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Dead Hard Hit Validation in action
I'd like to note before someone comments that I'm not saying that the dead hard hit validation was a bad change. I'm glad now that it'll actually "dodge" the hit and that I don't get stuck in full swing CD animation (notice that Trickster's bat doesn't spin). This is just to show how it'll look on the killer end for a while. It's just like the pallet stun validation, and I agree with other killer players that say it's unsatisfying and frustrating. As soon as it appears to "land" a hit, my thought process immediately disengages from chase mode. Then it takes a second for my brain to go, "Oh, a DH, the chase isn't over yet". I'm hoping for the hit validation appearance to be fixed soon hopefully because seeing a hit land is interruptive to the killer's thought process.
I don't use DH on my survivor build, but for those who do use DH I know how frustrating it was to be exhausted on the ground. So I think this was a good fix in my opinion :) just frustrating that the appearance of a landed hit still hasn't been fixed yet. What do you guys think?
Comments
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Hey thanks for showing me this. Now I know my ass isn't playing killers that don't face famp for a long time.
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Great. ANOTHER thing killers have to worry about while playing. "Huh, I thought I hit the survivor. It looked like I hit them. It sounded like I hit them. Maybe it was dead hard. Or maybe I'm just boosted".
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This about to be brutal for Deathslinger.
Man really just got hit by a train this update.
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Painful to watch and even more painful to play as this. This doesn't look like a game anymore but a prototype of one.. things like this shouldn't go to live version. We all applaud bug fixing but this is not bug fixing.. this is just a bad placed band aid.
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Ya, totally Dead hard isn't used as a freebie to fix survivors mistakes. Nope not at all. Doesn't give them a free second chance to reset a chase. Nope.
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when is vhs?
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Taking a break from killer after seeing this in action. This is from the same team who thought that that stunning a killer in any point of their pickup animation was fair to drop. They'll change this when survivor queue times skyrocket.
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I mean, while it is true that most Killers are boosted, it is not that hard to get the Mindset that it was not meant to hit due to Dead Hard and just move on. DH is still the strongest when used for Distance (a thing people complained about, but now they dont complain about anymore, they complain about it working properly... ). And many DHs, which will be used to dodge a Hit will get validated, but do exactly nothing, since those are often bad Dead Hards which will extend the chase by 1 second.
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And it's even easier to move on another game. I guess I'm going back to league. Don't want to play DbD after 200IQ changes.
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Not gonna lie, I was worried that the Dead Hard hit validation was going to force Killers into the weapon wipe animation. At least it doesn't do that? But I gotta agree that it looks and sounds super dumb.
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If you can't fix something, don't make it more regular thing.
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It just sucks when you can't trust your eyes, because both sides see something different.
Problem is that to the killer, that 1 "mistake" that I can't really affect can easily lose a game.
Thing is, I can say to survivors DH sooner, or drop pallets sooner, but I can't really change this as a killer. Oh, he will get to a pallet -> I have to M1, you just can't do it later, unless you want to respect pallet like crazy and lose time anyway.
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Whenever I will get validated for 2 times per game -> I am just going to stop playing and let everyone leave. I play on < 25 ms, so I am really not high ping killer, so I shouldn't be able to see it at all.
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You know who else gets hit and doesn't lose a health state? Cheaters, that's who. This is a gift for them.
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Yeah I agree with this. While the DH hit validation took me a second to realize I didn't down her the chase only lasted a couple more seconds like any normal DH would typically do. I was very ahead of the game in this clip so the couple of seconds didn't effect the outcome of the match for me anyway.
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I also agree with this. It's gonna be like the pallet stun validation which I've gotten used to for the most part now. Gonna take a while to get used to this again. I am worried about hits not landing that typically would land before the hit validation and seeing how this will effect my games. I truly don't know how many times I've been lucky to hit through a DH in my normal gameplay so I guess I'll see how it effects my kill rate. While this is a good change, and the perk now works how it's supposed to, it's an indirect small nerf to killers.
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I guess it depends on how the dead hard was used. If it's used to gain distance I don't really have a problem with it as it's used "smarter" in my opinion. But it is frustrating when the survivor makes a blatant mistake (vaulting towards me, taking a wrong turn, getting mindgamed, etc) and them being able to undo their mistake. You know you outplayed them but they technically get a second chance. But unless they have vaults/pallets nearby the chase will still end fairly quickly. The couple of spare seconds however could make or break a match. But on the other hand you can always wait out a DH easily in most situations.
I guess I'm pretty in the middle about the health of DH in the game.
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So Dead Hard is intended for dodging then, yes it'll be annoying for me to hit a survivor and blood to fly on my screen but I might get used to it
Most likely eventually dead fart won't be a distance perk and more of a perk to avoid getting hit, which is probably meant for killer power's like slinger and huntress but can help with M1's too
Overall I think it should be fine after its fully ironed out
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Whenever I see something like this put into DbD, with the Devs stating this is merely a placeholder, I'm always reminded of that Russian proverb that goes: "There is nothing more permanent than a temporary solution."
This is the Killer experience now. In a game that's been out for years. Pathetic.
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Hey!!!!!!!!! I had a game with you a few days ago as another Leon, good game there btw 😜not sure if you remember TatsumaruBeoluve, love love love my trickster killer mains. He is just dad.
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That name does sound familiar! Definitely a good game! And yeah for sure, Tricky is definitely a whole dad 🤤
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You was playing as kate one time with me in a match at macmillian area hehe that the most I remember =) 😛
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True but tbf you had Trickster's knives to get that down. A M1 in you exact position would of had to deal with that next pallet. Honestly I'm surprised it even gave you the hit at the pallet right at the beginning of clip. Luckily I have been playing a lot of Trickster myself lately so won't bother me quite as bad as it did with Trapper last night.
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I’ve played a lot of matches since yesterdays update and this never happened to me. Please let’s not exaggerate again and pretend to not understand this system.
The Claudette in the video used dead hard before the hit connected and the server validated it. It’s simple.
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That's a very true point. If I were out of knives for example the chase probably would've extended a lot longer. And yeah that first hit was a risk, was honestly expecting the pallet stun validation to possibly happen but I also would've been mad if it did because I landed the hit before the pallet dropped haha
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"I'd like to note before someone comments that I'm not saying that the dead hard hit validation was a bad change. I'm glad now that it'll actually "dodge" the hit and that I don't get stuck in full swing CD animation"
This post isn't to dog on the changes. Nor to exaggerate anything. This is just informing people on how it's going to look from the killer side and more so being annoyed that they haven't fixed the "appearance" of landing a hit. I understand the changes that they made which I stated multiple times is a good thing that the perk works like intended. Moreso frustrated that you can't really trust the sound of the scream and appearance of the blood, you have to look at the icons to make sure someone's downed.
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I recall them saying something about fixing the "killer sees themselves hit a survivor at a pallet but they get away unscathed instead" problem. So, instead of fixing that, they duplicated the problem on Dead Hard?
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Right. However most of the time the killer does get the hit before the drop in their eyes. That's the main reason for frustration with this validation. You said it perfect....When you think you got the down but didn't it's like my mind/soul relaxed but now has to ramp back up because the hit didn't count.
You have to play killer to see it this way in the video. Survivor just thinks they made a great play. Also if I remember correctly nothing is a big deal and never happens to you....We all must be high.
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Yeah I saw that happen to someone yesterday. Except they were injured but the 2nd hit didn’t make them go down. No dh either.
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I played killer, not survivor.
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