Gameplay aside, why can't killers kick gens after they've been repaired?
Why would the same techinique for breaking damaged machinery not work on repaired machinery?
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Lore-wise, they're not real generators. They're facsimiles based on The Entity's understanding of harvested memories.
Quite a few bits of the physics-defying nonsense of this game fall through that gap.
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Chalk it up to the difference between in-universe and in-game.
Easy answer would be that the entity blocks a completed gen during the trial, rather than at the end/because of perks, in-universe.
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Part of whatever memory manipulation they undergo that allows them to understand the Trial's workings probably make it something that just doesn't cross their mind.
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The gens create light once repaored fully, and since the Entity has an aversion to light it perhaps has no way of powering the killer to regress it. Also, it's a rule it has set itself, so perhaps in the sense of fairness it does not shift the goalposts, so to speak.
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