~Bloody Moon~

NMCKE
NMCKE Member Posts: 8,242
New Chapter: Bloody Moon

New Killer: The Werewolf


Quote:

“As the moon light shined bright in all of it’s full glory, I heard a howl from a distance. It shook me, I had chills on my spine as I heard this howl. Then it hit me, I'm not at the top of the food web… I ran as fast possible and hid in the nearest locker. Then I seen the savage as I just hid, it’s razor teeth and claws that could cut through flesh like butter. It walked to my locker and it growled…”


Werewolf’s Power: Pounce


Years of hunting in the woods taught you how to hunt your prey effectively and quickly. When you press the secondary attack interaction, you'll begin crouch down on your four legs (2 second animation). Pressing the secondary attack interaction while crouched, you'll begin to stand up on your two hind legs (2 second animation).

-While crouching, the terror radius will be replaced by a growl from the Werewolf that can be heard by survivors in 10m.

-While crouching, the Werewolf movement speed will be increased to 150%.

-While crouching, the Werewolf can jump pallets and windows.

-While crouching, holding the attack interaction will charge pounce. Holding the attack interaction longer will allow you to pounce farther (Min: 4m; Max: 10m).

-After releasing the attack interaction, depending on the direction your looking, break into a sprint at 150% your normal moment speed.

-You cannot turn while pouncing.

-Any survivor caught in the path of the Werewolf will be pinned to the floor and immediately be put into dying state.

-Pinning a survivor to the floor will give you an option to either stand back up on your two hind legs as you leave the survivor on the floor or stand back up on your two hind legs while you grab the survivor and put the survivor on your shoulder. Attempting to move while you have a survivor pinned will allow you to remain crouched and leave the survivor on the floor.


-----Meat Necklace-----


The Entity has gifted you the ability help track your prey with ease without any troubles. Every survivor will have a meat necklace around their neck during the beginning of the trial.

-The first 60 seconds of the trial, survivors cannot remove the meat necklace.

-After 60 has passed, survivor can perform the remove action. The remove action takes 30 seconds and will reset if the survivor stops the action at any given time.

-Survivors with a meat necklace will reveal their auras to the Werewolf in 32m.


Add-ons: (Common)


Reinforced Chains:

The Entity’s modification to the chains made it more difficult to remove by hand.

-The remove action now takes 35 seconds

(+5 seconds).


Padded Paws:

Recently you’ve modified your paws to have a more smooth transition when you begin to crouch.

-Reduce the crouching time and uncrouching time by 1 second.

“He evolved!”


Killer Instincts:

You’ve just remembered your knowledge of how to gain more speed while crouching.

-Increase your growl radius while crouched to 20m

-Increase your movement speed while crouched to 165% (+15% to crouched movement speed).


Add-ons: (Uncommon)


Moldy Meat:

This meat has rotted away and it hinders ones aura reading ability.

-Causes the blindness status effect until the survivor removes their meat necklace.


Metal Chains:

These chains are so reinforced that even the strongest survivors will struggle to get these chains off.

-The remove action now takes 40 seconds

(+10 seconds).


Juicy Meat:

The juice on this meat will get all over the survivor’s body thus allowing easier tracking for the Werewolf.

-When the survivor removes their meat necklace, the survivor will still reveal their auras to the Werewolf as if they still haven't removed their necklace for 30 seconds.


Add-ons: (Rare)


Rusty Chains:

The rust in the chains make it harder to heal and can infect wounds.

-Causes the mangled status effect until the survivor removes their meat necklace (-35% healing speed).


Heavy Chains:

These chains are very heavy and causes survivors to struggle to move around.

-Causes the hindred and exhaustion status effect until the survivor removes their meat necklace

(-5% in movement speed).


Cooked Seasoned Meat:

This meat is made for the typical dinner at restaurants and is served hot.

-Survivors with a meat necklace will now reveal their auras to the Werewolf in 40m (+8 additional meters).


Add-ons: (Very Rare)


Iridescent Claws:

The Werewolf has been sharpening his claws to perfectly cut through flesh better than ever.

-Survivors pinned by the Werewolf will permanently suffer the mangled status effect

(-35% healing speed).

“It’s razor teeth and claws that could cut through flesh like butter.”


Cursed Necklace:

The Entity has despised this necklace and anyone who touches it will suffer tremendous crippling disabilities.

-When the Werewolf is crouching, survivors will no longer hear the Werewolf’s growls and the Werewolf will now be able to see survivors’ auras in 10m.


Add-ons: (Ultra Rare)


Spiked Necklace:

A necklace that has spikes on the outside edges that reminds the Werewolf of other imprisoned werewolfs. Fills the Werewolf with tremendous determination.

-Causes the exposed status effect until the survivor removes their meat necklace.

“The savage broke out of these.”


Gourmet Meat:

This meat is classified as gourmet and has a value in markets around the world.

-Survivors with a meat necklace will reveal their auras to the Werewolf within a unlimited range.


Werewolf Unique Perks:


Hex (Fatigue):

A hex that is connected to the survivors time in the Entity’s universe. Every survivor will moderately/Considerably/tremendously suffer from the mangled status effect until the related hex totem is destroyed (-15/25/35% in healing speed).

“Sometimes your prey will get tired of being hunted.”

-Werewolf


Doggy Sense:

Due to your experience, you can smell your prey from a far. When in LoS from a survivor’s perspective, this perk will activate and give you a 5/8/11% increase in movement speed when your not in a chase.

“I can smell dinner from here.” -Werewolf


Leashed:

Unlocks potential in one's aura reading ability. You don't want your prey to help each other, when hooking a survivor, the rescuer for that hooked survivor will be revealed to you for 8/10/12 seconds.

“I'm not food aggressive.” -Werewolf


New Survivor: Macie Benedict


Quote:

“I thought wolfs were scary enough, but I changed my mind when I seen the Entity’s pet, the Werewolf.”

-Macie


Perks:


Hanging Vision:

Unlocks potential in one's aura reading ability. A strange bond with the Entity allows you to sense incoming danger. When being saved from the hook, the killer's aura will be revealed to you for 3/4/5 seconds.

“You can see everything when your here!” -Macie


Kind Hearted:

Your past has taught you well about loving others and the Entity has a hard time justifying you. When on the hook, the sacrifice process for both stages of sacrifice are decreased in speed by 10/15/20%.

(Basically sacrifice speed is decreased: 20/30/40%)

“Time doesn't fly here when you pay attention.”

-Macie


Quick Progress:

You just want this nightmare to end and you'll do everything it takes to do so. After completing a repair on a generator, break into a sprint at 150% your normal movement speed for 3 seconds. Cause exhaustion for 60/50/40 seconds and Quick Progress ignores exhaustion.

“Please get me out of here! I don't deserve this!”

-Macie