When will BHVR side with the killers!?
I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.
First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.
Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.
I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.
Comments
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But they just nerfed keys and hatch? Notoriously survivor sided mechanics
There are a lot of reasons to be annoyed and upset at BHVR but siding with one aspect of the game isn't one of them imo
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They are slowly change things. I hope they will fix solo q and facecamp "fast", decide to nerf broken things like items, boons, and some perks (built to last, prove they self, maybe dead hard), and reduce pallet spawns/ remove dead zones.
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Exactly what I was going to say. It's a pendulum. I've only been here half a year; I've seen Wraith buffs, Trickster buffs, Deathslinger nerfs, Spirit nerfs, key nerf, DS nerf, hit validation nerfs. Everyone gets a nerf.
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I just switched to survivor, it's so much more relaxing and easier to win. I can still escape because the devs are holding my hand and pulling me out the exit gates even though I spent the whole match kicking pumpkins and farming protection hits
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You can't compare hatch nerf with virtual immunity at pallets and with dead hard survivors now have. They added survivors a third health state.
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You mean the way it was always meant to work? But since the release of dedicated servers it hasn't?
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I thought BHVR should fix Bugs? DH not working properly was a Bug, which got fixed.
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I do love this. I just went back to playing killer for a while and it's so much more chill and empowering. I don't have to worry about anything and I especially don't have any concerns about having a hook through my chest. If players escape, okay. Do I still get a bunch of bloodpoints and enjoyment? Heck yeah. Does it feel the same on the survivor side usually for me? Not as much as I'd like.
But then, this is why I think no one should just play one side of this game. The other side of play is always worth doing.
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The survivors were always meant to be immune to any damage at pallets and at will with dead hard, even if they time it wrong and actually get hit before they activate the perks? Mmmkay.
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Is it survivors timing Dead Hard wrong or just a hit validation problem?
Because you realize that is why it got fixed right?
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They are not immune. You are salty that you dont get your hits at Pallets anymore by just lunging at every Pallet you see.
And in regards to DH... It is even in the description that you will have invincibility. And I dont even get why this is now a problem, but proves once again, Killers want Survivors to have weak Perks... Or even bugged Perks, like DH previously.
Killers complained about DH for Distance and it still does that and is still better when used for Distance. And now it actually functions and Killer players act like the world will go down. But as I said, just showed that Killers are fine with Survivors having non-functional Perks, but anything above it is a NoNo.
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You realize they nerfed keys and hatch after nerfing moris, their counterpart on the killer side?
You realize they nerfed keys and hatch due to the 'disconnect 4 win' meta?
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I get my hits, they just get rolled back. I play well and the game just undoes any play I make. Try to look at the world without your survivor-colored classes once in a while.
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Nope, you dont get your hits, otherwise they would not be rolled-back. Those rolled-back Hits are those which you got but not deserve in the first place.
Just have the mentality that it was not meant to hit when it gets rolled-back and thats about it. You are not robbed of anything.
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I've been a killer main for about 4 years and this last update was one of the best ones. If you think they are laughing at killers then THAT is laughable. I now literally never have to worry about keys again. Trapper is EXPONENTIALLY better. Spirit actually feels fairer. Ghostface doesn't desperately need two cooldown addons anymore, actually, the whole cast now can see what their addons actually do. Pig also got better addons, and once again 3 man hatch escapes can't happen. Deathslinger nerf was more than earned. Not saying he didn't also need a buff, he most definitely needed a buff to go alongside the nerf, but the nerf was most definitely needed and it didn't destroy him, he can still win chases.
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Yikes.
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And in the same patch they destroy deathslinger and last year they destroy mori
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How on earth are Moris destroyed?
Bringing a mori has limited tactical value but it's all about the style, I'm struggling to see what else you could want them to be without going back to them just killing someone way too early.
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And yet Nurse bugs have been in the game for over two years.
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Yikes to what? Just stating that ignoring the loads of buffs killer got and then saying the devs don't care about killers is silly, killers most definitely got the better side of the coin flip here lol
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Hit-Validation tries to decide the fairest course based on where the killer is and survivor is. It works better than basing it solely on Killer data, because any lag always affects the survivor but not the Killer in hits.
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Nice Whataboutism.
I dont think that Nurse will ever be fixed. Her Bug started when Dedicated Servers went live, so it is safe to assume that her Bugs are also related to Dedicated Servers. They needed a few years to fix 1 Perk, you can imagine how long it would take to fix the Nurse-Bugs, if they are related to Dedicated Servers.
(But she is not that bugged. I got more Exhausted on the ground-situations when playing DH than I get Nurse-Bugs. The only Bug I get sometimes is the one where I cannot swing after a Blink, but it happens rarely).
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Changes that should have happened a long time ago.
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I don't like it either, the only thing they buffed that i asked for was some of the hex perks
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The fact nurse exists makes balancing killer perks or objectives very difficult since she can essentially ignore mechanics in the game. If they can make the nurse a more conventional killer then in all likelihood all other killer's would benefit from it. The only thing making her screw up their data on her abilities is how difficult she is to use.
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Just because you had a bigger latency doesnt mean your hit was true, lol. Hit validation is here to fix those bs hits you were abusing.
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Mori used to be strong now its a shity offering its only usable on last hook you lose the ability to use your hook perk and most of the time it take more time to mori someone over hooking them
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Killers had to wait a whole year for keys to be nerfed, while moris were nerfed without warning....Meanwhile survivors had a month to use their keys after being announced. So being happy with key nerfs is pretty funny considering the change was so easy they could of did it at the same time as Mori's shows how survivor sided this game is.
Wraith and Deathslinger nerfs were hilarous and if you think they are deserved I want what you are smoking especially since Slinger got 3 straight nerfs without any compensation. They nerfed his terror raidus. They nerfed his ability to quickscope. They nerfed his ability to fake shots. All 3 in one patch without a single compensation buff. Meanwhile both Wraith and Deathslinger were both only B tier killers even before the nerf. Shows how bad the balance team is in this game tbh.
Pig is arguably worse since they removed her most powerful addon's, her new addon's (starting with a trap on your head) are for memeing at best. They also broke her traps so they actually weren't working maybe still not working? Not sure if this was fixed yet but people were leaving matches with their traps still active on their head.
Trapper buff was nice though it's kinda pathetic how long it took them to even do something as simple as giving him brown bag as basekit...Something people been asking for since forever. He does have a few fun little addon's now though so I appreciate these changes.
If they only nerfed Spirit and buffed lower tier killers the patch would of been better. Other killers need to be brought closer to Nurse/Blight/Spirit level, not brought down from B tier to C tier. I'm down for S tier picks seeing nerfs just like any game, but triple nerfing a B tier killer in one patch is just embarrassing.
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Now, bear with me because I will admit to joining the game around the time moris were nerfed so I don't have any firsthand experience with them, but... my understanding is that they just let you kill someone when you downed them after they've been hooked only once, and that's not strong, that's busted. There's no way to justify something like that being in the game, that's not a case of being "survivor sided" to change that.
The point of bringing a Mori is style points. It's a fun animation and it's fun to kill them outright instead of hooking them, it's satisfying. Moris weren't ruined, they were repurposed, same as keys- though killers got the better end of the deal there since Moris are a way more fun mechanic than keys lmao
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Yeah, all those clips show perfectly how "fair" it is. Having it actually happen in your own killer games feels even more fair.
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See it like this.
You have a few killers and a sh1tload of survivors.
So keeping a few killers happy or about maybe 80% of dbd who are survivor?
That is the reason there's a huge amount cosmetics for survivors as they bring in the most money, they don't want to see them go because killers get stronger, that way they lose to much money 😉
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Mori's were busted.
Keys were busted.
Yet keys were allowed to stay in the game a whole year afte Mori nerfs.
Yeah, balance team def not survivor biased.
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Yeah, BHVR are slow, we know this. Not sure where you're getting the idea that they're survivor biased from this- just because they did Mori's first, I guess?
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They will side with us once we become survivors ourselves. It is the only way Behavior will acknowledge us as their kohai.
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NE-VER stop asking its been 5 years now stop hoping they care that take them 5 yeah to change NUMBER and just make the hatch for 1 person only, DUDE 5 YEARS it will NEVER happel they need to change too much things and 90 of their player are survivor anyway
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I don't know if anyone else agrees, but changes to broken things are fixes, not nerfs. The hatch mechanic in it's old state was broken because it didn't have counterplay, even with Franklin's (which was also nerfed before the hatch changes). Keys and the hatch rewarded survivors for losing.
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Because they waited to do survivor's keys for over a year? A small change that took very little time to fix? Do you really think these key changes were hard to put into the game?
Also Mori's were nerfed unannounced so Killers didn't get to use them up before they were nerfed, keys however got to be used up a whole month prior to their nerf since they announced it.
So yeah, extremely biased.
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The servers don't favor one side over the other. Instead it favors the player with the better connection rather then the person with 160 ping who hits people through fully dropped pallets.
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As a Killer main this will be annoying but it was necessary. This won't make Survivors OP with Dead Hard, but instead remove the 0.1% of cases where Survivors get hit through (not before or after) their Dead Hard, avoiding the scenario of being Exhausted on the ground. Unless the Survivor can see the future you can play around DH.
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Imagine thinking fixing a bug fixes the survivor a 3rd health state.
If anything, it just means you abused the fact that pallet/dead hard hit validation was notoriously killer-sided.
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Doesn't it illustrate their priorities, though? Grabs have been broken since 3.5.0? Their recent band-aid fix hasn't helped, either. Now when grabs fail at vaults I just swing and hit the pallet or window. Before this bandaid fix, I could catch myself and avoid wasting the time swinging. Now I have to swing.
What stands out the most to me is that adding dedicated servers, hit validation, and pallet validation has all been done to help survivors. Killer got more attention this last patch, but a lot of those changes included nerfs that supported survivors, too.
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"What stands out the most to me is that adding dedicated servers, hit validation, and pallet validation has all been done to help survivors."
Eh. Survivors got screwed over by Dedicated Servers in the first place. Neither Hit Validation nor Pallet Validation would have been needed without Dedicated Servers.
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So your basically saying you think every killer should be able to down a survivor in under 30 seconds, have insane map pressure, and have the only counter be hold W and put walls between you and them and hope for the best. that it not only impossible to do with most killers but the game would be so killer sided that slow down perks would need to be deleted to balance out the game again.
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No, you fix something that isn't working correctly.
Keys were 100% working correctly and as intended but they were nerfed
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By a quote they used during a Q&A.
Think they nerfed spirit, nurse or billy not sure which one it was.
They said "now we changed that killer I was thinking, who do i hate playing against also? That's right, that will be doctor"
So yeah they made it clear they are definitely survivor biased and they made more comments tho, but this one sticked with me.
Already there mate.
I barely play killer since the dumb sbmm was implemented.
Sweat fest after sweat fest after sweat fest after sweat fest.
Meme builds, trying new killers, trying new builds?
Not allowed because the game is over before it even starts then
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Bvhr has been "siding" with killers since day one. What do you mean? Hits are still handled on The Killer's end even when you have a significant lag advantage. Survivors have to suffer fake hits in every game, but now that DH has some validation, I guess that's supposed to imply that killers are somehow disfavored? DH doesn't even favor anyone; it's server-sided as it should be.
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Yeah, dedicated servers didn't help anyone. I had just hoped that after the year they spent on hit-validation, they would focus on fixing grabs, but nope.
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For one they don't have to be brought up to the same level, just closer to it instead of being C tier garbage.
But hey you are right, everyone should just play Nurse/Blight every single game and just slug. That's what you want, right?
Post edited by EQWashu on3 -
Those are literally just evening out the mori gutting. And they let it stand in the survivors side for a year.
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If you hit someone - the hit should be accepted, not rolled back. When your fair hits get cancelled for obscure reasons - it's not a fix, it's a clear additional health state that allows survivors blatantly tank hits with no excuse.
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