http://dbd.game/killswitch
WIDENING the gap between solo queue and SWF
Comments
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So your idea is making solo q even more miserable because killers on the forums cry a lot about going every match against swf, even though it's clearly not the case?
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There is always going to be a problem with swf which is hard for BHVR do deal with.
Take the matchmaking first. a swf could be two, three or four people. Lets say that we grade each person on skill, old style. One player is Iridescent 1, another is Gold 4, the third is Silver 3 and the last is a new player and on the lowest level. What level of killer do you match with? Do you go for the lowest to give the new player a chance, or do you go for the highest to give the killer a chance? You could go for the average, but some then this will lead to one player looping the killer who is mid rank, leaving the others to do gens.
Then you have the communication issue. Are all the team talking, telling each player where the killer is, or where to find a totem? Ever wonder how Mikaela can find a totem so quick, because she has eight eyes looking, or how survivors know where to go to get healed? Are all the team communicating? There are times when I will play with three friends, but only two of us are on call.
Then you have the perk situation. When we play as a team we all run our own game, we use perks that suit us, not so the team. We work together to help each other, but we don't build perks as a team because we play games with other people most of the time.
Then the biggest thing is are they actually a swf team. I have played solo queue matches and we have worked together to escape, never selfish, thinking of where somebody is, watching when they get chased and if they need help or time to heal.
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Other side of the same coin is nerfing killers to make them easier for survivors to handle regardless of how the killer actually preforms? Because that's how you get a Twins situation, they're punished for using their power effectively and punished for not using it effectively.
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No one said to nerf killers. People are asking to buff solo q.
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Yet those same people asking for buffs to solo q keep forgetting/fail to understand that any buffs to them are indirect buffs to swf.
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Which is why youd buff killers after. How many times do I have to repeat this with everyone else?
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Hey! I main him 😆! Consoles do need some love. I still play on my old Xbox sometimes and it still freezes pretty bad at times.
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People already have a problem with the relative strength of killers now then how will they just buff killers in general? Answer me that question.
Not all killers are equal and some are stronger than others so who is deserved of buffs and who is not?
You should understand that you can't just buff up every killer because some don't need buffs.
You can repeat "then buff killers" line all you want but that doesn't make it right or correct.
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Explain to me how knowing my teammates' perks, items, etc. in the pre-game lobby, or that Camaraderie is active, etc. nerfs killers or buffs SWF?
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In a game that initially didn't promote survivors grouped together and relied on 4 different people playing together there was no concern for "too much synergy" in the collective survivor build. People have proven through playing that certain perks stacked on top of each other starts to become too oppressive to play against since it cuts options to counter the playstyle. 4 DS's and 4 Unbreakables will drastically cut out the option for killers to slug or tunnel out someone when those very moves could win or lose the game. Letting every survivor know and plan around what everyone else is doing is just stacking the deck too much into one sides hand, resulting in killers being weaker than average.
It buffs SWF because instead of you bringing kindred you'll see that the random has it and you can opt to not bring it, bring another strong perk, and have the best of both worlds. I get that mobile having more info available makes more sense but I think in certain aspects mobile players are limited more than people on consoles so they need the extra information.
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I guess in that sense, but all of that is information a four-man SWF would already have. Solo queue is hellish enough that it is a fair and balanced change to give them more pre-game information. The game has obviously evolved very much from the days that queueing as SWF wasn't even an option - that was over five years ago. As time goes on, it becomes apparent what changes are needed. This one is very needed.
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