Best solution for destroying SWF is stop nerfing killers too hard.
I don't get it why dev nerf so many killers because entitled survivors whining about "tHiS KiLlEr So OP!!" and dev taking this seriously and agree by saying every killer is "too oppresive" so they can nerf it.
Just look how they massacred Nurse and Billy.
Even mid and mid high tiers like PH (poor him got nerfed 4 times and 1 useless buff), Deathslinger, Pinhead, Pig, Twins got nerfed too.
Is too hard to give oppresive actions judging by too many pallets and every pallet distance is below 10 meters meanwhile dev always nerfed every killers is major update and ONLY gives "A little buff".
How do you guys think? Killer MMR already makes stress out because currenlty any emblem challenges in archives become SO HARD to get, especially any IRIDESCENT one.
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If you've seen my posts, you'll know I wish it were that easy to make the devs change things. It isn't; they don't do things without data and good reason to back it up.
Best solution is to change the HUD and add a ping/callout system so that solos can coordinate and plan using the same info as SWF, and then they won't have to nerf killers who destroy solos.
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Ping system is a great idea tbh...
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I think the main problem is that nobody knows, what this game is balanced around. Is it balanced around SWFs, is it balanced around SoloQs or is balanced around Killerperfomance? It is lacking clear vision what it wants to be. SoloQs and SWFs are the mainproblem. If it is a causal grind experience, then sry you cant play with friends. You should play something else. Or is it designed around SWF, then many killers should be put on steroids, or survivers should get nerfed to the ground.
Just to compare it to another game Dota 2. Dotas gamedesign is balanced around the absolut top players, playing captains mode. If heros need changes, their weak areas get nerfed further to the ground. If they need buffs, the opposite happens. Thats a clear designphilosophie. Despite its ultratoxic community, nobody has the anger, frustation and almost desperation,that many players ,even streamers, in the dbd community have. Because they know what to expect.
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It's such a tricky one.
The developers have created an impossible task for themselves by adding SWF - the game, mechanically speaking, cannot be balanced around both solos and SWF.
They need to choose one road and stick to it.
Either SWF has to be compensated for somewhat on the killer side of things, or solos need more tools to coordinate their groups. Opt-out native voicechat is a good first step. I'm even willing to accept making Kindred baseline for solos (as long as no SWFs are present) so long as it does not show the killer's aura.
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What's really bizarre about the Cenobite nerf was that the really problematic addon (Fang) escaped lightly scorched, while interesting, build defining stuff like Pillar and Iri Box were napalmed. The box solving addons...I could see being a problem on some maps when used with Hoarder and Franklin's but that was easy to fix by not making the box subject to Franklin's.
Ceno isn't quite as weak as I initially thought (he suffers indoors, but in open maps he can work magic once you get good at chains) but this nerf was definitely heavy-handed.
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IMHO they are cranking out too much content and not enough playtesting. Golddiggers.
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Seems to me the devs keep trying to balance things so killers will average 2 kills vs soloQ. Because of that, those same killers suffer against swf.
What they should do buff soloQ up to swf level then balance the game. There is no way to balance against both solo and swf.
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4 wallets vs 1
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It's balanced around Solos.
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Best solution to stop a hypothetical situation that has 50% of happening is by forcing that situation as the standard and balancing around said situation.
Right now, they have to balance around solo q, swf, and killers. They need to add VC into the game as a standard option/alternative and then you can safely remove solo q as a necessity to balance around.
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