The New Hatch Stand off. - Observation
I have noticed that with the new changes to the hatch and The "one player remaining requirement" in order to reveal the hatch. That 2 players left, we can now have infinite stand-offs again. This was an "infinite meyers" match I observed. The match went on for a very long time.
Observation: there were two players remaining in the trial and a meyers with Infinite Pink add-on that keeps him in his tier 3 ability to insta-down players. There were 3 geneartors in the match and only 1 required left to be completed. The rest of the team was defeated. For a very long time the players stayed hidden and there was no real way they could make a move without being defeated. Both survivors were clearly working to stay hidden and the match went on, and on., until finally one was found. But As for the duration of the map. It seamed like if both players remained fully hidden and observant. The match could go on for HOURS.
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Not sure if these are good suggestions or not (Feel free to discuss), in order to remove this issue.
My thoughts on fixes (Both individual and separate ideas).
1 ) 60 minutes match timer implemented. (ECG Triggers at the last few minutes)
2 ) Revert to old "Hatch rules". But with the stipulation that any point in time when the hatch is opened. The killer gets INFINITE insta-downs and ECG begins.
3 ) Remove Hatch closing.But ECG begins, and the killer gets instant downs without the need for NOED.
Just observing here, these are some suggestions. I am not saying they are GOOD suggestions. But I can say that my Buddy and I could do Full stealth builds with Claudettes and keep the match going indefinitely. :-(
- Urban Evasion.
- SpineChill
- Self Care
- Iron Will.
Comments
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Stand offs like that always happened even before the hatch changes. If the two survivors couldn't find a key they would probably stay hiding for a long time. Imo survivors should have crows if they stay without interacting with something (gens, healing, totems, chests) for a long period of time (like, at least 5 minutes).
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man that myers could have done so much better
he could have killed everyone with infinite tier 3/tombstone and then when hatch spawned he finds it and stands ontop of it and waits for somebody to do a gen and see them with bitter murmer and then close hatch and open an exit gate and wait inside with insidious. you know what to do next
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He was doing a really good job, but they were really good survivors too!
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