Idea about a new killer for devs...

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A killer with mutant abilities that he can copy one of 4 survivals with a action like Michael Myers...

abilities:
-repair gens at the same time with the survivors... but his actions slow repairs, sabotage gens...

-copy o mutant into a copy of one survivor.

perks:

  • blood last +0.1% at level 1 +0.3% at level 2 + 0.5% at level 3(name blood-last seeker)
  • hex: gens alert : when someone star to repair a gen , you receive a alert .
  • obsession: the obsession see the other 3 survivor like him... imagine if you are the obsession, and you are Claudette, all survivors at your eyes are Claudette too. but obsession don,t punished by hex:ruin or overcharge for example.

ad-dons:
-change your state faster.
-punish actions like sabotage , heals, repairs etc...

so sorry for my English, its horrible but if someone like this idea, he can copy as he/she wants...
quote me ...

Comments

  • Poweas
    Poweas Member Posts: 5,873
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    Nice idea would make more horror into the game

  • lindechene
    lindechene Member Posts: 69
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    I really like that idea.

    Stalking to shape shift

    At the start of the round the killer could stalk a survivor to shape shift.

    Meaning shape shifting is not instant and you need a living survivor not on the hook.

    After the killer takes on the form of a survivor he starts to walk around the map pretending to be one of them.

    ****Damaging empty generators****

    When the killer finds an empty generator he can work it for some time to reduce its progress.

    Working on generators with surviors

    When he finds another survivor working on a gen there could be options.

    If the killer would immediately approach the survivor from behind for an interrupt action this would give him away.

    So the killer would start working on the generator. To not give away that it is a killer there would be an alternative action to not damage the generator but actually fixing it.

    Then after a few seconds of pretending the killer could get up to try an interrupt.

    This would keep survivors constantly suspicious of other teammates approaching and slow the game down because it might be safer to quickly get away from the generator.

    Poisoning survivors instead of healing them

    Killers could pretend to heal wounded survivors and instead poisoning them causing them to loose one health state after a certain amount of time. Similar to Borrowed time mechanic.

    When survivors run away they could still try to prevent the poison to trigger by healing themselves.

    If a killer finds two survivor healing each other they could poison one survivor while "helping" to heal and then attack and chase the other survivor.

    In the shape shifted form the killer would use medkits, toolboxes, flash lights, keys etc to attack survivors.

    Depending on addons the "weapons" would have different effects.


    Using pallets against survivors

    The killer could trigger pallets before survivors reach them.
    When survivors are near pallets they would get stunned.

    Fixing hooks

    The killer could repair damaged hooks.

    Triggering hex totems

    The killer could intentionally trigger hex totems with bad effects for the survivors by finding them on the map.


    **A challenge for this to work **

    If the whole survivor team is on voice communication there might be less of a surprise.

    In the best case scenario there could be some kind of confusion when the killer and another survivor looking exactly the same are next to each other.


    .

  • Master
    Master Member Posts: 10,200
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    The killer power is completley useless, how much movement speed do you want to give her to compensate for that? :lol:

  • friendlykillermain
    friendlykillermain Member Posts: 3,162
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    @Master said:
    The killer power is completley useless, how much movement speed do you want to give her to compensate for that? :lol:

    yeah gens are done to fast for this to be viable anyway also the perk hexgens alert as much as i love the idea is a bit too overpowered

  • lindechene
    lindechene Member Posts: 69
    edited November 2018
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    edited to remove accidental double post by me

    Post edited by lindechene on
  • friendlykillermain
    friendlykillermain Member Posts: 3,162
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    @lindechene said:
    I really like that idea.

    Stalking to shape shift

    At the start of the round the killer could stalk a survivor to shape shift.

    Meaning shape shifting is not instant and you need a living survivor not on the hook.

    After the killer takes on the form of a survivor he starts to walk around the map pretending to be one of them.

    Damaging empty generators

    When the killer finds an empty generator he can work it for some time to reduce its progress.

    Working on generators with surviors

    When he finds another survivor working on a gen there could be options.

    If the killer would immediately approach the survivor from behind for an interrupt action this would give him away.

    So the killer would start working on the generator. To not give away that it is a killer there would be an alternative action to not damage the generator but actually fixing it.

    Then after a few seconds of pretending the killer could get up to try an interrupt.

    This would keep survivors constantly suspicious of other teammates approaching and slow the game down because it might be safer to quickly get away from the generator.

    Poisoning survivors instead of healing them

    Killers could pretend to heal wounded survivors and instead poisoning them causing them to loose one health state after a certain amount of time. Similar to Borrowed time mechanic.

    When survivors run away they could still try to prevent the poison to trigger by healing themselves.

    If a killer finds two survivor healing each other they could poison one survivor while "helping" to heal and then attack and chase the other survivor.

    In the shape shifted form the killer would use medkits, toolboxes, flash lights, keys etc to attack survivors.

    Depending on addons the "weapons" would have different effects.


    Using pallets against survivors

    The killer could trigger pallets before survivors reach them.
    When survivors are near pallets they would get stunned.

    Fixing hooks

    The killer could repair damaged hooks.

    Triggering hex totems

    The killer could intentionally trigger hex totems with bad effects for the survivors by finding them on the map.


    **A challenge for this to work **

    If the whole survivor team is on voice communication there might be less of a surprise.

    In the best case scenario there could be some kind of confusion when the killer and another survivor looking exactly the same are next to each other.


    .

    exactly the problem sfw would tear this to shreds what if instead of just morphing survivors it could also gain other killer s powers temporarily look at his ghost face killer idea for example

    ghost face from scream
    Power: horror movie fanatic
    you know all the tricks, gain the ability to perfectly mimic any other killer or mimic any survivor.
    when mimicking a killer you gain a random special power for 60 seconds.
    when mimicking a survivor you become one of them for 60 seconds and attempt to sabotage generators and get stealthy plays.
    the buffs are as follows
    Trapper: 5 bear traps will spawn armed in 5 pallet locations. When triggered survivor is put into the injured state. Bear traps will despawn when power ends

    Wraith: temporarily turn invisible scratch marks persist 5 seconds longer and blood is easier to see when uncloaked power ends regardless of time.

    Hillbilly: gain 50% movement speed for 30 seconds terror radius is increased by 50% all survivors suffer from the exposed status for 30 seconds. If you hit an obstacle suffer a minus 5% speed penalty.

    Nurse: gains the ability to blink 3 times before the power ends. Suffers from no fatigue after each blink.

    Doctor: terror radius increased by 50% every time you hit a survivor they are put into a madness state. Madness wears off after power ends. Each survivor suffers from a random affliction of madness.

    Hag: 1 dull totem will suddenly become a hex totem and a random hex will appear until it is destroyed or the power ends

    Huntress: gains 5 throwing knives power ends when all 5 are thrown power automatically ends. Each knife has a 10% chance of using a addon effect.

    Clown: gain 4 throwable tonic 10% chance for a addon affect. Power ends immediately after they are all thrown.

    Spirit: you are able to project an image of yourself near the closest survivor then they're aura is revealed to you for 30 seconds and if they are hit they suffer from the hemorrhage effect.

    Shape: all survivors suffer from the exposed effect. Your obsession gains a 100% speed boost for 10 seconds but you have the ability to kill them.

    Nightmare: all survivors are put into the dream state action speeds are decreased by 50% you cannot attack them until they wake up. Power automatically ends after all survivors wake up.

    Pig: gain 1 special trap. Any survivor who is fitted with it has 30 seconds until it blows. (Basically you have at most 30 seconds to downa survivor then bear trap them not too sure about this one)

    Cannibal: all survivors suffer from the exposed status for 60 seconds you gain 3% speed every second in a chase but lose all of it if you crash. Power ends if you crash.

    Survivor
    If you cloak yourself as a survivor you will appear as an existing player for 2 minutes.
    When working on a generator the generator will decrease by 50% more than a survivor working on it would increase. Failing skill checks will prematurely end the power and stun you for 2 seconds.
    You can drop 2 pallets prematurely to get rid of obstacles in later chases
    When healing you will put the survivor into the dying state or reduce their health in the dying state by 50%
    If you sneak up on a survivor you can backstab which will put a healthy survivor into the injured state and uncloak you when uncloaked you gain 10% movement speed for 5 seconds.
    When uncloaked you have 110% movement speed and a lunge of 1.5 meters.
    There is a 30 second cooldown before you are able to use a power again.

    Perks

    Movie fan
    Tells you 2/3/4 perks your obsession is using
    And any items or addons

    Phone call
    Reveals all auras for 2/5/8 seconds within 12m/24m/36m each time a skill check is failed.

    Insanity
    Each Time a generator is completed gain a 10%/15%/20% speed boost for 10 seconds has a 60 second cooldown

    Add ons
    Common

    Burnt kernels
    Remnants of overcooked popcorn
    Slightly increases uncloaking speed

    Beer can
    A dented can
    Slightly decreases cooldown

    Broken vhs
    A tangle of clack film coming out of a broken plastic cart
    Slightly increases chance for your first power to be that of your last played killer

    Uncommon

    Broken glass
    Shards of glass from forced entry
    Moderately decreases cloaking time. Moderately increases cooldown

    Fake blood
    When cloaked as survivor unnerving twitches are reduced by 25%

    Vhs movie
    One of many well loved horror movies
    Moderately increases chance for first power to be that of last played killer

    Rare

    Boyfriends guts
    Bloody guts from an early victim
    Greatly reduces uncloaking speed. backstabs are more effective putting healthy survivors into the dying state. Cooldown greatly increased

    Garage door control
    A simple garage door remote
    Unnerving twitches are reduced by 50%. When “healing” survivor in the dying state reduce their health by 75% generator regression slightly increased. Skill check fails greatly increase stun

    Vhs Box set
    A collection of someone's favorite movies
    Greatly increases chances for first power to be that of last played killer

    Very rare

    Phone
    A white phone stained with blood
    Each time your obsession fails a skill check a random survivors aura is revealed to you and they suffer the exposed status. If 4 generators are complete the afflicted survivor can now be killed by your hand

    Bloody knife
    Stained with the blood of the innocent and the guilty alike
    Uncloaking is greatly increased. Terror radius moderately decreased back stabs more effective unnerving twitching moderately increases. When uncloaked no terror radius for 4 seconds. No after cloak speed boost

    Vhs collection
    A die hard fan of horror movies greatest treasure
    greatly increases chance for every power to be that of last played killer
    Moderately increases cooldown

    Ultra rare

    Generic halloween costume
    A scary ghost in black robes
    100% less unnerving twitches 10% faster action speeds. instant uncloaking. better back stabs.
    Greatly Lowers terror radius. Cooldown moderately decreased. If a skill check is failed all survivors suffer from the exposed status and you can kill the obsession

    Voice distorter
    A little device that turns a voice unrecognizable
    Every survivor suffers from the exposed status until hooked at least once.
    Backstabs can kill your obsession.
    Generator regression moderately increased
    Survivors action speed greatly increased

  • Divinitye9
    Divinitye9 Member Posts: 392
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    So you want mystique from the X-men franchise? 
  • MalEducado
    MalEducado Member Posts: 139
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    @Divinitye9 said:
    So you want mystique from the X-men franchise? 

    no, i killer with a similar power... not the same image, only the ability