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2022 roadmap for alternating survivor/killer mega nerfs

Triforcer
Triforcer Member Posts: 180
edited November 2021 in General Discussions

I have always believed Behavior knows what it will nerf 6 months + in advance, but it deliberately spaced and alternates the nerfs to keep one side from being too enraged. Here are my thoughts on the path forward patch by patch (source: my posterior):

meganerf 1: boon totems (usually I would give this a few more months but we are in MoM territory now)

meganerf 2: blight

meganerf 3: dead hard

meganerf 4: NOED

meganerf 5: something gen speed related

meganerf 6: nurse (again), also another wraith nerf

Am I wrong?

Comments

  • Triforcer
    Triforcer Member Posts: 180

    You’re right, I forgot to mention another pig nerf but it won’t be massive, will just take her from C- to D+.

  • adam1233467
    adam1233467 Member Posts: 1,431

    Yes, we need another wraith nerf, make him die when use the bell

  • Tr1nity
    Tr1nity Member Posts: 5,047
  • StarLost
    StarLost Member Posts: 8,076
    1. It doesn't need to be a meganerf. It just needs to be more rewarding to snuff them, and probably stack a bit less extremely with other sources of healing.
    2. Honestly, I have a feeling that Pinhead is on the chopping block, because he poops on less coordinated/newer groups so hard, despite being mid tier at best at even intermediate MMR. Wraith got smacked for the exact same reason. Not that BHVR would ever buff a killer because their kill rates are too low in newbie games, but that's another rant entirely.
    3. I doubt it. The sheer tear-drenched QQ that would flood the forums alone probably makes this an impossibility. It probably needs a slight increase to it's 'cooldown', and the killer validation bug needs fixing, but that's the most we can hope for and I doubt we'll even get that much.
    4. NOED is doomed, and honestly I don't mind. It's such a gimmick perk and creates unhealthy games. The only reason I'll defend it is the endless silly things survivors have that likely will never be nerfed.
    5. Gen speeds are okay. Toolboxes are the problem, as are maps. It shouldn't be possible for a coordinated group of survivors to pop 1 gen at 14 seconds, 2 gens before 1 minute in and 3 gens before the killer even gets a real chase. Map wise, the big 3 (Haddonfield, Badham and RPD) need major adjustments - quasi infinites and multiple 'freebie' gens are just frustrating.
    6. Nurse will likely never be nerfed. She's only top-tier in theory. Even some of the best killers in the world struggle to do well regularly with her. Watch Otz's Nurse 'streak' video; he had an easier time on Doctor.

    My predictions (and partial wishlist):

    • Toolboxes reworked entirely.
    • Some gaps added to Haddonfield fences, and you can no longer reenter the upper floors of houses from the roof (ie. no more freebies).
    • Generator removed from the Badham basement, the 'god vault' removed from the infamous fence.
    • Gaps added in RPD 'offices' (remove the pseudo-infinite), map size decreased by 33% (or better yet, split into two maps).
    • NOED reworked.
    • Boon totems now incur a 120 second cooldown if a totem is snuffed.
    • Dead Hard exhaustion effect increased to 60 seconds.
    • MMR will now increase for survivors depending on time chased in addition to escapes.
    • BBQ BP boost made baseline for all killers, WGLF BP boost made baseline for all survivors.
    • All 'useless' killer and survivor perks buffed.
  • Regulus47
    Regulus47 Member Posts: 450
    edited November 2021

    I think leatherface, trickster, blight, twins and Michael Meyers will be nerfed. Deathslinger was rightly nerfed but his kill rate wasn't at the top which means the devs are listening to our feedback! Those five killers are complained about a lot and for.apart from Meyers mostly good reasons so I think they will all be tweaked, even if it is just add on changes like Meyers's unlimited tier 3 and tombstones and mirror and blight's recharge hit add on.

  • StarLost
    StarLost Member Posts: 8,076

    I don't think Trickster could really be nerfed any further without hitting sub Nurse kill-rates. He's crap-tier as it stands.

    Leatherface is only a problem when he facecamps. Which BHVR have already stated they have a mechanical change in mind to discourage.

    I don't even know if Twins even really exist anymore. I play survivor on occasion and have literally never seen one.

    Why on earth would you nerf Meyers? He's one of the weakest killers in the game.

  • Regulus47
    Regulus47 Member Posts: 450
    edited November 2021

    Trickster is a really underrated killer. He is one of the strongest chasers in the entire game and has zero counterplay unless you are at the shack or a really good jungle gym, and even then you will just take another loop or so before you go down... he can't lose a chase if his aim is even decent. Deathslinger was an A tier killer in the right hands/right add ons pre-rework, and trickster is just as good in a chase. Probably a B tier if the trickster player is really good, A tier with the right add ons. Watch DEAD plays to see his potential, he is a really good trickster.

    Yeah, I agree with leatherface. He has really high kill rates though so I think a good nerf would be to make his chainsaw stop after one hit. That way he wouldn't be as good at camping and it wouldn't affect normal leatherface gameplay too much because you only need one hit to down.

    I have gone against twins only three times but all of them just camped and slugged. I think that should be looked at, there isn't much counterplay to victor and the hitbox is so massive it's really hard to miss. Since deathslinger got nerfed I think the developers are finally making changes based off feedback as well as kill rate, and maybe if victor becomes AI like the zombies more people would play the twins.

    I don't think meyers should get his power nerfed, his power is very well designed and balanced besides the slow start and how annoying it is to have your team feed him stalk and get 99%ed and downed with no warning. But tombstones and unlimited tier 3 are unquestionably OP, and he could maybe be buffed if they were nerfed.

    (Edit: Also, trickster has received nothing except buffs since he released. Buffing him again is ridiculous.)

  • StarLost
    StarLost Member Posts: 8,076

    Oof. Where to even start here...

    • He has mediocre kill rates, despite being a 'noob stomper' killer supreme. At high level games, he gets rolled. There is a reason that he never rises above bottom tier in basically every tier list out there. People who play this game for a living have tried to make him work, and he isn't good.
    • The counterplay to him is the same as with all ranged killers. Serpentine and LOS.
    • Like all ranged killers, indoor maps are a misery on him.
    • No, Deathslinger was a solid 'B' tier killer, like Wraith. He was strong in 1v1 chases, but took a lot of time to down and hook which compensated. Post nerf, he is absolute garbage.
    • If a killer had problematic addons, then nerf those addons. It's pretty simple.
    • Yes, a good player will be able to win games. Otz won games on Trapper - he even managed a 50 game streak. This didn't mean that Trapper needed a nerf.
    • Bubba has high kill rates for the same reason Pinhead and Pig do. Their kit makes them powerful against newer players. None of these need a nerf (with the possible exception of Engineer's Fang). A big part of Bubba's kit is the ability to chain downs. Nerf that and you'd have to compensate him elsewhere.
    • There is plenty of counterplay to Victor. But, again, this is how the character is balanced. Victor is good at harassing, but you sacrifice a lot of time in exchange.
    • 'That killer I played against camped and slugged me' is not, and will never be a reason to nerf that killer. It's just sour grapes.
    • Shrug. Iri/UR addons are supposed to be powerful. If you want to start blanket bombing powerful addons then...okay, but you'd have to start with crazy stuff like Brand New Parts. Honestly, a SWF being able to pop a gen 14 seconds into a game (not exaggerating) is way more OP.
    • No, the developers have made two staggeringly bad decisions based on forum QQ recently. Deathslinger didn't need a nerf. Neither did Wraith. Wraith in particular was frustrating because he was nerfed exclusively on him being too hard for newer players to go against/too easy to play. Which is annoying because BHVR also said they wouldn't be buffing Nurse despite her being too easy for new players to go against/too hard to play, looking at kill rates.
    • Trickster's kit is problematic, and makes it hard to buff him without making him too strong. Honestly, he is just a badly designed killer and needs a pretty complete overhaul.


  • Maliken
    Maliken Member Posts: 166

    Engineer’s Fang should be basekit for Pinhead if anything. It’s a Nurse blink that doesn’t teleport you to the survivor, doesn’t injure them without the add-on and barely gains you any distance with how fast they break.