https://dbd.game/4rHHkF5
Thoughts on Kindred (Tier 2) being baseline?
Camping:
This makes a lot of survivors so infuriated since you're basically a sacrificed survivor when you get the [Insert Spongbob camp song here] treatment. So how can we make both sides happy without no complaints? Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.Now, how to rework Kindred? Hopefully you guys will like this idea since it fits with the lore of the perk.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Comments
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I'd leave it the same, because it's a good solo perk already.2
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You miss my point, I want the tier 2 version of the perk to be baseline for every survivor meaning they get Kindred tier 2 for free without sacrificing a perk slot. Since kindred tier 2 is built in to the survivor's normal kit, the perk will need to be adjusted since the old version is now useless since you already have it. Sorry for the confusion.Cetren said:I'd leave it the same, because it's a good solo perk already.3 -
I never liked auras in horror games tbh, it removes all the horror aspect (at least imo)
But if we can get closer to SWF balance (assuming killers get buffed ofc), then im all in4 -
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then.
Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that.
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Kindred doesn't buff the killer, read the bold for a quick summary.Blueberry said:The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then.
Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
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This is exactly what I want the developers to do so the they can freely buff killers while keeping these two covalent bonds together.Master said:I never liked auras in horror games tbh, it removes all the horror aspect (at least imo)
But if we can get closer to SWF balance (assuming killers get buffed ofc), then im all inPost edited by NMCKE on2 -
@Nickenzie said:
Blueberry said:The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then.
Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that.
Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
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You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.Blueberry said:@Nickenzie said:
Blueberry said:The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then.
Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that.
Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
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@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
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Ah, I see your point. This is why I want this change in Dead by Daylight:Blueberry said:@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
If SWF and solo Q survivors were at the same strength then the developers can nerf both SWF and solo Q survivors simultaneously. Usually when a nerf hits a survivor, it usually 9/10 only effects solo Q survivors while SWF remains untouched. If the developers can make SWF = Solo Q survivors then the developers can buff killers more killers drastically without leaving solo Q survivors in the dust. Does this help with the clarification? If you need further explanation then I would happily be glad to aid you more!0 -
Nah, i wouldn't run that new Kindred.
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@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
@Nickenzie said: Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%. Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Ah, I see your point. This is why I want this change in Dead by Daylight:
If SWF and solo Q survivors were at the same strength then the developers can nerf both SWF and solo Q survivors simultaneously. Usually when a nerf hits a survivor, it usually 9/10 only effects solo Q survivors while SWF remains untouched. If the developers can make SWF = Solo Q survivors then the developers can buff killers more killers drastically without leaving solo Q survivors in the dust. Does this help with the clarification? If you need further explanation then I would happily be glad to aid you more!
Sounds totally reasonable to me. They would absolutely have to implement those changes at the same time though.
Honestly, the "The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%." is totally unneeded for the kindred change though. The other effect is already extremely strong for what it's doing.
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I agree. If solos get buffed to SWF levels, just imagine the sexy buffs killers will be able to get
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@Nickenzie said:
Boss said:Nah, i wouldn't run that new Kindred.
Everyone has their preferences and this isn't supposed to be a strong strong perk either.
Idk, Kindred is pretty godamn strong as it is now.
It's just that no one likes it cause you have to suck to profit from it.0 -
I mean, I love the perk because you have increased your chances of being saved by a considerable amount and if the killer camps, your teammates will know that. Overall, having Kindred tier 2 be built-in to the survivor's normal kit (Where survivors can only see each other but not the killer's aura) and then reworking the perk to do something else would make the game feel smoother for solo Q survivors.Boss said:@Nickenzie said:
Boss said:Nah, i wouldn't run that new Kindred.
Everyone has their preferences and this isn't supposed to be a strong strong perk either.
Idk, Kindred is pretty godamn strong as it is now.
It's just that no one likes it cause you have to suck to profit from it.0 -
I don’t even know what that is. I don’t remember.0
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Kindred gives other survivors the ability to see each other when you are on a hook. Think of it as a infinite range Bond that last indefinitely until you're off the hook. Additionally if Kindred is at tier 3, your teammates will be able to see the killer's aura when the killer is at 8 meters or closer to you.DarkWo1f997 said:I don’t even know what that is. I don’t remember.0 -
Ahhhh. Yeah I wouldn’t use it.Nickenzie said:
Kindred gives other survivors the ability to see each other when you are on a hook. Think of it as a infinite range Bond that last indefinitely until you're off the hook. Additionally if Kindred is at tier 3, your teammates will be able to see the killer's aura when the killer is at 8 meters or closer to you.DarkWo1f997 said:I don’t even know what that is. I don’t remember.0 -
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.DarkWo1f997 said:
Ahhhh. Yeah I wouldn’t use it.Nickenzie said:
Kindred gives other survivors the ability to see each other when you are on a hook. Think of it as a infinite range Bond that last indefinitely until you're off the hook. Additionally if Kindred is at tier 3, your teammates will be able to see the killer's aura when the killer is at 8 meters or closer to you.DarkWo1f997 said:I don’t even know what that is. I don’t remember.
New version @DarkWo1f9970 -
I'd much rather earn info then having it handed out. Also perks should either grant a buff or help negate in part a killer advantage, but no direct debuffs as this changes the power dynamics which are already an issue for some. Right now things feel repetitive due to lack of objective variety, a good fix for this would be adding more points of interaction which would provide benefits similar to perks but maybe slightly weaker (so perks still carry value). Things like base line aura reading feel like it would cause more issue than they solve. In a game of cat & mouse, hunting becomes pointless if one side always has tabs on the other. Same logic applies to allies; there is no sense of urgency or danger if you know exactly where to find help at any given moment. Have ways to get this info so having it feels like a reward for ingame action and not more hud clutter from the start.0
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Thank you, finally some people get together with a brain and logic. It's really amazing how many people don't understand that the gap between swf and solo needs to be as tiny as possible. Respect for promoting this even if it would be against your taste of how a horrorgame should be. Seriously, respect for going for balanceMaster said:I never liked auras in horror games tbh, it removes all the horror aspect (at least imo)
But if we can get closer to SWF balance (assuming killers get buffed ofc), then im all in1 -
Yes, my point exactly.AnotherRandy said:
Thank you, finally some people get together with a brain and logic. It's really amazing how many people don't understand that the gap between swf and solo needs to be as tiny as possible. Respect for promoting this even if it would be against your taste of how a horrorgame should be. Seriously, respect for going for balanceMaster said:I never liked auras in horror games tbh, it removes all the horror aspect (at least imo)
But if we can get closer to SWF balance (assuming killers get buffed ofc), then im all in0 -
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
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Yes, I agree with @Visionmaker. Solo Q survivors experience is basically terrible since you just don't know what's going on most of the times while SWF do. In better words, here's one of my favorite quotes in case my change to solo Q survivors gets out of hand.Visionmaker said:@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Doc_W__HOLLIDAY said:I agree. If solos get buffed to SWF levels, just imagine the sexy buffs killers will be able to get
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@Visionmaker said:
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
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@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
Having trouble and not wanting to play are two separate things.
I don't play handicapped. You should talk to the non-existent solo survivors in your queues for their "Rank 20" opinions.
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@Visionmaker said:
@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
Having trouble and not wanting to play are two separate things.
I don't play handicapped. You should talk to the non-existent solo survivors in your queues for their "Rank 20" opinions.
Yeah I'm sure you could get past rank 20 if you wanted to...right lol.
My over 2,100 hours and rank 1's from well over 2 years ago would disagree with you.
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@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
Having trouble and not wanting to play are two separate things.
I don't play handicapped. You should talk to the non-existent solo survivors in your queues for their "Rank 20" opinions.
Yeah I'm sure you could get past rank 20 if you wanted to...right lol.
My over 2,100 hours and rank 1's from well over 2 years ago would disagree with you.
Since I'm not a child, I'm not going to turn this into a rank/gametime dick measuring contest.
Come back when you have something of value to add.
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@Visionmaker said:
@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Visionmaker said:
@Blueberry said:
@Nickenzie said:
Blueberry said:@Nickenzie said:
Blueberry said:
The killer buff during chase is just random and doesn't have any logical reasoning behind it. It also just wouldn't be a good idea, we already had that issue back with the "machine gun" build issue if you were around then. Also, I'm down for Kindred 2 being at base to bring solo up to swf par however your changes to Kindred would defeat the purpose of a lot of other perks like Bond and Empathy. If you kept Kindred the same or changed it you would have to give some massive as hell buffs to killer and add some other HEAVY things to slow down the game. I don't think you realize just how much of a massive loss of time that would do to the killers...who are already way, way behind on time in the current game WITHOUT adding that. Kindred doesn't buff the killer, read the bold for a quick summary.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.
Jesus, you actually want that hindrance on the killer ALSO? Read what i already wrote on my last post, these are just insane buffs on the survivor side that would absolutely destroy the what little balance there is.
You're overreacting, 15% is not the end of the world for the killer and it only affects the killer when he attacks a survivor that is using the perk. It's not like Open Handed where it gives the 15% to ever survivor.
My point is that even WITHOUT that 15% effect, this change would MASSIVELY put the game out of balance when it's ALREADY in a massively out of balance state. If you want to push these changes, you need to offer some very extreme killer buffs to compensate alongside them.
Yeah, bullshit. The game is already at a killer favored death ratio with SWF factored in, yet killers are continuously getting buffed with little regard for differentiating solo and SWF players.
Every killer buff is mostly a nerf to solo survivors. With killer queues already staggering due to the lack of current survivor players, we need changes to improve solo survivor experience.
And I say this as someone who can barely stand to play killer because of the 5-10 minute queues that only fill up once a 4-man SWF rolls around.
Just complete nonsense. If you're having trouble as a solo survivor it's you. Rank 20 isn't an accurate balance representation.
Having trouble and not wanting to play are two separate things.
I don't play handicapped. You should talk to the non-existent solo survivors in your queues for their "Rank 20" opinions.
Yeah I'm sure you could get past rank 20 if you wanted to...right lol.
My over 2,100 hours and rank 1's from well over 2 years ago would disagree with you.
Since I'm not a child, I'm not going to turn this into a rank/gametime dick measuring contest.
Come back when you have something of value to add.
Because you totally added some value right? lol
Come back after you've actually played the game some as well, then we'll talk.0 -
@Nickenzie said:
Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.How will the Survivors know if the Killer is camping if it's Kindred II, not Kindred III?
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@Nos37 said:
@Nickenzie said:
Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.How will the Survivors know if the Killer is camping if it's Kindred II, not Kindred III?
They won't know off the bat, but it should be obvious judging by the auras of a survivor trying to save them.
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Kindred II sounds good. Atleast I won't have to stop working on a gen on the furthermost corner of the map and run for the hook save, and when I am halfway, someone else saved the guy. It'll be good for solo queue players.4
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Well, to be honest, I didn't want to hear salt from killer mains and decided that tier 2 was fair for both sides even through tier 2 doesn't say rather or not the killer is camping.Nos37 said:@Nickenzie said:
Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.How will the Survivors know if the Killer is camping if it's Kindred II, not Kindred III?
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If the killer is within 16m of the hook the guy's aura should pulse like the hearbeat. Killer's that stay this close to the hook with no survivors around are losing Chaser now anyway, so they are forced to give at least 16m for you to make a move before they run in (in other words they can't just sit right next to the guy with Insidious). This alerts the other survivors the killer is really close to the guy and to be cautious or do gens but doesn't just... give you a perk that is actually quite powerful and make SWF optimization the norm.
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@thesuicidefox said:
make SWF optimization the norm.I hope the devs do make SWF optimization the norm so that the game can finally be balanced after. If they try to balance around SWF right now, they either hurt the Killer or the solo Survivors.
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@Nickenzie
While I support having Kindred II be a default ability for the survivors, I cannot in good faith support your rework idea. Instead, I propose that the new Kindred be focused on revealing the killer.
My change for Kindred would have survivors not scream while being hooked or groan during the sacrifice, to inform the killer that the survivor has the perk. The actual perk's stats are below:
"Your silence let's your friends focus on listening for the sounds of the killer."
If the killer is within 8/16/24 meters you while you are hooked, their aura is revealed while inside the radius. Once you're unhooked the aura fades over 1/2/3 seconds.
I understand that some numbers will need to be tweaked, but I feel that Kindred still needs to be an anti-camping perk.0 -
Devs are punishing camping as it is right now if they give survivors that perk as a base line then the devs really need to sell this ipNickenzie said:So, the developers don't wanna add voice comms to both solo Q survivors and SWF. We will need a way to bring both parties up to strength so the developers can nerf them both at the same time instead of making one side more stronger than another when they throw a general nerf to survivors.Camping:
This makes a lot of survivors so infuriated since you're basically a sacrificed survivor when you get the [Insert Spongbob camp song here] treatment. So how can we make both sides happy without no complaints? Simple solution is making Kindred tier 2 baseline for all survivors. This gives the killer his sacrifice and gives the survivors their opportunity to properly rush generators if the killer is camping.
Now, how to rework Kindred? Hopefully you guys will like this idea since it fits with the lore of the perk.
Kindred: Your loving heart burns evil and protects you from harms way. When in a chase, all survivors except you will see each other's aura. The killer's attack recovery time and speed penalty during the attack recovery time towards you is increased by 5/10/15%.0 -
In my opinion that wouldn't even be enough. Solo Survivors need all the advantages swf Survivors have built in to their base kit. This would be kindred 3 with a bigger aura radius for killers, Bond (at least when someone is injured so he can run up to that survivor to get healed) and even other smaller advantages like knowing where a totem is if one survivor has found it, so revealing the aura of that totem to all survivors (although that would mean Hex Perks would finally need some kind of rework).
Only then can this game be properly balanced, like survivors getting a gen rush nerf without hurting solo survivors too much, or you know just buffing all killers to the level of Hillbilly. This game needs to be balanced around swf but that's not possible in the game's current state because it would hurt solo survivors too much.0 -
Very interesting idea, I like thatthesuicidefox said:If the killer is within 16m of the hook the guy's aura should pulse like the hearbeat. Killer's that stay this close to the hook with no survivors around are losing Chaser now anyway, so they are forced to give at least 16m for you to make a move before they run in (in other words they can't just sit right next to the guy with Insidious). This alerts the other survivors the killer is really close to the guy and to be cautious or do gens but doesn't just... give you a perk that is actually quite powerful and make SWF optimization the norm.
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