Killers vaulting speed
I feel liek as kiollers we should do be able to vault liek the survivors and in the same speed. Because you lose survivors too easy when they vault and then it takes you an age to vault and by time you have vaulted they have disappeared.
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The point of windows is to escape the killer and not to be there for fun
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Bamboozle, it's my crutch perk maybe you should try it out, vaulting without it is a huge time waster
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The vaulting time already got decreased from 3 seconds to around 1.6 seconds. That's already fast enough, to the point where tier 3 Myers can vault as fast as survivors with fire up.
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Nah I feel vaulting and pallets is the only defense the survivor have really (well aside from second chance perks)
What about something like, if Survivors have been in a chase for X amount of time, their vault speed gets slower and slower as it progresses. Would prevent god loopers from being able to run the Killer all game.
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Like this idea
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I always thought Exhaustion should descrease your vault speed. You gain distance or make it to a new loop with your perk, so you should have the time and space to deal with slower vaults.
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That's all good but you need to bear in mind you have to tackle genrush and slow them down as well. Bamboozle wastes a perk slot imo unless it's in a specific chase build wear you have no gen protection
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Yeah just after I wrote this post I thought this could also tie in with exhaustion. I guess it also makes Dead Hard into a window slightly weaker too.
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I think at this point it generally excepted that killers don't get 5 gen games anymore.
I recommend running deadlock, it can really slow down the game, and it gives you good information.
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I like that. Basically they start getting exhausted as time goes on
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Both ideas would be good simultaneously.
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I love surprising the heck out of teabagging vaulters by using Franks vault with frenzy.
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This is a terrible idea, because it punishes good survivors and rewards bad killers. I’d be ok with buffing Bamboozle to 33% faster vault speed though.
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You are saying that as if it is only bad killers who can get looped for days. Go and watch some tournament games.
I'm proposing to put a cap on the length of a potential loop because I think Survivors should not have the potential to loop indefinitely, even if it is the greatest Survivor of all time. It's a 4v1 after all.
Simply abandoning a chase because a Survivor is too good at looping shouldn't be a thing.
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Chasing isn’t just about ending it as soon as possible, but also knowing when to give it up. That is part of the game. Otherwise there wouldn’t be an escaped scoring event for survivors, but only chased. Infinites are gone (indefinite loops as you say), window blockers were added, bloodlust still exists. And to top it all off, reworked maps are loaded with dead zones.
How much more do killers need?
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You raise some good points, I get that at times it is about knowing when to quit.
Perhaps I chose my words poorly with indefinitely. I didn't mean infinite, but I meant long enough for it to basically lose you the game, which I think is definitely doable for even mid-level/decent loopers. Sure you can abandon the chase, pressure someone else off a gen, but if they're also a good looper, then they'll just loop you, and the first escapee gets a gen done.
On window blockers, I think if we had vaults which got slower as the chase progressed, we could get rid of window blockers. These are often useless anyway on certain maps and if bad RNG spawns tiles close together, where windows can be re-used.
On bloodlust, I don't remember the last game I got a hit with bloodlust when I was playing seriously. The timeframe to activate blood lust is already too long (see what I said earlier around loops going on too long), and normally you just give up a chase at this point.
So, window blockers, often useless and could be replaced by this mechanic. Bloodlust, even more useless and could be replaced by this mechanic.
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Some people really do be trying to remove literally every ######### defense survivors have.
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This. Bamboozle is slept on a lot, it's an amazing perk imo.
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Not remove it, but put a time cap on it to make it a bit harder to execute over a long period of time
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