Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Incentive system

After the introduction of the MMR, the emblem system was to become an incentive system. But, in my opinion, it is not suitable for this. After the introduction of MMR, in most cases, genes are turned on quickly, and matches with a kill rate of -1 and 0 have become commonplace. In the role of the survivor, camping and tunneling became more frequent. Progressing through the emblems has become difficult.

We need a new incentive system.

Comments

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I do agree there.....back when they said they would never change gen speeds is when people still couldn't get a great skill check that often so there was no issue there.....but now most of the survivors can hit great skill checks like it's nothing so combine that with a tool box with a BNP and a speed boost along with perks that also increase speed of repairs, it has become a issue that they need to address......either make great skill check areas harder to hit or adjust the speed boost that perks and tool boxes give.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This incentive system reminds me of the FLEX que for overwatch. To lower que times they gave benefits to someone who was willing to play whatever roll was needed. Didnt work because 90% of the time, flex required you to play tank. That game had at least 3 rolls. This game only has 2 and i know people queing for incentive will be forced to play killer.