What is the different between Billy and the top 5 killers?
I know it' a really dumb question, but let me explain. I've noticed a pattern in the 5 strongest killers, Nurse, Spirit, Blight, Hag, Oni, they all have one ability that they are using to move around the map and to chase people. They are not like Demo or Freddy for example, having an ability to travel around the map and another ability for chasing survivors. And then I remembered that there is one more killer that has this type of power, The Hillbilly.
So I tried to figure out why Hillbilly isn't at the top like the rest of them. Because he's a bit similar to Oni IMO. They both have a good map-travel and can insta-down. They both have to change their power and they both are bad at turning. The difference between them is how they get their power. Oni has to gain it from hitting survivors, and then he'll have his power for a while. Whiles Hillbilly can use it anytime if he keeps the overhead limit in mind. And that Billy can bump into objects while Oni doesn't.
I've only played this game for a year, so I don't think I have the experience to answer this, because I have no idea how Hillbilly was before his overheat mechanic. But I really wanna know why Hillbilly is bad as people say he is. And what is keeping him away from the top killers?
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Hillbilly has great mobilty but struggles to get downs at most tiles and overheat makes his snowball potential fairly weak.
Plus his add ons are essentially placebo’s
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he was a solid killer in an era where survivors were much worse at the game
he's very very dated design and irregardless of the actual top killers (spirit? lol) blight and oni are analogues that do what he does better
but oni got his equivalent of 'instasaw' screwed as well despite all the work to get his power going, so..
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The difference between Oni and Hillbilly is that Oni is better at snowballing than Hillbilly due to him not having an Overheat, his Power is also easier to use imo and doesn't get countered by Windows as much
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People will tell you that it's the overheat, but that's not at all why Billy slipped down. It's more that his addons were nuked and still aren't very good even now, and his power is a lot less flexible than Oni.
The other killers in the top five have way more flexible movement even than Oni does, and Billy's lower down on the list even than him, so it makes sense he's not chilling at the top with the others. Due to a combination of his bad addons, power creep from newer killers, and the game just kinda changing around him, Billy's slipped down to the B tier when he was once the third best killer in the game.
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He is still a strong killer if you sink some hours into him, good Billys are an absolute threat for every team. And a lot underestimate him (see Otz latest killer tier list where he is C tier, imo he is still high B). The problem back then was, a lot of mediocre Billys got carried by his good add ons and generally he had just too much going for him (nearly instant map traversal without downsides combined with good insta down). His instadown attack is, as i said, very hard to master, harder than Onis for example and the add ons which made it easier are not there anymore.
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Because he is m1 killer at most loops.
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He needs stronger addons,and the yellow cooldown addon as a basekit
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In my opinion Billy is not worth playing if you want to get to the highest mmr possible (lol, why someone would ever want smth like this) and destroy people. Right now he is a "I want to have fun with double engravings and get those fancy curves", that's all. He's difficult to play for the newbies and a bit exhausting to play for good players and people who main no one but him. You have to keep in your mind many factors to use your ability properly (what tiles you can curve, the timing of when you should rev the chainsaw at a tile to get a kill, when to release the chainsaw and not to miss the hit, know how the objects on the map have spawned to traverse the map without bumping into every object, when you SHOULDN'T use the chainsaw and go for an m1 hit, etc.). He's just complicated and requires lot's of skill to play well, so why would you play him if you can play other killers and do killer's job easier and even better? That's not about his rework or his addons, it's about him. I still play him but only when I'm tired of other killers and I want more complicated and interesting gameplay. He's good, and that's is all I can say about him right now.
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I cannot stress enough how overrated mobility is sometimes in this game. Is it a good feature to have on a killer? Of course. But what makes killers strong is downing potential.
Want to know the best examples?
- Nurse, although everybody likes to pretend she's a high mobility, is barely faster than a 115% typical killer when travelling in a straight line using her blinks;
- Spirit moves a bit faster, but you should never use your entire power gauge with her just for travelling (except on some occasions) because she has a pretty long cooldown where she stays as a 110%;
- Twins and Hag are also very strong killers who don't have good mobility compared to some others;
- Oni's power shouldn't be used for pure mobility as well, it's supposed to be a snowball power;
- Blight is a S tier killer not only because of mobility, but because he's power is insanely strong on tiles. That's why a console Blight will never be as good as a PC Blight, even though both have access to the same mobility. Blight is A tier on console.
Is Billy mobility any good? Of course, but unlike the top killers he can't down survivors fast enough, especially since he lost his charge addons. Curving makes him a bit better on tiles but it's super overrated sometimes, and also it pales when compared to Blight. You can easily make Billy a M1 killer on a lot of tiles, and M1 killers are weak in chase.
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Billy is a fine killer but unlike Oni he has two problems:
- He lacks good add-ons. Oni has some fine add-ons. Nothing overpowered after they nerfed the topknot but addons that increase his power an make him better overall. Billy has...as somebody already said: Placebos.
- He has a harsh punishment for collisions and after shredding a pallett. While Oni and his curving is the same Billy gets punished for hitting anything that is not a survivor. He gets a 3 second stun after all of this hindering his ability to get a good down and letting survivors escape quit easy.
And finaly I always feel as if Billy has a bad hitbox. You bounce of on the smallest things while missing survivors that are right in front of you.
Overall, Billy is a solid Killer still. He can get downs and as you said he has mobility. I would not compare him with Nurse (who plays her own game) or Blight who gets sick hits. However he is nowhere near as bad as Legion or Freddy as his ability is at least fun to use.
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Controlling your power ≠ Power controlled by survivors
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Yes, Billy is good. A-Tier for sure if you put the time into him in my opinion.
But the training needed to get him to that level is just much more than Oni or Wraith. You can get more out of playing Wraith than Billy because his simplicity yielding you earlier rewards and you can get better results with Bubba as his chainsaw is easier to manage.
Now Bubba is not braindead camping if you put effort into him and learn funky stuff like moonwalk-chainsaws and how to run loops as thight as possible. However he is still a lot easier than Billy even if you try this and your rewards are better because it is easier to capitalize of a survivors mistake.
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I disagree with that. Sure maybe if you're really good with Billy you can avoid Overheat but once you get a down with his chainsaw, you're in a cooldown (similar to Oni) but to continue the snowball you have to also start revving again which takes a while while Oni can just start his Demon Dash again. Like I said, Hillbilly requires way more work to get something done that Oni can get quicker and more efficient
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They should give billy the ability to rub against stuff like Oni. Obviously not completely grinding face into the wall, but hitboxes are so incredibly punishing and a lot of them seemingly for no reason other than laziness.
Meanwhile Blight slips and slides on stuff you actually want to hit.
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I would have another suggestion: Make Billys "LoPro Chain" a baseline. He can run through pallets but only makes a single state of damage (and still enters his 3 seconds of cooldown after the hit). Maybe even with the punishment of adding more overheat once you shred a pallet.
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Because he is garbage at using his power in loops, he is so easily jukeable. Just a m1 killer with mobility most of the time. you just take wraith instead that has even better mobility and is better at m1ing.
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I never said that Billy was bad, I'd say he's B+, probably won't spot away from A tier but he's not top 5 anymore
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Billy's mobility tool isn't a great chase tool unless the survivors are reckless. His curve potential is almost completely negated by dropping pallets. So Oni and Billy both have periods where they're forced into being M1 killers, but Oni's power is better at getting downs.
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Which I am
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I'm a really bad Hillbilly player
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Billy is stiff. He always was. Wich severly limit the use of his chainsaw at loops.
Old Billy didn't have to worry about overheat and had add-on to make his chainsaw charge faster. So by holding his power for long times and releasing at the last second at the right time and place he could down peoples in loops.
Reworked Billy lost theses add-ons and can't rev forever, severly limiting what he can do at loops. If survivors play it smart and safe, he is just a M1 killer as long as you have a pallet or window nearby.
As for his map mobility, stiffness is also the issue. Its really nice on open maps. But when there is a lot of obstacles or god forbid on indoor maps, its way less impactfull. He just can't manoever around obstacles like Blight or Oni.
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Oni has 2.5 second activation time to enter demon dash before he can instantly attack out of power and his turning is somewhat limited. I feel like players downplay the earning aspect of Oni's power and do not have smart movement against ability. His only add-on reduce activation time is like 0.5.
I think Billy and Oni rely on low activation time abilities to have gameplay(anti-loop) at loops for survivor that are good at looping and understand their strengths and weaknesses. so I largely think that Oni is very overrated just how billy was.
responding OP. billy lacks anti-loop at strong tilesets. He relied on charge time add-ons to have gameplay at loop. You cannot be top 5 killer without the capacity to hit survivors at powerful tilesets.
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Another big difference between billy and the top killers is their freedom of movement of attack.
Nurse, spirit and hag can adjust their attack based on what the survivors do.
Oni and blight can pull of some flicks no matter how long they have been sprinting
With Billy outside of the first fraction of a second your chainsaw is pretty much a straight line in short distances.
The smallest sidestep of the survivor is enough to make you miss
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