Tips for how to play Bubba?
I watched the Texas Chainsaw Massacre, (1974) and bought Bubba afterward because that movie is a gem of old horror. also because I'd get BBQ&C, one of the best killer perks out there.
I notice he shines when protecting hooks, especially when paired with Insidious. That aside, any tips for how to play Bubba?
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Not just insidious and hook camping, you needed to take the survivor to the basement so that you can chainsaw all the rescuers easily.
Players with medkits and toolboxes like it when you bring Franklin's Demise, for the extra game challenge.
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Bamboozle is good on him.
He is also good at forcing pallets drops so enduring and spirit fury are good for ending those chases.
edit: lethal pursuer is good on him along with bbq.
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You are a genius
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πβΊπ
Otherwise I basic attack a lot and usually just chainsaw when Im breathing on their necks or I know there isn't a pallet or nearby window to save them.
Also sometimes when I try and extend the sweep the chainsaw is put away do maybe try and time them so it doesn't do that.
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pressuring with the saw outside of loops will get you lots of chainsaw hits. (I know this as a survivor, not as Bubba)
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Camp camp camp
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Camp. Chainsaw. Camp Noed
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Pick NOED, Down, Hook, Stay there for 120 seconds, down another one, hook, gens get done - seek other survivor, down and hook them too. If the hooked survivor gets saved - hook the one who saved him. Depending on your luck and whether or not you are playing against SWF, you get 2 to 4 kills, that is 2 kills are guaranteed. Without NOED you can only guarantee one kill.
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If you wanna basement camp, run agitation and iron grasp so it'll make it easier for you to take survivors down there.
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Use your chainsaw to force the survivors to drop pallet early
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Get close to use your chainsaw, don't rely on it's small speed boost to catch up to survivors. Practice 180's, so you can mind game survivors around loops - they think you are about to chainsaw one way, and then just as your chainsaw goes off you 180 and run right into them tthe other way.
Pay attention to your heat meter, you can chainsaw swipe a long distance if you hit the button at the end of each charge.
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I would say the first thing to do is practice using your chainsaw charges so that you get the most out of them without crunching any of the run time. The next would probably be taking the time to learn object hitboxes so you can loop tightly without colliding during a chainsaw sprint.
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Oh no- a new basement bubba is born!!
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- Practice timing your clicks to be able to maximize the distance you can chainsaw
- Practice moving around in tight circles around small obstacles because a common survivor tactic is to try to trip you up into colliding with them during a chase
- The trope is that Bubba is only good for camping, but that's not actually true. Yes, he's good at defending a hook, but it's bad strategy to just stand around a hook if the other survivors are just doing gens. By the time that person on the hook dies the other survivors can virtually have the Exits open so you need to exert pressure on multiple survivors at once to slow them down. So after you hook, if you don't see them coming to the hook for a rescue, go to them and drive them off the gens. (But obviously if they are impatient enough to go for a rescue while you're nearby then punish them accordingly!)
- A tactic survivors sometimes use against Bubba is to dive into a locker while he's using the chainsaw. A counter against that is to intentionally run into the locker they're in. It will put you in a Frenzy outside the locker, and the survivor will have to try and time getting out of the locker at just the right moment so that they don't get hit by the saw (if they get out too early) and also you don't grab them (if they wait too long). And that can be tricky to time since the length of the Frenzy depends on how many times you refreshed the chainsaw rush.
- If you are already in a chainsaw rush, and the survivor drops a pallet, you can instantly break the pallet with the saw and recover in half the time it would take to break it by kicking it. However if you aren't already in a chainsaw sprint, and there's a dropped pallet, just kick it if you want to break it because it will take you longer to rev up the chainsaw to break it then it will to just kick it normally.
- If a survivor is injured remember that you can just down them with a basic attack, no chainsaw needed. (Sometimes it's easy to get into this zone of trying to chainsaw everybody when you don't really need to.)
- Be a little careful around window vaults, you obviously can't go through a window while revving the chainsaw so you might need to have a route around it planned or just go for a basic attack instead if you're not going to be able to saw them down before they safely get through. (Your saw does have a bit of reach, though, so if it's close you can still hit them if they're just on the other side of the window.)
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Fear me
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Most of this post is copied from an old reply I made, but is still relevant and has been edited to provide additional information.
If you have Bamboozle, use it. Windows are his biggest weakness and proper use turns normally-safe places like shack into deathtraps. Some structures have only a window and no other way out without busting a breakable wall, and if you have Bamboozle and do not break that wall, survivors may run right back inside to a dead end they did not expect.
You don't need add-ons, but if you want them, my favorites are Award-Winning Chili and regular Chili. Award-Winning Chili by itself adds .5 seconds to the duration of each charge, which adds up to 1.5 seconds - almost as good as the 4th charge you'd get from Depth-Gauge Rake without any of the downside. Chili is a bit more modest at .25 seconds per charge. Same idea, and stacks with Award-Winning Chili to make you very dangerous. These will let you start revving from further and still get a hit. Alternatively, if you find yourself low/out of charges often, Primer Bulb will help you regenerate them faster. If you see a couple flashlights in lobby, consider the Light Chassis to get some cheeky downs on people trying to set up flashlight saves from behind corners you can simply tap your chainsaw to see auras through for 8 meters. They rarely expect it and it's unclear you have this add-on unless they're running Distortion and are observant, which they won't be.
Bubba performs well against many Exhaustion perks. Dead Hard will be seldom-used against you due to his chainsaw causing instant down, and its effectiveness when it is used is cut significantly since you chew pallets quickly. You can catch Sprint Burst without add-ons if they start running when you're close enough. There's not much you can do about Lithe since survivors will almost always use windows to trigger it, but if you know someone has Lithe, you may be able to preemptively block a window with Bamboozle and deny the activation by pushing them toward it. Smash Hit is rare and generally not a concern for Bubba. The one Exhaustion perk that does perform extremely well against Bubba is Balanced Landing, as you won't be able to catch it without add-ons. You need at minimum Chili to catch Balanced Landing, as it lasts just barely long enough for them to escape a three-charge basekit sweep.
Some people seem to like the Knife Scratches/Beast Marks family of add-ons, but I do not due to the increased rev time versus the 2 or 3 percent extra speed you get. I also don't recommend the Carburetor Tuning Guide as it comes with a significant drop in maximum speed and makes chewing pallets with him more awkward due to consuming all charges at once.
A good chunk of Bubba is learning when to start revving to pressure survivors into giving you a quickly-broken pallet or dying. That'll come with experience, but generally a pallet and a half's width of distance is a great time to rev without add-ons if they're not close to a vault. The chili add-ons let you extend this significantly further out. This is still extremely effective against injured survivors, as they are more likely to give up pallets very quickly.
If someone drops a pallet directly in front of you mid-chase and you used only one chainsaw charge, you can break it and instantly start revving again. If they don't have anything useful close by, you will almost certainly catch them with your two remaining charges.
If someone drops an unsafe pallet and the survivor is trapped in a corner, bear in mind that your chainsaw will prioritize breaking the pallet over hitting the vaulting survivor. If they're healthy, go for a one-charge break and immediately rev to catch them with the other two. If they're injured, go for an M1 instead.
If someone jumps in a locker mid-sweep, I've found that about 97% of the time they don't know the timing to jump out safely, and due to the way Bubba works, that timing is highly variable. At one charge used, you can just stand there just outside of Head-On range, recover, and get an easy grab when they pop out at you. At two (and three) I typically consume the third charge and intentionally tantrum on the locker just before the third sweep ends. I've only run into a few survivors that know the correct timing to get out safely, even at the old red ranks. If someone does know the timing, just remember who it was and try something else, because if they're actually good they'll force you to settle for a hammer hit or attempt a grab.
A proxy camping Bubba is scary. If you expect them to come quickly for a rescue, don't be afraid to camp a little. Don't listen to salty survivors who call it scummy, I call it efficient use of his power since he can hit both the rescuer and rescued. If you can get both, great! If not, sweep whichever target is easier, and, if the other survivor is poorly positioned, continue on your way to sweep him too. If the rescued person has BT on them, make a decision based on their actions and your options - if they continue straight but don't have a vault close by, you can chase them down and hit them twice with your chainsaw, as you'll catch up to the BT speedup. If they have BT and will be slightly short to a window, you can double hit them at the window with a well-timed chainsaw hit+intentional tantrum. If they are bodyblocking you with BT and you're both next to an obstacle, you can sweep and ram the obstacle for an instant double hit via tantrum, downing them again for being a nuisance. If he takes a single chainsaw hit for the rescuer and then veers off/doubles back by running through you, then continue for the rescuer if possible. Occasionally, both will get away and you'll have to go about your normal business.
Do try to identify and set up a good 3-gen early, as your map mobility stinks. There's simply no way to be on both sides of the map at once if they manage to split it.
Things that may trip you up are the tops of certain staircases, particularly Haddonfield's staircases that go underground, as sweeping while descending will make you slam a wall. Some of the Haddonfield trees have branches that you can walk under but you'll slam with the chainsaw. The broken concrete walls near Midwich Elementary exit gates will also make you slam a wall. Autohaven Wreckers' maps are also full of small obstacles, as many loops incorporate knee-high tire piles (with absolutely janky collision), buckets, and other trash piles that are not always easy to see while your chainsaw is in motion, and some of which are also both dumb and obnoxious such as the side mirrors on cars and trucks having an extended collision box from the vehicle's main body that serves as part of the loop. Hanging meat such as on The Game or Coldwind Farm will also make using your chainsaw a nightmare, as you will tantrum on these. There are other "invisible" collision zones and this is by no means a comprehensive list of all of them. Many of these can be avoided by walking backwards at them while sweeping but it is more difficult.
Any spot that you can get cheeky M1 hits as a killer you can get with a chainsaw sweep/tantrum, such as if someone runs the cattle fences or Haddonfield fences too tightly and you're on the opposite side. Bear in mind that you must do everything possible to avoid telegraphing this plan of action, as you still need to rev for 2 seconds.
Hope this helps.
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Bubba's honestly best if you don't camp. All killers are, but Leatherface excels in the chase where many killers can't - especially with Bamboozle, meaning he can pick and choose which loops are available to survivors when blocking windows and instabreaking pallets.
They'll also expect you to camp, because it's the safe and easy strategy lesser killers choose, which means a Tinkerer build can semi-frequently net you two downs when you've got someone on a hook.
Generally, I'd say load up on methods of mobile undetectable/oblivious statuses, and preserve your saw for open stretches, desperation trees, or forcing a pellet drop. If you have trouble with that last bit, getting some Unrelenting/Spirit Fury practice in can help you learn the finer points of pallet fakery.
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