Did matchmaking just change?
This might be my imagination but matchmaking has suddenly and drastically just changed for me and I don't know why. (i.e. in the last couple of days).
I've been playing as a filthy survivor recently and had been enjoying a comfortable average of escaping every two matches or so. Yesterday I couldn't escape a single match. I put it down to a bad day and played again this morning. Again, I couldn't escape a single match. The odd thing is that with such a sudden losing streak I would have expected matchmaking to have corrected the MMR of killers I face.
I probably have just turned potato but has anyone else noticed a very recent change?
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It's been like this for me ever since they've changed it, since escapes and kills do not translate into actual skill, random results are to be expected.
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My number of escapes went up and gradually i played against good killers, i had a similar experience.
But only yesterday i played against weak killers after so many games without escaping. i don't know if this will happen to you too but chances are you'll get easier games after a number of games with no escapes.
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I've found solo survivor getting worse lately as other survivors are playing more selfishly. Side effect of people knowing how MMR works I guess.
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I'm actually recording stats from my soloQ games now (https://forum.deadbydaylight.com/en/discussion/292784/report-from-hell-35-trials-of-soloq), and since I started that thread, I only got 1 new escape and 6 new deaths, even though before I had ~50% escape rate. So yeah, something isn't right here.
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This is exactly it I think.
Escape raises MMR and you can escape while stealthing around never touching a gen, so you do get players at higher MMRs when their skill is lacking in areas the game used to score you on such as the emblem system etc.
Same for killers; I've been mindgamed at every loop but the killer 'played fair' and went for hooks instead of securing kills and so their MMR went down, but I've played a lot of killers now who can't loop for anything yet I'll get caught with NoeD or they'll catch and camp 1 while the rest of us die trying to get them out so their MMR goes up.
It really needs a way to score by things like chase time, time on objectives etc I think.
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