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Medkits don't give full heals

On several occasions I had medkits don't give full heals despite not missing any skillchecks.

Here is heal one

And the second one, which still left me injured which is bad since I misplayed the pallet.

Here is the same with the event medkit. 1st heal and 2nd heal:


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Comments

  • whereismykebab
    whereismykebab Member Posts: 228
  • GexOgen
    GexOgen Member Posts: 10

    same

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    I thought this was just me! Same issue, brown medkit did not give full heal,

  • whereismykebab
    whereismykebab Member Posts: 228

    I can't be completely sure if this is the pattern while using a brown (and probably yellow/green/all medkit, but

    • hitting a great skill check lets you heal fully (since it advances the healing for several %)
    • not getting any skill checks during the heal gives you a full heal
    • hitting a good skill check leaves you with a 99% heal and an empty medkit

    So perhaps a good skill check give's a minimal penalty that leaves you just shy of a full heal, or maybe the medkits should just have 16.2 charges. Not enough to give you full heal if you fail a skill check, but enough to not leave you injured