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Should Killer Shack be changed?

DarkMagik
DarkMagik Member Posts: 822

I personally think it should be changed Killer Shacks,the main problem is that it so painful for m1 killers to go against,a survivor can get about 2 to 3 loops around killer shack wasting a good 30 seconds or so,just for the chance of the survivor dropping the pallet.Then we also have the Problem of Killer Shack connecting to other loops.

Should Killer Shack be changed? 52 votes

Yes
36%
GibberishAcromioBlueberrybleep275MrPenguinElusivePukkaDeath_Syko21CluelessDarkMagikxtr4megetuy45u4iuBoobaRenRenplayhardTERRACOTTAPlsfix369DRSPHILALLCoachBurnsLLk0reant3a 19 votes
No
63%
MandyKaanaSacrilegeGGAhoyWolfoxygenDinkle_De_Eanonymous31337GeneralVCritical_FishSzarman[Deleted User]HannonSakurraAwkward_FiendSlamitieYidnaglitchboiselflessneaGuiltiiPSP 33 votes

Comments

  • syain
    syain Member Posts: 440
    No

    Killer shack is a very good example of what loops should be - equal opportunity to outplay for both sides, given killer and survivors know how to run it. I enjoy looping shack as both roles. A lot of room for mindgames and once the pallet is gone it's pretty much as good of a time waster as T/L walls.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599
    Yes

    I think shack is one of those things that exemplifies the killer-sided/survivor-sided split for low vs. high Rank/MMR.

    At low skill/familiarity, it's pretty killer-sided. At a medium level, it gets to be that 50/50. At high levels of play, it becomes pretty overwhelmingly survivor-favoured.

    Honestly, I like the Saloon's version of the shack. It still allows for mindgames and wasting time, but there's a setup that can happen there, and survivor knowledge of that setup can be rewarded too in approaches.

  • Yidna
    Yidna Member Posts: 14
    No

    I don't mind shack when I play killer, my bigger issue is when shack is placed right next to another strong tile. I don't think shack needs nerfs but I feel it should be placed in more of a dead zone.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    No

    Shack is fine, I'd only change it to where it isn't around any strong loops so it doesn't create a God zone where you can't chase as Killer

  • Blueberry
    Blueberry Member Posts: 13,590
    Yes

    Why after 5 years there are still holes in all the shack walls baffles me. There is no mind game when you can see the killer the whole time.

    The other part of shack where there isn't holes is also uninteresting as it's nothing but a 50/50 guess. They're always going to hide their red stain regardless, so whether they end up committing or doubling back is nothing but a guess. The difference between the guesses for each side is that losing that guess costs the killer a lot more than it costs the survivors.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021
    No

    Shack is okay, but it shouldn't allow for spawning of strong loops next to it. Ormond and Fractured Cowshed are the most notorious with this bs. Unless it's strong antiloop killer or someone with instadown, good survivors will keep the pallet in this shack for ever, making the killer waste about a minute every time they want to chase someone there. If I'm just a m1 killer and survivor shown to be decent and thinking I don't even bother chasing in this kind of scenario.

    Hell, even two TL walls next to each other are super strong when used correctly.

    Edit: Couple of shacks (on new maps) are have 'butterwalls' though, where Blight just slides of them... and while it is annoying at first (and screws up new Blights) it can lead for some sick hits. I think that every shack should behave the same and not be map dependant (Exception: Saloon, shack there has breakable wall and it should be kept as it's unique feature).