Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

The Problem With SWF and a New Competitive Mode

A lot of people say that we need to remove SWF because of how unfair it is. While yes, it is very unfair compared to solo queue, it’s not something that can just be removed.

So I’ve heard some people suggest new modes, a competitive mode and a casual mode. But the problem with this is that some people would want either SWF not be allowed in competitive or in casual. But problems both arise in either scenario.

If SWF is allowed in Competitive but not Casual, people who just want to relax and have a fun time with their friends (the majority of players) would be forced to play competitive. But, if SWF is allowed in casual, but not competitive, then the really sweaty SWF groups would just massacre casual killers.

So, no matter which scenario, problems appear that would be very un fun and cause massive complaints. This is the reason why we’d have to keep SWF in each if they added new modes.


Thanks for coming to my Ted Talk.

Comments

  • Myla
    Myla Member Posts: 1,551

    You can have fun in Competitive just by the fact that you're an SWF. You don't have to be sweaty to stomp on most killers lol.

    While I did say that splitting the player base on two game modes is dumb imo.

  • ManOMaker
    ManOMaker Member Posts: 377

    Yes but, in a competitive mode killers should naturally try harder and use more un fun tactics (slugging/camping). And also yes, you don’t have to be sweaty to stomp on most killers, but, competitive elicits an expectation of trying harder to win than casual because of added stakes, this isn’t what people who want to “relax and have fun” would feel like doing.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Just give proximity chat with an option to mute them. Also, add an option for the killer to talk to the survivors and vice-versa with a mute button too. That would make games so much more engaging. Think of the trash talk xD I loved that about Friday The 13th.

  • Laluzi
    Laluzi Member Posts: 6,233

    Competitive and casual modes will never work. Relatively few killers want to play against SWFs and many non-casual players will join casual for the purpose of getting easy stomps.

  • ManOMaker
    ManOMaker Member Posts: 377

    Yes, I know. I don’t want that to happen either, I’m just giving criticism to the specific topic of new modes and dealing with SWF.

  • ManOMaker
    ManOMaker Member Posts: 377

    While that could be a fun idea, proximity chat and voice chat in general is hard to moderate and can stem more hate than it may stem love and fun.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    The last thing I want is to have to find a button to turn off listening to total strangers trash talk me or rage at not-camping. Sounds like a punishment.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Not for me. I would love hearing a survivor screaming when a Myers scares them half to death or hearing a killer tell me they have a special place in the basement for my cheeks. Hell, hear a killer singing Baby Shark to a face camped survivor xD

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    True but that's why there's a mute button. Friday did an excellent job and terrible people were rare.

  • Iliketoplaykiller
    Iliketoplaykiller Member Posts: 352

    Sure people want to “mess around” with there friends and not play seriously however that doesn’t reflect on how hard some of these teams are pumping out gens.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    The number of clicky-clicky teabaggers does not inspire hope, here.

  • Laluzi
    Laluzi Member Posts: 6,233
    edited November 2021

    I should have elaborated - I got truncated loading into a match and it was either stop typing or get hit by a Billy who spawned really close to me, but I meant to write that as more of a general agreement. It is a topic that shows up quite a lot and you see the same solutions floated often, but they don't really address how the playerbase would end up using those solutions.

    Personally I think the only real fix to the SWF-solo disparity is to add a voice chat option, or at the very least, drastically improve the info game that solos have (improved HUD status for survivors that displays the action the survivor is currently performing, full perk display to other survivors, and pre-written lines; "being camped," "somebody rescue me," "I found a hex," "stop doing that", "be ready to take a hit", "killer has [perk]", etc. The game isn't currently balanced around survivors having perfect information, but SWFs are here to stay and we'll never get rid of comms, so it's either stagnate or adapt.

  • Myla
    Myla Member Posts: 1,551
    edited November 2021

    There's no stakes in current DBD right now though. You don't derank as well and people still play to win or be a dbag. The game isn't a let's hold hands and ride off into the sunset type of game. That's just how it is.

    Having casual mode won't stop people from playing how they want to.

    What's the 'relax and have fun'? Certainly survivors would be just taunting the killer the entire match because that's the only thing you could do since it's not fun to Hold M1 for a whole minute and chases are the fun part.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    It'll be even more satisfying when you tell their teammates that the person isn't going anywhere. It would create a big dynamic, making each decision even more interesting when someone comments on what happened.

  • Seraphor
    Seraphor Member Posts: 9,436

    What about when I want to have a casual game with my friends?

    I play better solo, I don't have anyone distracting me by dicking around and yelling memes down the mic.

  • ManOMaker
    ManOMaker Member Posts: 377

    Sure but the gen pumping issue is more of an objective issue and not what I’m talking about.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    What BHVR needs is their current mode, competitive mode, and a casual/meme mode where the goals are different and people screw around. Identity V has different modes that have different gameplay; that's what DbD would need, otherwise yeah, it's just gonna be a disaster.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    Sounds like a small slice of hell. That, and I play killer so I don't have to deal with voice comms I'm in no position to respond to. Doing game callouts in the small hours of the morning with too-thin walls? Nah.

  • ManOMaker
    ManOMaker Member Posts: 377
    1. If there were to be a competitive mode there would be stakes surely.
    2. Yes that is completely true but casual vs competitive would indicate a more relaxed approach to the game for a lot of people.
    3. The majority of players aren’t in the that 10% of players who are toxic, nor are they on the forums. Most of the people I’m talking about play the game to have fun, and have fun with their friends.
  • ManOMaker
    ManOMaker Member Posts: 377

    I think adding a way for solo queue to communicate would be a nice idea, but I’d rather have the text lines rather than voice chat for moderation reasons,

  • ManOMaker
    ManOMaker Member Posts: 377

    I don’t know, then just be in a party? I don’t know what you mean.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Not mainly for call-outs. Just to be a part of the action as if you're there. You know why people love to watch streamers? They love commentary because it puts you in the situation. That's why Friday was so popular. You could beg Jason not to kill you and offer an item to appease him or tell him he can eat a bag of ***** until he catches you then kills you lol. Made the simple game so much more fun and interactive since these are real people talking to you. Every match was unique.

  • ManOMaker
    ManOMaker Member Posts: 377

    Yes I wish we could have something like that but it wouldn’t work because it would increase queue time extremely and like discussed earlier sweats would be playing in casual/meme mode so its easier for them.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    We've got some fundamental differences in what we enjoy, then, because that just sounds like the most ######### annoying gameplay experience ever to me. I don't want to listen to people, or talk to people, I just want to play the game.

    I like streamers because I enjoy seeing good gameplay. Half the time I tune out parts of what they're saying anyway.

  • Laluzi
    Laluzi Member Posts: 6,233

    Yeah, unfortunately. Voice chat would have far wider utility, but also far worse abuses. I've seen enough F13 gameplay to know how this goes.

    I'd like the opportunity to be chill, comment on funny stuff that happened in the match, or ask for help on rifts ('Let me get this unhook, Meg, I have We'll Make It and you don't', or 'Can I stun you with a pallet before you put me on a hook?') but it's not worth getting called slurs or putting up with really creepy weirdos or having somebody shriek into the mic for five solid minutes. If there was a way to moderate it, definitely, but I don't think that's possible. Certainly not without BHVR changing its stance on baked-in match playback.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Then keep it on mute and let those who want to talk, talk.

  • Laluzi
    Laluzi Member Posts: 6,233

    I would absolutely love that layer, and that's an experience that's easy to remove by adding a mute option - you can either play interactive or you can have the classic silent experience free of trash talk. The problem is that you also got people who'd blast earfuck noises, or make fun of other players based on their age or gender, or start saying really inappropriate #########. I've been watching some old Monto vids lately and there's one point where he runs into a Jason who spends 7 minutes raving about white genocide. BHVR can barely police text chat as it is (if you call the censors effective policing); I can't imagine what they'd do with voice.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    That's why a mute button that can be activated quickly should be added and a report function for any slurs or racist remarks. Otherwise, it's a M-Rated game and cusswords should be allowed.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
    edited November 2021

    That's why the gameplay in the casual/meme mode would have to be different, possibly even with new maps with hazards and things like that. It would need chaos, interaction, constant movement. Things like hooking, slugging, and generators would have to go. If people who sweat in competitive mode can straight up transfer those skills to casual mode, then it was done wrong.

    The "queue time" argument is flawed. DbD has a large playerbase: the thing that increases queue time is the imbalance of killer players to survivor players, not a lack of players. The two modes would appeal to two different groups of people. Competitive mode would be for the people who like DbD as it is, and casual mode would be for those who will probably leave anyway if the game keeps its current direction.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,369
    edited November 2021

    The killer mains who keep saying "remove swf" they're out of their minds with the nicest words possible.

    The SWF mode keeps this game alive if you didn't even know. So yeah, SWF doesn't go anywhere.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited November 2021

    As a side note, the fact that pretty much everyone admits that nearly no killers would choose to play against swf if they had the choice should in and of itself tell you there is very much a problem with swf.

  • ManOMaker
    ManOMaker Member Posts: 377

    The queue time argument is very valid. If it already takes 8 minutes to queue when theres only one mode, if there are two (casual/competitive), there will be even less players playing between the two modes, meaning a longer queue time. The reason is because killer has become so un fun to play right now that no one wants to play, so even fewer would play between those two modes. Less killers = less games, you know?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
    edited November 2021

    That's why I specified that the modes would appeal to two different groups of players. The ones who go to casual mode are the ones who would probably leave the game completely without it. This game doesn't keep new players very well. Casual mode is for the killers like me who chase people around and don't slug, don't hook: I hit a survivor, then I go to a different survivor. Hooking and slugging are boring and I don't care to do it. (Do survivors enjoy that? Do they prefer that to any sort of challenge? I honestly don't know, because I have messages turned off on PS4 and Switch can't do messages at all.) I also barely play killer anymore. I play survivor with a friend, and you know what we do? We meme around. Our memeing around probably (cough definitely cough) tanks matches, too, but that's how we want to play, that's what's fun for us. Do we belong in the same queue as players who care about winning? Certainly not. Is there a separate mode for us? Nope.

    We both just finished the Rift and so now we're taking a break and probably playing very little or not at all until the new chapter releases. The point of a casual mode would be to retain players like us who want to screw around. It's not for the players who enjoy playing the game seriously. If a killer leaves competitive mode to play casual mode, they're not the killers who were giving survivors a challenge. These may be the exact players you don't want to wait in a queue to end up with in the first place.

  • ManOMaker
    ManOMaker Member Posts: 377

    I see. Well that makes sense but I don’t know how many players would migrate to that type of mode. There still could be longer queue times merely because of the amount of players who would play that mode. Yes, there are definitely more players like you who are kind of fed up with the current gameplay but we don’t know how many people are like that.

    But, it could be worth a try (but will probably never happen knowing BHVR).

  • Crowman
    Crowman Member Posts: 10,221

    The problem with having a competitive queue and a casual queue is that with how DBD works people will just pick the queue that is faster. This is a solution to fix a non-existent problem.

    The problem is that the devs are very bad at balancing the game for good players which leads to the state where good survivors can just stomp good killers, because killers simply lack tools to deal with it.

  • edgarpoop
    edgarpoop Member Posts: 8,779

    This x1000. To add to this, 90% of SWFs don't even move the needle one way or the other in terms of difficulty. Killers wildly overestimate how much basic comms do if a killer is playing remotely well.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Yeah, it's impossible to say without trying it out, and BHVR would never do it because it'd be a gamble. The best way to introduce it would be the way other games handle it: have a week with a special new mode, very small with like one map, and see how players take to it. But even one map would require time and effort and BHVR won't do it. After Deathgarden, I doubt they're willing to try anything new or different.

    Maybe they'll use holiday events as testing grounds for new, gameplay-changing elements, but so far all the events have just included side-objectives that offer little to no changes to the core gameplay, amusing the casual players but annoying the serious players.

  • Predated
    Predated Member Posts: 2,976

    Here is a good reason:

    Competitive mode MMR: kills vs escapes

    Casual mode MMR: kills vs chasetime

    You absolutely need 2 modes if you want a proper MMR system. Kills vs escapes doesnt work for obvious reasons(good survivors get tanked for sacrificing themselves so 3 teammates can escape, while scared survivors who hide all game can climb the ladder), while kills vs chasetime has some other issues when it comes to competitive play, but is actually really good for seperating good from bad players in casual play.


    And you're not really splitting the playerbase. You simply seperate people who solely want to play comp from people who solely want to play casual, while people who want to play both, do not have their competitive ranking affected by their time playing casually.

  • BadLooperQ
    BadLooperQ Member Posts: 277

    Do you guys really think they'll bring another mode? They asked in the last poll (I think it was the last) about another mode..but I don't see them implementing and dividing the playerbase..