MMR and DBD don't mix. They just don't.
Either you have casual survivors getting stonewalled by good killers or you have hardcore competitive survivors trolling all killers.
Not to mention the endless supply of hackers and bugs people keep finding.
No one can agree on which perks are broken and which ones are counterable. There will always be people who complain about the worst parts of the game, and there will always be people who try to justify them.
MMR is just a catalyst for this, especially if there's no such thing as a casual gamemode (and we're not counting customs because it is restricted to friends and has no incentive for it whatsoever).
I don't care if the devs thought it would be a good idea. I don't care if it was the plan from the start. It doesn't work for most players. Unless you wanted to give the basics of the game an entire rehaul, it will never work.
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I like the MMR system. My games are way more balanced than before and I’m in solo q only. Also my killer games are more balanced.
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You can only speak for yourself, not for most players. My experience, while not perfect, is much better than the rainbow ranks that I kept getting paired up with in the old broken system.
Ive been getting teammates of similar skill, if not better, and the killers I face are just oppressive enough to provide a challenge without making the match feel hopeless like I faced many times with the old broken matchmaking.
Sure, it’s not perfect and I’d like for them to improve upon it by adding some more parameters, namely a time played one, in order to prevent someone with 30 hours from being matched with or against someone with 300 hours, but what we have is better than what we had.
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It's important to remember that, while this system has some flaws, the system we had before categorically did not work and was much, much worse.
But to one of your points- there is a casual mode. It's the mode that you queue up for when you start playing, because what this game doesn't have is a ranked/competitive mode. I think a lot of people are misunderstanding the MMR system and thinking it's equivalent to a ranked mode in League or Overwatch or something, instead of a more consistent and basic matchmaking tool.
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As a solo survivor it's okay, mostly I have good teammates and challenging killers.
As a killer it's also okay and fun, the survivors challenge me and I don't feel like I'm taking a baby's lollipop.
Which is just always difficult when I play a killer that I don't use that often. It always takes a little while for the MMR to settle down. And yes, the playing time definitely needs to be adjusted. If I'm trying out a killer that's new to me, I still shouldn't, with several thousand hours of play, be matched with someone who has little playtime.
All in all, I find it much better than the rainbow lobbies before.
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My experience ranges from no change to worse than before.
I play against the same two or three 4-man squads as Killer who have 250 days played, then I play against potato players with only 10 days. They don't like only getting me and I don't like only getting them.
As Solo Survivor, not much has changed. Half the time we obliterate the Killer, another 25% is even and the other 25% is us being stomped.
The system doesn't work and they spent two years on it.
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Rank System MMR mix even less with DBD, so it's better now at least, not perfect anyway.
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They really should stop trying to make an MMR system for this game. Just doesn't work. There's just a lot of variables going in a match and really makes it hard to predict a person's actual 'MMR'. Hence beginner killers are getting matched against veterans at the game since the way skill ceiling works in this game is that Beginner killers are dominant at the game against beginner survivors and this becomes the exact opposite at the very top of the skill ceiling.
Also low key think the Ranking system were better. You're red ranks you get matched against red rank survivor. It's that simple and you have no excuses for losing. The only thing bad was for some reason you were getting rainbow colored ranks and all they had to do was prevent that from happening and you're golden.
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The older system worked perfectly fine...
Until they opened the ranks you could match against to shorten queue times...
You got games quickly but rainbow ranks where at risks then
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Over time, good killers will kill more and good survivors will escape more. Even if the MMR system is limited, most people should end up with reasonable matchmaking. It just might take some time.
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Unfortunately, reasonably fast queue times is a requirement, and if your matchmaking system takes forever to get into a match it doesn't matter how accurate it is. Even if the system were fine otherwise (which I don't agree, it was fully unfit for purpose for a lot of situations), the fact that it can't get quick games disqualifies it already.
This system just needs a few tweaks to be genuinely good, and it's already better than the emblem system.
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Ironic enough I think the old system had a better way to track performance than this one. I used to be a rank 5/4 , but I'm playing with people that apparently Just opened the game for the first time.
Actually, if I barely escaped 5/10 of my matches before, now it's not even 2/10.
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