Survivor gameplay is at an all-time low
I don't think the game designers are aware at all how weak survivors are. Survivors have gotten so discouraged from the lack of hope and oppressiveness of killers such as Blight that nobody tries. I just played against a Blight with the same meta build and everyone fell to the floor because they knew they couldn't win. From a distance all I saw was 3 on the floor near a hook. I left my gen and of course it regressed to nothing.
MMR is partly to blame because killers treat the game now like a critical job rather than a fun game. If they don't get a 4K, the world is going to end. At 5 gens, the killer stood there and watched me on the hook in case I kobed while another person bleed out on the ground. I proudly wasted his time by not trying to kobe. The survivors clearly gave up but this killer showed no mercy at all.
MMR is not working, matches never feel like a 2E possibility. It is too difficult to get 5 gens done against the killer meta.
Another thing that would help survivor morale is to always allow a survivor to escape without a killer outright denying it. Why do killers have ability to slug and prevent the hatch from appearing? How was this even allowed? If this was fixed, there would always be "Hope" and the survivors would try to see what happens in what might be impossible wins. There needs to be more incentives to try to survive in matches that seems to be completely lost.
I don't know but this should be the highest priority of the game designers. A match should always have a possible win outcome. Matches are not a game when one side doesn't try because the match is so lopsided in favor of killers.
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I agree since I'm a low mmr solo q but I don't know If you're trolling or not. Cause over here it seems like It is the "survivors Op paradise".
And about blight...yeah.. it's getting really,really obnoxious. I hate playing against him, every single Blight player is a tryhard that likes to show off How his sensibility is high by having a seizure after he downed you.
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Are there any survivor changes you would like to see reverted?
EDIT: Please answer this time :(
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You hit the nail on the head, I am consumed with overwhelming despair when I play survivor. With just a little bit of hope, perhaps I could overcome it. However, I know the endeavor is fruitless and I just give up and accept my fate because this game belongs to the killer mains. Nothing I can do will alter the outcome of destiny. I am just helpless, a soon to be corpse; the killers play thing. An instrument for their fun.
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This was predicted by any player that enjoys playing killer. Unbalanced maps, perk changes/additions that make gen defense impossible on almost all killers, balancing the game around casual play, and more, you'll only see top tier killers at higher ranks. And those killer players will be the best of the best. It reduces replay value from the game as a survivor b/c you don't see anything but meta perks on meta killers.
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I laughed my ass off reading this, thanks.
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The hatch, toolboxes, decisive strike, balanced landing.
Revert the unnecessary nerf where you get a slight reward for hitting a great skillcheck.
Add in more pallets to fix the deadzones. Maps are generally too killer sided now.
Endgame collapse.
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Ok, there are quite a few things here to cover.
The Hatch:
Which version of it? The one we had until recent Patches or the older Hatch mechanics?
Toolboxes:
I presume you mean reverting their change.
Decisive Strike:
Uhhh...Which one of its 6 versions would you like to see in-game again?
Balanced Landing:
Agreed.
"the unnecessary nerf where you get a slight reward for hitting a great skillcheck."
You mean this one?
Add in more pallets to fix the deadzones
Tbh, I would prefer full map reversions instead of that, but mostly because of the visuals.
Endgame collapse.
You mean deleting it? If so, then I am happy to have found someone who shares my thoughts on the matter.
Now, I don't think those things could be simply reverted without compensations for the killer side. However, it is nice to see the things you actually want for the game.
Now I am confident that, if (when) DBD belonged (belongs) to me, I can make you and everyone else happy.
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I knew it
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"I proudly wasted his time by not trying to kobe." LMAOOOOO
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Sluzzy I think you just need to play killer instead 😂
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Hatch: The version where it spawns before the endgame so also the key is actually a way to escape.
Toolboxes: Yes, completely reverting all their nerfs. Sabotage is also basically useless now. It needs buffed.
Decisive Strike: All the way back so the obsession is actually meaningful, and decisive strike was actually decisive. It is not a decisive strike now no matter how much the devs want to claim it is. You shouldn't lose it for playing the game either.
Yes, great skill checks should give a little progress bonus for hitting a hard skillcheck. It basically gives no reward now which was an unhealthy nerf.
Endgame can be deleted. It just favors killers too much. What do you do when a Huntress stands on a hill and can see both exit gates? That's a lose lose situation for survivor. It's unhealthy when you basically have to walk up to the killer and asked to be killed.
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No
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This brought me joy but it is fantasy at a decent MMR
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Why are you claiming current Sabo is bad? You were around for OLD sabo, so you know how garbage it was, so why say it's somehow worse now?
New Sabo is actually possible to pull off without having a degree in theoretical physics and having all hooks 99%'d
Also nerfing Toolboxes was one of the healthiest things BHVR has done, they are still immensely strong but you can't use them all game round (Unless, of course you use the new built to last which just got BUFFED)
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I played a game with Sluzzy Solo-Q this last week. I must have been God Tier on MMR, but I quit shortly thereafter. The memories of being a beast, and passing the torch to the next generation give it a try Sluzzy.
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Just so you know this is now on my Steam profile:
"Nothing I can do will alter the outcome of destiny. I am just helpless, a soon-to-be corpse; the killer's plaything. An instrument for their fun."
Thank you
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My experience with the MMR system is pretty good imo. Early on it was definitely a little rough - I had a night where I played about 15 games as survivor and 11 of them were myself and fellow survivors getting stomped. After some more time had passed though, and more games played to feed more data to the system, I have noticed that my games consistently alternate between challenging, and less challenging. In other words, if I dominate a game, the next game pretty consistently tends to be harder than the last, and if I get stomped, then the next game tends to be easier. I've reached this sort of alternating plateau that's been pretty easy to predict to the point where, on killer, I can reliably decide on a good time to bring a Mori if I wanna be pretty sure I can get use out of it.
Just me though I guess.
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I totally agree!
I mean, why do we even need killers anymore in this game? Honestly, put a few Nemesis zombies in for people that want a challenge in an optional mode and otherwise just let it be a race to see which team can do 5 gens fastest.
What do you mean this is supposed to be a PvP game, fun for both sides? It's 2021 people!
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You know what the game needs? Actually needs? To not be balanced around perks.
One of the reasons the grind sucks is because certain perks seem required by the gameplay design. The devs band-aid fix everything with perks, so yeah, not having them feels like a huge disadvantage.
Perks should not actually be powerful. Not on either side. Gen regression perks shouldn't exist. Second-chance perks for survivors shouldn't exist. Any balance needed should be built into the core gameplay.
You know what perks should actually look like? Any Means Necessary, Blast Mine, Deception, Diversion, Deja Vu, Pharmacy, Saboteur, Smash Hit, etc. Stuff that's helpful or fun but not super powerful. Same with killers. Agitation, Blood Warden, Dark Devotion, Furtive Chase, Hex: Plaything, I'm All Ears, Nemesis. That kind of stuff. Perks should not carry the game for anyone.
The hatch is another band-aid fix and is in need of an entire rework, but I actually get more hatch escapes now than I did before the change, so I definitely don't want to see that reverted. Reworked to be something else entirely, sure, but not reverted.
I agree about matchmaking: SBMM sucks. If you die as a survivor, you're going to keep dying because your teammates get worse and worse and worse, and if your teammates are bad then you all die. Bad killers win against bad survivors. Bad survivors win against AFK killers. I usually die because my teammates are useless, not because the killer is good. Every once in a while I get teamed up with survivors who are probably in my same boat and we all do well and escape, but mostly my teammates are complete potatoes. I'm tired of seeing them standing around having birds while the killer ignores them. Ugh, sorry, that's more of a rant than anything, but I still maintain that SBMM sucks. You don't at any point start escaping half the time if you keep dying: the more you die the more you die.
Edit: typo
Post edited by TragicSolitude on1 -
Skill Based Matchmaking = GOT-EEM! MEME
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nice!
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I see.
Though I have a few objections, be assured that your ideas have been noted, my friend.
I am confident we would reach an agreement.
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They could, alternatively, make "holding the game hostage" a highly bannable offense and hire people to look at those reports specifically.
It is easily within BHVR's capacity and budget to do it, and in my honest opinion it is better than the EGC.
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Uhhhh...no?
Killers and Survivors would only get banned if they were actively holding the game hostage.
That is why people would carefully look at those reports and analyse each case.
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Again, that is why I said each case would be looked at ;-;
What the Survivor could do is: try one of those strategies to open the gate, or search for a key in a chest, for example.
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even solo Q is ez pz these days
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Ok what are your thoughts on The Executioner?
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the hatch changes are not getting reverted so you can escape without completing your objective.
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I'm like 99% sure all of sluzzys posts are the reason killers get nerf after nerf after nerf cause people actually take his trolling seriously
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Sluzzy gets killers buffed wym
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Have you ever wondered why Killer players are only playing top tier Killers like Blight and Nurse?
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Finally a thread I can get behind.
I personally think the reintroduction of infinites is necessary to make the game bearable for solo survivors again. Some would argue that the old infinites are not fair, but to be honest?
"It takes so much skill to pull off anything even remotely resembling an infinite."
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You can run no perks no items on survivor and still escape more than you die.
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please play killer
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I'm loving how fun it is to play survivor now I've switched from Killer Main. So many pallets, Boons, weak killers and awesome perks. It's most enjoyable toying with the killer. And dare I say it.... kinda easy.
It's so fun, and I always escape. Now I understand why the game has been tilted to be survivor sided. Long may it continue.
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Yesterday i played with my SWF wich is composed of:
One person not good at looping but rather efficient
One person ok at looping and mid tier efficient
One guy who drops pallets even if killer is far away because he never looks back in chase and thinks its a good idea to boon a totem with CoH against a plague
And me
OK at looping, very efficient on gens with literal brain damage
4 man escapes 4/5 matches.
But sure, killers op yo
How you can gather enough brain cells to even post on these forums are beyond my compréhension... But than again you want original DS back...
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