lore, locking people out of their mains just because there's already someone using that character would be pretty lame.
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honestly, it could be incorporated with the lore though, saying the survivors all exist at the same time r sumn
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I prefer it being just gameplay, i never liked the idea of multiple of the same people.
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I always find it fun to imagine each cosmetic set (or varied combinations of cosmetics) as different people anyway, considering there are loads of individuals in many, many realms.
But coming back to the original discussion, I guess time is a singularity there. Time is a human construct, and considering the universe/ multiverse doesn't work by those same means, then it can work as the Entity has its own version of "time", or even just exists at one specific point and brings everyone to that point.
Back to cosmetics, I read somewhere the default outfits for each character is their only outfit and cosmetics are just adding variety to the game. If that's the case, where do the blighted cosmetics stand? If a killer has been experimented on by Talbot, then their original outfit no longer exists. But maybe only those killers up to the final Blight have been converted, which means Nemesis and Pyramid Head blighted cosmetics are merely just for variety.
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Regarding the presence of more than 1 of the same survivor in a trial, I clearly remember Cote saying in one of those old weekly dev streams they did years ago that it's just a gameplay decision that has nothing to do with the lore.
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time isn't linear in the fog, it's Jeremy Bearimy.
for real though, I'm pretty sure time is all through the entity's perspective, and since the entity is immortal and likely experiences time differently, the linear time outside of the fog is slightly reflected within the trials, but only in fragments.
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time isn't linear in the fog, it's Jeremy Bearimy.
for real though, I'm pretty sure time is all through the entity's perspective, and since the entity is immortal and likely experiences time differently, the linear time outside of the fog is slightly reflected within the trials, but only in fragments.
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actually, I bet time is functioning a bit like it works in Dark Souls II.
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I think it's a brilliant idea, and I personally believe it's the exact thing that the lore points to, since it perfectly explains why multiple of the same survivor can be present in the same trial.
Imagine it like this: you walk into a room and then walk out. 10 minutes later you walk into that same room and walk out again.
Because time doesn't exist, you and your previous self could both walk into the room at the exact same time and interact.
This is exactly how it works in the realm of the entity, and four versions of Dwight, all pulled from different times at the campfire, now must survive together in a trial.
This concept also adds an element of psychological horror or torment to the universe in Dead by Daylight. How awful would it be to see yourself mutilated, butchered, and killed? and on top of that, the layer of uncertainty: is that you in the future? Will your decision to not save yourself in the present condemn you in a trial later on?
This is my preferred thought process, but there's also the idea of "infinite dimensions" and all that, so you could also chalk it up to literal different versions of the same character from different universes. An infinite number of Dwight, running in an infinite number of trials, an infinite number of times- if nothing else at least demonstrates the scale of the Entity's power and the horror of the story.
But I think the "it's just for gameplay reasons" has to be the most boring perspective imaginable to such an age old question. Especially when , Dead by Daylight is in the unique position to actually answer this question in a satisfactory way that makes perfect sense- unlike many other multiplayer titles who have to deal with that hiccup in their story and are in a position where they genuinely cannot answer that question so "it's just for gameplay reasons."
As far as Dead by Daylight goes, this is the last thing I want to believe about the lore of the core game. It'd be the absolute greatest disappointment when there's so much potential for unique storytelling. But to each their own I guess.
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Exactly, however Mathew cote I believe has taken the boring route with it in his comment about not having a killer and survivor be the same person
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Well I don't know about the whole killer and survivor being the same person bit, I fail to see how that connects to the question about how time is linear or not, and besides that I don't see very many parallels that would result in killers being the same people as survivors anyway.
But I'm glad we agree on the non-linear time element.
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I prefer a more simple take, different survivors from different places meeting each other, forming bonds of friendship and making a team to find a way out, so the same survivors existing at the same time and etc would just overcomplicate things.
But that is just my opinion, i can see why people might not like it.
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Maybe it takes a little more thought, but I wouldn't say it overcomplicates the story at all. Especially if you decide you'd rather just boil it down to the conclusion of what it means (no time = multiple of same character. boom. done.) rather than thinking it through thoroughly enough to properly understand it.
For example, you don't have to completely understand Back to the Future or Inception to enjoy those stories, which isn't to say they are or are not complicated to understand- those are just examples I thought of off the top of my head.
But that all that aside even if it did complicate the story slightly, lore generally requires you to think anyway, especially when discussing it at length- so I hardly see the trouble.
EDIT: The wonkiness of time dilation or whatever you want to call it is embedded in DBD's lore anyway. There is simply no other way to explain how killers from Ancient Mesopotamia, World War 1, the wild west (late 19th century), and feudal Japan can all exist in the same place otherwise. You can't exactly simplify something that intrinsically involves dimensional travel, and some weirdness about timelines, and an ancient primordial entity that has existed longer than human consciousness. That's what makes Dead by Daylight cosmic horror, and not just a standard slasher flick going through the motions, there's something more there and that's what makes it interesting.
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If only Rin didnt break her damned pocket watch we might be able to know.
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It's just a personal preference, i love the cosmic horror aspects of dbd but multiples of the same character is one of the only things i don't like, when i think about dbd in a story perspective i prefer to focus on the survivors daily lifes, how they operate in trials, their relationship with each other a d how they operate as a team.
About the time the way i see it , from the Entities perspective It's linear when you are inside and a mess outside, time does pass inside but parallel to outside and since nothing ever changes it gives the impression that it doesn't, the entity doesn't understand how our time works and just picks people from whenever it wants.
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Maybe they got experienced by talbot, the entity let they stay like that for a while so they could suffer a lit bit and turned them back to normal.
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I mean, you can do multiverse stuff and slice of life stuff at the same time. IMO Multiverse stuff allows more freedom for storytelling with regards to slice of life stuff because you don't have to be too concerned about continuity. (And also because you can tie-in gameplay into that same storytelling as well rather than just having a dusty old tome on the back shelf titled "Canon")
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It's plausible. The Entity has near-omnipotent control of the realm, so that's always one way of seeing it.
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I guess it really is preference, much as I'd like to try and convince otherwise. I really think DBD is an amazing opportunity for some truly unique storytelling that hasn't been done before (to my knowledge) as both an homage to the slasher genre, which also innovates on it in new and creative ways rather than sticking with more traditional and expected forms of playing the lore out. At this point I'll start to sound like a broken record though, so I'll cap myself here.
But yeah, the lore remains cool either way I suppose, and the writers have done a well enough job at making it entertaining nonetheless. To each their own.
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if time does not exist how are you doing anything
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