http://dbd.game/killswitch
Killer Concept: The Warden
Appearance: A person in a trench coat with a hat. Weapon is a baton.
Speed: 115% (4.6 m/s)
Terror Radius: 32 meters
Height: Medium
Power: Crystalline Field
Clicking m2 will have the Warden crush a handful of crystals of a certain color, slowing them down to 95% speed for 1 second and applying an effect over a certain radius, that lasts an amount of time depending on the type of crystal crushed.
The Warden only has 1 of each color of crystal, and must refill them at chests which have their auras revealed once all crystals are used. It takes 2 seconds to refill crystals. The type of crystal can be cycled through with CTRL without penalty.
Crystal effects cannot overlap, and do not affect areas within 4 meters of a hook except for the orange crystals.
The colors of crystal are purple, blue, green, yellow, orange and red.
Purple - Applies an effect over a 32 meter radius for 60 seconds. All generators in this radius regress at a rate of 0.33 c/s, even while being repaired.
Blue - Applies an effect over a 24 meter radius for 45 seconds. Survivor's perks are negated while in this radius, and all Boon Totems within the radius are reverted to Dull or Hex Totems.
Green - Applies an effect over a 48 meter radius for 60 seconds. Healing in this radius is slowed down by 20%, also a Survivor being healed in this radius has their aura revealed to the Warden.
Yellow - Applies an effect over a 24 meter radius for 30 seconds. All Survivors within this radius have their auras revealed.
Orange - Applies an effect over a 64 meter radius for 30 seconds. All hooked Survivors within this radius have their timers progress 15% faster, and are Broken for 30 seconds after being unhooked.
Red - Applies an effect over a 16 meter radius for 15 seconds. All Survivors within this radius are Exposed. This effect lasts for 10 seconds after leaving the radius, or after the radius disappears.
Add-ons
- Increases the number of purple, blue and green crystals by 1/2.
- Increases the number of yellow/orange crystals by 1/2/3.
- Purple, blue and green crystals also afflict Blindness/Exhaustion on Survivors within their radius, with a duration of 5 seconds after leaving the radius.
- Yellow, orange and red crystals also Hinder (by 10/15/20%)/afflict Obliviousness on to Survivors within their radius, with a duration of 3 seconds after leaving the radius.
- Decreases the time it takes to get crystals from chests by 0.3/0.5/0.7 seconds.
- 40/45/50% chance to get 1 additional crystal when a chest is searched. 0/15/30% chance to get 2 additional crystals. 0/0/5% chance to get 3 additional crystals. The additional crystals can be of any color except red.
Iridescent Add-ons
- Iridescent Shard: Survivors within 8 meters of the Warden when they crush a crystal will be injured. This cannot down a Survivor. The Warden only has yellow, orange and red crystals.
- Frozen Palm: Yellow, orange and red crystals are replaced with a frozen crystal. There are 3 frozen crystals per chest search, and they apply an effect over a 12 meter radius for 5 seconds. All Survivors within that radius are slowed down to 50% speed, and have all action speeds reduced by 75%.
Perks
Regressor
Prevent all progress. No steps will be made forwards under your control.
For each Survivor that is currently hooked, generators regress 150/175/200% faster.
Hex: Divisor
Your enemies can't rally against you if they can't rally at all.
While this Totem remains standing, when a Survivor begins repairing a generator, all other Survivors within 8/12/16 meters of that generator have repair, healing, sabotaging and cleansing speeds reduced by 80%.
Hex: Rehabilitation
Those who oppose you are in the wrong. Fix them in any way you can.
While this Totem remains standing, when a Survivor is hooked, one of their perks will be disabled.
Thank you for reading this! Feedback and suggestions are appreciated!
(Please lmk if these perks are too strong, because I'm kind of on the fence with them tbh)